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There's definitely a bug with Advanced Engineering and the forge. Doesn't let you craft everything you can; you need to craft the item multiple times. Happens with every forge item AFAIK.
Thanks, this is what I thought was the issue. I did go the advanced engineering route; and it is affecting everything.
At least I know it is standard Fun Pimps Experimental BS.
So, to pose an example. Forged steel by default takes 31 iron and 15 clay to craft 1 ingot. Let's say you then have exactly enough iron/clay to craft 500 bars; 15,500 Iron, and 7,500 clay. When you go to craft, it will let you craft exactly 500 bars, because by the base price of the item, you have enough to craft 500.
Now, Let's say you instead have Advanced Engineering 5. This reduces the cost of a single bar to 20 iron, and 10 clay. From that same 15.5k iron and 7.5k clay, we can now craft 775 bars of steel. But, Because of what I explained at the start, It will cap you at 500 for that first craft- Because it first checks 15.5k and 7.5k against 31 cost and 15 cost, And then when you actually initiate the craft, it uses the reduced cost set by the XML instead of the Base cost expected by the engine.
So, with any skill that reduces costs of a craft, You can never craft 100% of what you have material for in one single craft; It will always take multiple. You can queue 500+ ingots, but you have to have enough iron/clay in Base Cost to do so.
And it has been this way since like, A17 when the first skill to reduce costs was implemented. In order to keep those functions open for modders to play with, that's how they ended up having to make it work.
the only stupid issue, is the fact that you can craft more than the slots store and the rest seems to just dissapeaar
I have only noticed this in the experimental build, it wasn't happening to me in A21.