7 Days to Die

7 Days to Die

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Dreaminway Oct 28, 2014 @ 5:16pm
Chopping wood: Slushish?
Is chopping wood supose to be insainly slow? Even with a fire axe it takes ages. I can understand taking a bit on big trees, but smaller thinner ones shouldn't take such extended times. Nor should chopping any wooden obsical. Wooden planks across a door way? A few good swings should cut it, but it takes ages, same amount of time as chopping trees, rather small thin trees or the huge towering ones.

It's becoming a bit of a turn off as I'm wasting so many uses out of my axes on a single tree, or trying to be quick while raiding having to pause for ages swinging to break through a few boards that I end up skipping every place that had such.

It just stinks wasting even a stone axe's durability on five trees and taking a few minites to do them all.

More so when you think, ingame time isn't the same as real life, so you are wasting far longer time chopping. Half hour gamr time on a single THIN tree that gave a wooping three logs?
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Showing 1-14 of 14 comments
Lerch Addams Oct 28, 2014 @ 5:23pm 
I agree that materials are a bit too "realistic" to obtain.

I think the reasoning behind this is to force you to go out and find the Mythical Auger or Chainsaw.

You can either turn down block durability while you're gathering materials or mod tools so that they do more damage against certain blocks.
Dreaminway Oct 28, 2014 @ 5:29pm 
My issue is that first night. I cant gather needed materials to last. Logs become a vistal fuel source for camp fires, but if you cant get it effectivly you are at a serious handicap. Cant cook food, cant boil water.

I've died a few times just by thirst and hunger alone because I couldn't get enough logs to sustain a fire.
Jᴧgᴧ (Banned) Oct 28, 2014 @ 5:31pm 
One efficiency tip that some people don't know - don't break down your logs into planks or sticks. They burn with the greatest overall amount of time as they are just falling off the tree.

With a stone axe you should be able to fell 5+ trees your first day while hunting for food/water, and that should sustain you for night #1.
Throttle Kitty Oct 28, 2014 @ 5:58pm 
Try lowering the block durability. I play with it at 25%, the zombies break things really fast, but it makes everything else a lot simpler.
AgentSmith Oct 29, 2014 @ 11:25am 
Rather than lower block durability why not increase tools bonus damage against the proper block types. I have a bonus for wood on the fireaxe, metal on the pickaxe and stone on the sledgehammer. But this requires a mod.
Last edited by AgentSmith; Oct 29, 2014 @ 11:25am
Dreaminway Oct 29, 2014 @ 4:46pm 
I am also finding that block durability also effects hunting animals as wel. I've gone through 20 some shots into a pig only for it to run off, and for record, it was traped in a corner, I aimed point blank... but it clipped free and ran off.

Why does block durability have to tie into tools? Why cant it be split and just set for how strong blocks are against zombies?

I'm sorry but I don't want to be wasting several HOURS of in game time just breaking through a few THIN wooden baracades to raid a house, baracades that in real life may take two or three good swings to get through? .

I also said LOGS in my post. Not breaking them down, but when you get 3 or so logs chopping a thin SMALL tree, and it takes ages of in game time to chop, yes you don't get very much to substain you, let alone keep a fire going all night.

I don't want to reduse block durability, zombies break things down WAY to fast that way and I cant keep up at all.

We shouldn't need a mod for something so crippling. Leave block durability to ZOMBIES ONLY and don't hinder the tools used for breaking blocks and killing animals!

Just the fact that it takes HOURS of in game time just to do something so simple and basic... shoot.. a thin tree, so small I could wrap my hands around, in real life I've chooped such in a few swings... now a half hour of my time, and for 2-3 logs worth?
Jᴧgᴧ (Banned) Oct 29, 2014 @ 6:52pm 
Welcome to Alpha Taiine - where things sometimes don't work, there is rarely any balance, and where bugs are the theme of the day. I'm certain the devs appreciate constructive criticism, but we're venturing into the realm of ranting about systems that are barely built, and ranting about Alpha software just doesn't fly.

