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Unc Aug 29, 2017 @ 2:40am
Bigger backpack?
I've tried to do edit the configs to have a bigger backpack and I couldnt do it, does anyone have a premade config file with a bigger backpack size? I'm playing with War of the walkers mod
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Showing 1-13 of 13 comments
Richard_Drake Aug 29, 2017 @ 8:29am 
Increasing the backpack size is a little glitchy, particularily if you exit the game with stuff in the extra slots as it dissapears once you re-enter the game. you might want to increase stack sizes on everything instead. But there are instructions somewhere on these forumes how to edit the size of the backpack. Also changeing the ui size tends to glitch the map i noticed aswell, or at least it used to havent tried bigger backpack stuff in a while.
Unc Aug 29, 2017 @ 2:28pm 
Originally posted by Richard_Drake:
Increasing the backpack size is a little glitchy, particularily if you exit the game with stuff in the extra slots as it dissapears once you re-enter the game. you might want to increase stack sizes on everything instead. But there are instructions somewhere on these forumes how to edit the size of the backpack. Also changeing the ui size tends to glitch the map i noticed aswell, or at least it used to havent tried bigger backpack stuff in a while.
Do you have a link on how to change stack sizes?
websurfer30066 Aug 29, 2017 @ 9:40pm 
Stack size/amt found in Item.xml
chrismura Sep 2, 2017 @ 9:11am 
I have yet to find a backpack expansion mod that works with War of the Walkers. Tried all I could find and that was a lot and all of them cause out of array issues/crash when I try and use forge or workbenches.
cal_ka Sep 2, 2017 @ 9:13am 
Originally posted by chrismura:
I have yet to find a backpack expansion mod that works with War of the Walkers. Tried all I could find and that was a lot and all of them cause out of array issues/crash when I try and use forge or workbenches.
I got the backpack expansion mod (linked above) to work with War of the Walkers. It still has that issue with items disappearing when I exit the game (I always make sure to clear sure the modded extra rows are empty and take a screenshot of my inventory just in case) but other than that it works. Make sure you change the window size to be proportional to your added backpack size.
chrismura Sep 2, 2017 @ 9:20am 
I copied and pasted it into word pad and stil crashed my game. Not sure what else to try. Started with fresh copies of mod and vanilla.
cal_ka Sep 2, 2017 @ 9:47am 
Originally posted by chrismura:
I copied and pasted it into word pad and stil crashed my game. Not sure what else to try. Started with fresh copies of mod and vanilla.
You mean you copy pasted the example code? Did you choose the associated backpack size (there are a lot of options)? I think the example uses 90. If you want to use a different size, you have to customize the code yourself.

I have the 45 (9x5) slot backpack working for War of the Walkers. Would you be interested in using my code?
chrismura Sep 2, 2017 @ 9:52am 
That would be great. Thanks.
cal_ka Sep 2, 2017 @ 10:29am 
update: actually if you use the updated dll the inventory disappearing thing is resolved

A few things-
1. Sorry if the line spacing is messed up. I guess xml code doesn't translate well to steam forums.
2. You have to disable EAC for this to work, I think
3. Haven't tried this on multiplayer
4. Make sure you use the 45 slot backpack file
5. Would recommend you do this on notepad++. Actually as a general lifeprotip, notepad++ is fantastic for editing any kind of text file (and it's free).

search windowbackpack in the windows.xml file

<window name="windowBackpack" width="763" height="400" panel="Center" controller="BackpackWindow" cursor_area="true" >
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" atlas="ItemIconAtlas" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
<label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />
<label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[mediumGrey]" justify="right" />
<sprite depth="4" name="costIcon" atlas="ItemIconAtlas" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
</panel>
<panel name="content" width="100%" height="380" depth="0" pos="0,-46" disableautobackground="true">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="303" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<grid depth="1" name="inventory" rows="5" cols="9" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" >
<item_stack name="0"/>
</grid>
</panel>
</window>

later in the file...

