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Rapporter et problem med oversettelse
Easily prevented by taking a vitamin before eating or drinking anything that can cause dysentery.
You can also let the dysentery debuff run out on its own but you will have to keep eating and drinking quite often to make sure your hydration and fullness don't drop too low. If you get into severe dehydration or starvation you will begin taking health damage and it can eventually kill you.
Having zero Food is just a reduction to Max Stamina, and you lose about 40HP/day.
Having zero Water also reduces your Stamina Regen to zero, but you can still walk, loot, shoot, drive/ride, and jump up.
You can play quite a while with both extreme conditions, but zero Water is the one to avoid as much as you can.
Thanks, I forgot about the helmet filter mod.
Since Dysentery starts at a low percentage then mineral water or goldenrod tea will cure it completely if consumed shortly after getting dysentery. Only if the player lets it build up beyond 20% will a single unit of these drinks fail to fully cure dysentery and if that happens all they need to do is have another one.
The following info is based on the information on the 7 Days to Die wiki and contradicts some of what you claimed.
Having zero water reduces HP over time, it isn't just a stamina hit and there is no stamina regeneration hit according to the wiki (edit: This appears to be outdated as testing confirms that stamina regeneration stops at 0 hydration). You will die from severe dehydration faster than from zero food as you lose 1 hit point per 24 seconds.
Having under 2% food gives you the starvation debuff and that HP loss clocks in at 1 hp per 40 seconds. That equals 3 hp every 120 seconds, or 3 hp per 2 minutes. At 3 hp per 2 minutes you lose 30 hp every 20 minutes and that adds up to 90 hp in a full 60 minute day, not 40.
Having less than 2% water earns you the severely dehydrated debuff which does not state that it will prevent stamina regeneration, but reduces max stamina. It also causes a loss of 1 hp per 24 seconds. You're losing 10 hp every 240 seconds which equates to 10 hp every 4 minutes. That's 100 hp over 40 min, and 150 over a full 60 minute long day.
That means that being severely dehydrated and starving costs the player 8 health every 2 minutes, 5 from severe dehydration and 3 from starvation. Low level players probably don't want to wander around for very long with that kind of damage over time ticking down.
I might redo some testing later since I'm not sure what to make of the WIki's claim that low or no water doesn't affect stamina regen, but it's a pretty quick test to see what's changed since the earlier tests. I had a low level character walk about 2km from one town to another with zero water (I was role-playing to only drink gutter water), so I'm super confident that around v1.1 you couldn't sprint or regen stamina without Water. I remember that walk took about a game-day, I don't recall HP loss being a big problem at the time.
I don't usually do so poorly at the beginning of the game that I end up needing to let my character starve or get severely dehydrated so I'm testing it right now to verify that what's on the wiki is, in fact, correct. Thus far it seems to be right and you seem to be wrong but I'm not done testing yet.
To be clear about 0 water stamina regeneration - on the severe dehydration wiki page I did not see anything about no stamina regeneration with no water, it simply isn't mentioned. Perhaps the wiki states that elsewhere but I took a quick look and could not find it and it's likely the wiki simply isn't up to date.
I'm at water 1 right now and severely dehydrated, can still sprint, stamina is still regenerating just the same as it was when I was dehydrated and very hungry. Thirsty and hungry stamina reduction seems to be half of what it is when you're very hungry and dehydrated. Stamina reduction from lack of food seems to be double the stamina reduction for lack of water at the same severity level. I seem to be losing health at the rate described on the wiki from being dehydrated but I haven't sat down with a timer running - yet. Going to do that soon.
Will post back when I'm done testing.
Edit:
Turns out you are right about no stamina regeneration once your hydration (water) hits zero. It stopped completely even though the UI still showed a positive stamina regeneration rate. You can use any remaining stamina but can't regenerate it. As you would expect while at zero stamina you cannot sprint but you can still walk, jump (even though jumping should cost stamina - devs probably decided no jumping is too harsh), and use vehicles. You can aim down sights with guns, and fire guns while ADS or hip firing when your stamina is zero but you can't use melee weapons or tools when your stamina is zero. I didn't test bows or crossbows.
The health drain is consistent with the wiki info, not with your 40hp/day estimate. I timed the health loss from severe dehydration with a stopwatch and it was exactly 1 hp per 24 seconds as the wiki states, so as above that amounts to 150 health per 60 minute day (default length). Once starvation kicked in the health loss sped up as expected. I timed the combined health loss and it was 4 per minute which is what the wiki stated - it's 1 health per 24s for severe dehydration plus 1 health per 40s for starvation. This means the player is losing 40 health every 10 minutes, and 240 health every 60 minute (default) day, not 40 health per day.