Keep it calm, mature, flame-free, and constructive (suggest how better to do things) without all the emotional overtones, and everyone's happier.
Dreaminway Oct 30, 2014 @ 11:38am 
Sorry that its become a bit ranty but it is just so frustrating. I've always played with 200% block durability and it never before use to effect how quickly YOU could break blocks, or kill animals!

This is a realtivly new issue and it's making the game unplayable. Either deal with zombies breaking holes faster than you can keep up with, or deal with spending hours of in game time and wasting a lot of ammo trying to kill a single pig that seems bullet proff. Blowing through a lot of axes for barly 10 logs.

Worst: Blowing through a pickaxe before you even dug enough to make a 'tunnel'.

I ask that block durability only applies to zombies and how fast they can break them, leave tools be.
Throttle Kitty Oct 31, 2014 @ 5:13am 
This issue is by no means making the game unplayable at all. I wish people would stop saying that over every tiny hiccup. This game is ALPHA, and it is VERY VERY playable for an alpha game. Yes, if this was a full release game, that would be worth complaining about.

What would be better to do is, make a detailed description of what you don't like, and what you think could fix it, without saying "THIS GAME IS UNPLAYABLE AND STUPID NOW CAUSE OF THIS ONE CHANGE IN THIS ONE UPDATE"

I find playing with the game on 25~50% block durability to feel just fine, sure zombies break faster, but you can harvest so much faster that you can defend better. It is very fun to play the game that way. Maybe instead of being mad you can't play the game the exact way you could in the last alpha update, and getting mad at them for updating the game, try updating your play style, find new ways to play. Remember, the overall progress of the game is what is important, not you and your ability to play it exactly how you want to through each and every update, and if the developers took out a new feature every time a single user didn't like it, the alpha would never go anywhere, and the game WOULD be unplayable.

I promise you, the block durability is 100% playable and workable. Putting the block durability on 200% is basically cheating, it makes a glass window take like, 15 hits for a zombie to break through. So yeah, I personally feel it is balanced that it makes the gamer harder now as well.

Now, I do think separating block durability for zombies, and for players, would be a good idea. But totally disabling block durability effecting players? That is just silly, and a step backwards.

This is alpha, it's about adding content until there is a stable working frame work, balancing and fine tuning doesn't come in till beta.
Last edited by Throttle Kitty; Oct 31, 2014 @ 5:15am
Dreaminway Oct 31, 2014 @ 8:22am 
I personally have not lasted very long on 200% durability. It just takes far to long to gather anything that I don't have enough to even try to make a shelter.


Shelter vs something to cook water and food. Food if you can -KILL the animals-
200% also means animals can take a HUGE beating and still get away from you. I've fired so many bolts into a ek at point blank range, smacked it with a knife, and then fired bullets into it enough to trigger a horde and it still was standing all be it stuck on a rock.
Or try and raid homes for food and get slowed down by thin boards over doorways that take an hour in game time to break down.

One thing to understand. Game time vs game action time.
If your daylight is only going to last you 30 minutes of real life time, you don't want to be wasting a -hour- of in game time to break through a few thin boards, or to chop a small little tree that I could smack in real life in three hits, all for 2-3 logs.
Take that into account, then in game I swung the axe once every 20 minutes. Balanced? No..

I've had to avoid 90% of the buildings I come across due to wooden planks, they take to long, make to much noise, animals are pretty much immortal, I don't know about you but I've taken down an large deer with one shot in the right place. Not unload all the ammo you got on two wepons, stab with a knife until it broke and still have it be find and dandy.

Then gathering wood. Just, ugh.

Pretty much Tool use should scale with what you are hitting. Tin tree? Few swings, few logs, big tree? Take a while, but yealds more logs. Thin wooden planks? Few swings will do.

