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I think the reasoning behind this is to force you to go out and find the Mythical Auger or Chainsaw.
You can either turn down block durability while you're gathering materials or mod tools so that they do more damage against certain blocks.
I've died a few times just by thirst and hunger alone because I couldn't get enough logs to sustain a fire.
With a stone axe you should be able to fell 5+ trees your first day while hunting for food/water, and that should sustain you for night #1.
Why does block durability have to tie into tools? Why cant it be split and just set for how strong blocks are against zombies?
I'm sorry but I don't want to be wasting several HOURS of in game time just breaking through a few THIN wooden baracades to raid a house, baracades that in real life may take two or three good swings to get through? .
I also said LOGS in my post. Not breaking them down, but when you get 3 or so logs chopping a thin SMALL tree, and it takes ages of in game time to chop, yes you don't get very much to substain you, let alone keep a fire going all night.
I don't want to reduse block durability, zombies break things down WAY to fast that way and I cant keep up at all.
We shouldn't need a mod for something so crippling. Leave block durability to ZOMBIES ONLY and don't hinder the tools used for breaking blocks and killing animals!
Just the fact that it takes HOURS of in game time just to do something so simple and basic... shoot.. a thin tree, so small I could wrap my hands around, in real life I've chooped such in a few swings... now a half hour of my time, and for 2-3 logs worth?
Keep it calm, mature, flame-free, and constructive (suggest how better to do things) without all the emotional overtones, and everyone's happier.
This is a realtivly new issue and it's making the game unplayable. Either deal with zombies breaking holes faster than you can keep up with, or deal with spending hours of in game time and wasting a lot of ammo trying to kill a single pig that seems bullet proff. Blowing through a lot of axes for barly 10 logs.
Worst: Blowing through a pickaxe before you even dug enough to make a 'tunnel'.
I ask that block durability only applies to zombies and how fast they can break them, leave tools be.
What would be better to do is, make a detailed description of what you don't like, and what you think could fix it, without saying "THIS GAME IS UNPLAYABLE AND STUPID NOW CAUSE OF THIS ONE CHANGE IN THIS ONE UPDATE"
I find playing with the game on 25~50% block durability to feel just fine, sure zombies break faster, but you can harvest so much faster that you can defend better. It is very fun to play the game that way. Maybe instead of being mad you can't play the game the exact way you could in the last alpha update, and getting mad at them for updating the game, try updating your play style, find new ways to play. Remember, the overall progress of the game is what is important, not you and your ability to play it exactly how you want to through each and every update, and if the developers took out a new feature every time a single user didn't like it, the alpha would never go anywhere, and the game WOULD be unplayable.
I promise you, the block durability is 100% playable and workable. Putting the block durability on 200% is basically cheating, it makes a glass window take like, 15 hits for a zombie to break through. So yeah, I personally feel it is balanced that it makes the gamer harder now as well.
Now, I do think separating block durability for zombies, and for players, would be a good idea. But totally disabling block durability effecting players? That is just silly, and a step backwards.
This is alpha, it's about adding content until there is a stable working frame work, balancing and fine tuning doesn't come in till beta.
Shelter vs something to cook water and food. Food if you can -KILL the animals-
200% also means animals can take a HUGE beating and still get away from you. I've fired so many bolts into a ek at point blank range, smacked it with a knife, and then fired bullets into it enough to trigger a horde and it still was standing all be it stuck on a rock.
Or try and raid homes for food and get slowed down by thin boards over doorways that take an hour in game time to break down.
One thing to understand. Game time vs game action time.
If your daylight is only going to last you 30 minutes of real life time, you don't want to be wasting a -hour- of in game time to break through a few thin boards, or to chop a small little tree that I could smack in real life in three hits, all for 2-3 logs.
Take that into account, then in game I swung the axe once every 20 minutes. Balanced? No..
I've had to avoid 90% of the buildings I come across due to wooden planks, they take to long, make to much noise, animals are pretty much immortal, I don't know about you but I've taken down an large deer with one shot in the right place. Not unload all the ammo you got on two wepons, stab with a knife until it broke and still have it be find and dandy.
Then gathering wood. Just, ugh.
Pretty much Tool use should scale with what you are hitting. Tin tree? Few swings, few logs, big tree? Take a while, but yealds more logs. Thin wooden planks? Few swings will do.
Animals? Maybe one shot for a bunny, a few for pigs and elk, vs immortal. It's hard enough to FIND animals and track them down with out them fleeing, it's impossible when they can be riddled with shots and still run off. (Or get stuck)
If I want to play on 200% durability and be cheaty for an easier time, I don't want to be punished for it. Nor do I want an easier time on 20% and have it be far harder and be mauled the first day as zombies are breaking down my walls faster then I can do anything about it. a 7x7 shelter and between running laps inside to repair walls and dealing with what keeps coming through the door, then having one breach inside, then another.
With a lot of zombies around, I get a lot of lag, I'd like that high durability to stand a chanse.
As for the animals, I asked MadMole about it and he said that as of A10, animals will bleed out.
For instance in many video games, how much damage is lethal and how much exactly do you expect to see in the game?
Is weapons tier based to the point of lower tiers being unrealistically useless, or is it static due to specific techniques can be applied to speed things up?
In a WWII MMO, the developer might create a bolt action rifle, give it 50 damage, and just throw it into release without consideration of balance and range.
Then the developer adds weapon mods to enable you to buff the damage to 100 damage, without truly caring about balance on the weapon he made earlier.
Then you get whining players about One Hit Kill weapons in a mmo that's heading towards a 'arcade' type of experience.
Typically it takes 8 swings with the fire axe to knock down a tree. But setting it to 25% only requires 2 swings.
I set this down to 25% for the first 3 or 4 days, then I keep it steady at 50%.
Yeah, you forgot to mention that without a sniper rifle you can't blast away every zombie from miles away.
And than the need to drink and eat. Even the animals don't serve themselves as cooked meal. What's next? Have we to use the ingame toilets?
This game is far away from the comfort of an CoD!
That's it what makes this game so special and I love the game (I have to admit, sometimes I enjoy playing CoD on xbox).