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Well, not that simple.
The gamestage[7daystodie.fandom.com]
With 90 min/day setting you will get more time to lvl up and to gear up. It also affects the gamestage. So, yeah, forth Blood Night might be a decent throuble already.
It just felt like way more than it should have been. It felt like something we get around our day 50s. And never get more than a couple levels.
The difficulty was just on the number of zombies. It never ended. Biome doesn't play a factor does it? I could not find anything on how many waves usually occur.
We have been higher levels and well later into the game and not had waves like that.
.... Oh wait, my bro streamed it. Can see for yourself from his perspective. From 1h20 to 1h45
https://www.twitch.tv/videos/2003493797
Ooh, could the twitch integration have bugged something?
If you shoot their legs off, zombies become crawlers, and crawlers are really bad at getting out of ditches. They tend to make it deeper if anything, but since they don't deal a lot of damage, they just get stuck there, taking up the zed limit. This reduces pressure on your base by quite a bit with multiple crawlers.
Radiated zeds though, are really difficult to dismember, and if you manage to do it, they still deal a lot of damage, either creating massive ditches or simply getting out of it quicker. This leads to them still dying, so more fresh zeds spawn. Crawling zeds are also harder for your turrets to shoot, so if they do get out of their ditch, thas a lotta ammo going into the ground.
This tiny little detail becomes a bit of a problem when fighting radiated hordes. Not only do they absolutely ruin the environment, but they can mess with your turret AI a lot. I'm never concerned with a crawler reaching the wall, the turrets on the other hand just refuse to leave them alone, pumping entire magazines into them, missing most of the shots, and the rest of the horde starts piling up. When Demolition zeds join hordes, it becomes a nightmare.
It's only gunna get worse, then you'll realize why people almost feel forced to cheese them at lategame.
The game can't handle throwing anything more than 64 entities (or less if you're playing with less than the maximum, 8 is default) at one time and the game is going to throw several hundred/over a thousand at you in a (by default settings) 6 hour window. I usually will reach day 28 (4th blood moon) before I can't keep up with all the zombies the game is trying spawn on me, but I try the best I can, at least to gain as much XP as I can.
As far as I know, unless TFP changed something recently, biome shouldn't affect the amount of zombies, but since it does change your gamestage, it will change the difficulty of your blood moon waves. It will also affect the loot bags the enemies drop too.
Maybe it's because you & your friend have been playing on the longer day lengths that's why it appeared so unusual that your blood moons didn't stop during the night? Also, considering your levels it's also not unusual to see demos that early too, even if you perished not too long ago. You didn't mention the game difficulty you're playing on, but you said default settings? So you're playing on Adventurer difficulty or is it higher? Did you make any changes to that between your playthroughs together by any chance?
EDIT: Disregard, I see you're playing with Twitch integration stuff, so that changes a lot of things, LOL.
For Kryzx, we had seen a couple demos the prior bloodmoon, but not comparable to the scale of that one which is what confused us. The twitch integration doesnt affect base game challenge. It just adds spawns, buffs, and debuffs. Is also a common occurence.
I am on mobile, but I should find previous blood moon for comparison maybe.
It was a fun challenge. We survived, but it just ate so much and did get frustrating at the end. Going to be spending days just mining to rebuild stockpiles XD. Also at least have some plans to help enhance the fortifications.
It was 'almost' rewarding. The rewards were despawning well before we could ever get them. (looking into mods) Otherwise it cost us lots more supplies than we recovered. We did get a tier 6 steel shovel though XD!
Gotcha, I'm unfamiliar with the Twitch stuff TFP is doing, but I figured it could make things very stupidly difficult or just silly things (like big heads, etc.) depending on what your viewers are doing.
Anyways, if you can't keep up with the repairs & replenishing your ammunition on your horde base, you may want to think about having your horde base back in the desert or forest biome for the time being.
It's rewarding in the harder biomes only if you can design a horde base to minimize the damage you have to repair. At some point though, you'll reach the max gamestage cap and it won't matter where you have your horde base anymore.... if you both don't get bored that far into your game.
Regardless, you both got a lot of XP & levels + decent loot, so I'd say it was well deserved! Keep the show going!