Animals? Maybe one shot for a bunny, a few for pigs and elk, vs immortal. It's hard enough to FIND animals and track them down with out them fleeing, it's impossible when they can be riddled with shots and still run off. (Or get stuck)

If I want to play on 200% durability and be cheaty for an easier time, I don't want to be punished for it. Nor do I want an easier time on 20% and have it be far harder and be mauled the first day as zombies are breaking down my walls faster then I can do anything about it. a 7x7 shelter and between running laps inside to repair walls and dealing with what keeps coming through the door, then having one breach inside, then another.

With a lot of zombies around, I get a lot of lag, I'd like that high durability to stand a chanse.
AgentSmith Oct 31, 2014 @ 9:34am 
Again, my suggestion is Modding. You can turn down zombie block damage and turn up tool damage on their respective block types. Zombies shouldn't be able to rip through a whole house without trying.

As for the animals, I asked MadMole about it and he said that as of A10, animals will bleed out.
Last edited by AgentSmith; Oct 31, 2014 @ 9:34am
Kai Nov 3, 2014 @ 8:05am 
Originally posted by Taiine:
Sorry that its become a bit ranty but it is just so frustrating. I've always played with 200% block durability and it never before use to effect how quickly YOU could break blocks, or kill animals!

This is a realtivly new issue and it's making the game unplayable. Either deal with zombies breaking holes faster than you can keep up with, or deal with spending hours of in game time and wasting a lot of ammo trying to kill a single pig that seems bullet proff. Blowing through a lot of axes for barly 10 logs.

Worst: Blowing through a pickaxe before you even dug enough to make a 'tunnel'.

I ask that block durability only applies to zombies and how fast they can break them, leave tools be.
I think because there are lots of implementation of 'new content', little bug fixes or balancing of the gameplay is given a backseat.

For instance in many video games, how much damage is lethal and how much exactly do you expect to see in the game?

Is weapons tier based to the point of lower tiers being unrealistically useless, or is it static due to specific techniques can be applied to speed things up?

In a WWII MMO, the developer might create a bolt action rifle, give it 50 damage, and just throw it into release without consideration of balance and range.

Then the developer adds weapon mods to enable you to buff the damage to 100 damage, without truly caring about balance on the weapon he made earlier.

Then you get whining players about One Hit Kill weapons in a mmo that's heading towards a 'arcade' type of experience.
Last edited by Kai; Nov 3, 2014 @ 8:07am
Sick Boy Nov 11, 2014 @ 11:34pm 
I play single player exclusively. The lack of other players sorta hampers building progress. The way I've 'counter-balanced' is by reducing the amount of time it takes to chop or mine. There is a block durability setting when you create a game that you can change from 25%, 50%, 100% and 200%. This changes how many swings it takes to take down a tree or mine a stone block. I also set the loot and craft timers to "fast"(off makes it way too easy, but 'fast' allows for some of the 'waiting game' to play into things as well as allowing you to actually make progress in crafting)

Typically it takes 8 swings with the fire axe to knock down a tree. But setting it to 25% only requires 2 swings.

I set this down to 25% for the first 3 or 4 days, then I keep it steady at 50%.
Marbur Nov 12, 2014 @ 4:36am 
Originally posted by Taiine:
...
It's becoming a bit of a turn off as I'm wasting so many uses out of my axes on a single tree, or trying to be quick while raiding having to pause for ages swinging to break through a few boards that I end up skipping every place that had such.
...

Yeah, you forgot to mention that without a sniper rifle you can't blast away every zombie from miles away.
And than the need to drink and eat. Even the animals don't serve themselves as cooked meal. What's next? Have we to use the ingame toilets?
This game is far away from the comfort of an CoD!

That's it what makes this game so special and I love the game (I have to admit, sometimes I enjoy playing CoD on xbox). :yazdsmile:
Last edited by Marbur; Nov 12, 2014 @ 4:36am
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Date Posted: Oct 28, 2014 @ 5:16pm
Posts: 14