<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel name="header" height="43" depth="0" disableautobackground="true">
<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" atlas="ItemIconAtlas" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />

<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>

<sprite depth="2" name="takeAllIcon" style="icon32px" atlas="ItemIconAtlas" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
</panel>
<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
<rect name="content" pos="3,-49" >
<grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
<item_stack name="0"/>
</grid>
</rect>
</window>

after you've replaced the relevant portions of windows.xml, go to loot.xml

search <lootcontainer id="41"
and you should see some size dimensions within the section. Change it to size="6,11"

I think that's all I did. Let me know if it works for you.
Last edited by cal_ka; Sep 2, 2017 @ 9:53pm
MyProfile Sep 2, 2017 @ 10:38am 
I just got this mod from Nexus. Very simple install.
SMX - By Sirillion
http://www.nexusmods.com/7daystodie/mods/22/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2F7daystodie%2Fajax%2Fmodfiles%2F%3Fid%3D22&pUp=1

I took the main and then the big bag optional file.
SMXA16.3B12R1 - UI

Optional file -
BIGBAGA16.3B12R1b -
Increases the backpack to 72 slots. Works with any of the designs.

************** Turn off EAC before use. *****************

Data file for latest STABLE is always default, in this case A16.3B12. Data files for previous versions are included. UnRAR them and overwrite the default to use.

It works perfect and no items lost on log. So far...
Last edited by MyProfile; Sep 2, 2017 @ 10:42am
Bl3awy Mar 22, 2018 @ 3:17am 
Originally posted by dire:
update: actually if you use the updated dll the inventory disappearing thing is resolved

A few things-
1. Sorry if the line spacing is messed up. I guess xml code doesn't translate well to steam forums.
2. You have to disable EAC for this to work, I think
3. Haven't tried this on multiplayer
4. Make sure you use the 45 slot backpack file
5. Would recommend you do this on notepad++. Actually as a general lifeprotip, notepad++ is fantastic for editing any kind of text file (and it's free).

search windowbackpack in the windows.xml file

<window name="windowBackpack" width="763" height="400" panel="Center" controller="BackpackWindow" cursor_area="true" >
<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" atlas="ItemIconAtlas" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
<label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />
<label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[mediumGrey]" justify="right" />
<sprite depth="4" name="costIcon" atlas="ItemIconAtlas" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
</panel>
<panel name="content" width="100%" height="380" depth="0" pos="0,-46" disableautobackground="true">
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="303" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<grid depth="1" name="inventory" rows="5" cols="9" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" >
<item_stack name="0"/>
</grid>
</panel>
</window>

later in the file...

<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel name="header" height="43" depth="0" disableautobackground="true">
<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" atlas="ItemIconAtlas" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />

<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8"/>

<sprite depth="2" name="takeAllIcon" style="icon32px" atlas="ItemIconAtlas" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
</panel>
<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
<rect name="content" pos="3,-49" >
<grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
<item_stack name="0"/>
</grid>
</rect>
</window>

after you've replaced the relevant portions of windows.xml, go to loot.xml

search <lootcontainer id="41"
and you should see some size dimensions within the section. Change it to size="6,11"

I think that's all I did. Let me know if it works for you.


hi Dire,
about the inventory disappearing, I'm still facing that when I'm playing on multiplayer mode. this is solved?
cal_ka Mar 22, 2018 @ 8:55pm 
Originally posted by Bl3awy:
Originally posted by dire:
snip


hi Dire,
about the inventory disappearing, I'm still facing that when I'm playing on multiplayer mode. this is solved?
Honestly I haven't played for months, so that code that I posted might not even be usable anymore. Also, I only got it working for single player (no idea if it works for multiplayer). Sorry I can't be of more help
Last edited by cal_ka; Mar 22, 2018 @ 8:56pm
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Date Posted: Aug 29, 2017 @ 2:40am
Posts: 13