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<!--#$-IGS END.-$#-->
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
<label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />
<label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[mediumGrey]" justify="right" />
<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
</panel>
<panel name="content" width="100%" height="378" depth="0" pos="0,-46" disableautobackground="true">
<!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> -->
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="303" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<grid depth="1" name="inventory" rows="5" cols="14" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" >
<item_stack name="0"/>
</grid>
</panel>
</window>
here is the whole thing remember dont paste edit
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
<label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />
<label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[mediumGrey]" justify="right" />
<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
</panel>
<panel name="content" width="100%" height="378" depth="0" pos="0,-46" disableautobackground="true">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="303" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<grid depth="1" name="inventory" rows="5" cols="14" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" >
<item_stack name="0"/>
</grid>
</panel>
</window>
This is what I currently have in my game and when I try and open a forge it crashes the game with an array error
<!-- Lootcontainer 10 Player Made Storage Containers -->
<lootcontainer id="10" count="0" size="8,9" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="baseTemplate">
<item name="cobweb" count="1,2"/>
</lootcontainer>
(I know this didn't copy/paste right) Do I just change 8,9 to something else? thinking 10,12
and same thing for minibike
<!-- Lootcontainer 62 Minibike Storage Loot -->
<lootcontainer id="62" count="0" size="3,6" sound_open="UseActions/open_shopping_basket" open_time="0" sound_close="UseActions/close_shopping_basket" loot_quality_template="baseTemplate">
</lootcontainer>