7 Days to Die

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Romans Sep 22, 2018 @ 11:45am
Disable MODS For SP?
Hello! I Started a MP Games with friends in a Modded server, so i downloaded mod.
Now when i start the SP i have the mod. How can i play without modding nothing? I need each time to install/remove the mods files???
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Showing 1-7 of 7 comments
cpt.Hawk Sep 22, 2018 @ 1:12pm 
Make a copy of the game before playing any mod is what you should do, then you can play the mod and continue playing vanilla.
Romans Sep 22, 2018 @ 1:47pm 
Originally posted by Chroma:
Make a copy of the game before playing any mod is what you should do, then you can play the mod and continue playing vanilla.

sorry i don't understand...i make a vanilla copy of a sp game, then i instal the mods, and then reput the sp folder? And where are the games folder?
SylenThunder Sep 22, 2018 @ 2:40pm 
You can also use the Mod Launcher to easily switch between mods and vanilla.
https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die
Romans Sep 22, 2018 @ 3:16pm 
Originally posted by SylenThunder:
You can also use the Mod Launcher to easily switch between mods and vanilla.
https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die

It works if i have more then 1 mod? For exemple in a server i have 3 of the valmar mod, but in the launcher for each, it creates a different game folder, not only 1
SylenThunder Sep 22, 2018 @ 3:22pm 
It allows you to switch between mods it has pre-entered, add in your own mods or custom versions of mods, and the stable version pretty much at will.

I play Starvation, War of the Walkers, Medieval, and two of my own custom setups. I just start the launcher, tell it which one I want to play, and it loads the files to the client folders as they need to be for the mod. Then you start the client and off you go.

It's pretty intuitive and easy to use. Even auto-detects your install folder now. (Didn't used to and that was a huge issue for me.)
Romans Sep 22, 2018 @ 3:32pm 
Originally posted by SylenThunder:
It allows you to switch between mods it has pre-entered, add in your own mods or custom versions of mods, and the stable version pretty much at will.

I play Starvation, War of the Walkers, Medieval, and two of my own custom setups. I just start the launcher, tell it which one I want to play, and it loads the files to the client folders as they need to be for the mod. Then you start the client and off you go.

It's pretty intuitive and easy to use. Even auto-detects your install folder now. (Didn't used to and that was a huge issue for me.)

ok i see. The only thing is: how to create a STable NO-Mod version? It loads all mods, but how can i create a folder with no mods?
SylenThunder Sep 22, 2018 @ 3:39pm 
Originally posted by Romans:
Originally posted by SylenThunder:
It allows you to switch between mods it has pre-entered, add in your own mods or custom versions of mods, and the stable version pretty much at will.

I play Starvation, War of the Walkers, Medieval, and two of my own custom setups. I just start the launcher, tell it which one I want to play, and it loads the files to the client folders as they need to be for the mod. Then you start the client and off you go.

It's pretty intuitive and easy to use. Even auto-detects your install folder now. (Didn't used to and that was a huge issue for me.)

ok i see. The only thing is: how to create a STable NO-Mod version? It loads all mods, but how can i create a folder with no mods?
If you verify the integrity of your game files, it will go back to Vanilla.
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Date Posted: Sep 22, 2018 @ 11:45am
Posts: 7