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Solitus Jul 13, 2024 @ 2:49pm
Forged Steel Change?
Did they change how much forged steel you can craft at a time? I could only select 200 to be crafted; even though there was more iron and clay in the forge than that.
Originally posted by 𝓝𝓪𝓬𝓱𝓸𝓫𝓸𝓲:
Originally posted by Solitus:
Did they change how much forged steel you can craft at a time? I could only select 200 to be crafted; even though there was more iron and clay in the forge than that.

There's definitely a bug with Advanced Engineering and the forge. Doesn't let you craft everything you can; you need to craft the item multiple times. Happens with every forge item AFAIK.
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Showing 1-11 of 11 comments
Slainpessimist Jul 13, 2024 @ 2:53pm 
Just select it again
Korintheblack Jul 13, 2024 @ 2:55pm 
Originally posted by Solitus:
Did they change how much forged steel you can craft at a time? I could only select 200 to be crafted; even though there was more iron and clay in the forge than that.
Think you can only do stacks of the material. So just hit the 200 and craft again and it should start cooking another batch of 200.
seven Jul 13, 2024 @ 3:23pm 
Steel stacks to 500, and I can queue up 585 right now. It's something else.
Blue Hasia Jul 13, 2024 @ 4:19pm 
this is effecting other items too, i need to do multiple smelts
The author of this thread has indicated that this post answers the original topic.
Originally posted by Solitus:
Did they change how much forged steel you can craft at a time? I could only select 200 to be crafted; even though there was more iron and clay in the forge than that.

There's definitely a bug with Advanced Engineering and the forge. Doesn't let you craft everything you can; you need to craft the item multiple times. Happens with every forge item AFAIK.
Solitus Jul 13, 2024 @ 4:44pm 
Originally posted by 𝓝𝓪𝓬𝓱𝓸𝓫𝓸𝓲:
Originally posted by Solitus:
Did they change how much forged steel you can craft at a time? I could only select 200 to be crafted; even though there was more iron and clay in the forge than that.

There's definitely a bug with Advanced Engineering and the forge. Doesn't let you craft everything you can; you need to craft the item multiple times. Happens with every forge item AFAIK.

Thanks, this is what I thought was the issue. I did go the advanced engineering route; and it is affecting everything.

At least I know it is standard Fun Pimps Experimental BS.
Jethro Jul 13, 2024 @ 4:51pm 
Having the same exact issue. Vanilla, zero mods. It does seem to be something with reaching a certain level of INT or advanced engineering.
seven Jul 13, 2024 @ 4:54pm 
What level advanced engineering? I'm at level 2 and queued up 585 steel. I stopped it after forging 220 because just the forge and chemstation are enough to keep calling in screamers, 2 radiated and 2 feral in just a short time. The new screamer mechanic is ridiculous.
Shurenai Jul 13, 2024 @ 5:03pm 
It's a known and kindof unfixable issue due to how Advanced Engineering actually functions in regards to reducing materials. It applies to any of the skills that reduce the material cost of a craft. Because of the way the game processes Recipes at launch, and those costs are later patched by xml to implement the skill effects. The result is that tou MUST have the full cost of the BASE craft to be able to craft it or the engine will think you can't craft it, Then when the xml patch is applied on initiating the craft, and the skill then refunds part of that cost.

So, to pose an example. Forged steel by default takes 31 iron and 15 clay to craft 1 ingot. Let's say you then have exactly enough iron/clay to craft 500 bars; 15,500 Iron, and 7,500 clay. When you go to craft, it will let you craft exactly 500 bars, because by the base price of the item, you have enough to craft 500.

Now, Let's say you instead have Advanced Engineering 5. This reduces the cost of a single bar to 20 iron, and 10 clay. From that same 15.5k iron and 7.5k clay, we can now craft 775 bars of steel. But, Because of what I explained at the start, It will cap you at 500 for that first craft- Because it first checks 15.5k and 7.5k against 31 cost and 15 cost, And then when you actually initiate the craft, it uses the reduced cost set by the XML instead of the Base cost expected by the engine.

So, with any skill that reduces costs of a craft, You can never craft 100% of what you have material for in one single craft; It will always take multiple. You can queue 500+ ingots, but you have to have enough iron/clay in Base Cost to do so.

And it has been this way since like, A17 when the first skill to reduce costs was implemented. In order to keep those functions open for modders to play with, that's how they ended up having to make it work.
Razorfish Jul 13, 2024 @ 5:05pm 
build down on base+4m, then in the tunnel have 3 or 4 doors, this reduces attacks
the only stupid issue, is the fact that you can craft more than the slots store and the rest seems to just dissapeaar
Jboomake Jul 13, 2024 @ 6:39pm 
Originally posted by Shurenai:
It's a known and kindof unfixable issue due to how Advanced Engineering actually functions in regards to reducing materials. It applies to any of the skills that reduce the material cost of a craft. Because of the way the game processes Recipes at launch, and those costs are later patched by xml to implement the skill effects. The result is that tou MUST have the full cost of the BASE craft to be able to craft it or the engine will think you can't craft it, Then when the xml patch is applied on initiating the craft, and the skill then refunds part of that cost.

So, to pose an example. Forged steel by default takes 31 iron and 15 clay to craft 1 ingot. Let's say you then have exactly enough iron/clay to craft 500 bars; 15,500 Iron, and 7,500 clay. When you go to craft, it will let you craft exactly 500 bars, because by the base price of the item, you have enough to craft 500.

Now, Let's say you instead have Advanced Engineering 5. This reduces the cost of a single bar to 20 iron, and 10 clay. From that same 15.5k iron and 7.5k clay, we can now craft 775 bars of steel. But, Because of what I explained at the start, It will cap you at 500 for that first craft- Because it first checks 15.5k and 7.5k against 31 cost and 15 cost, And then when you actually initiate the craft, it uses the reduced cost set by the XML instead of the Base cost expected by the engine.

So, with any skill that reduces costs of a craft, You can never craft 100% of what you have material for in one single craft; It will always take multiple. You can queue 500+ ingots, but you have to have enough iron/clay in Base Cost to do so.

And it has been this way since like, A17 when the first skill to reduce costs was implemented. In order to keep those functions open for modders to play with, that's how they ended up having to make it work.

I have only noticed this in the experimental build, it wasn't happening to me in A21.
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Date Posted: Jul 13, 2024 @ 2:49pm
Posts: 11