7 Days to Die

7 Days to Die

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what is chunk persistence?
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Chunk persistence is basically how long any changes made in a particular chunk of the map will remain since the last time a player was there. If no player visits the chunk within Chunk Persistence = X days then the chunk will re-set.

An active bedroll or active land claim block will prevent the re-set from occurring.

There's a short discussion about it here:

https://community.7daystodie.com/topic/33831-chunk-reset/

And another more recent conversation on Steam here:

https://steamcommunity.com/app/251570/discussions/4/594016220529870644/
Last edited by Macdallan; Apr 4 @ 3:32pm
Well, once you hit 50 or so, you'll notice the clothes washer SHRINKING all of your clothes...
:steammocking:

That's my Truth, and I'm Sticking With It...
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It's a Game Mode Setting that Resets a (16x16?) Map Chunk back to it's default state.
This restores damaged/destroyed POIs, Loot, Mine Nodes, and ERASES Unprotected Bases.

The Chuck does NOT reset unless:
* The Game Mode is Enabled (it's off by default)
* The Chunk hasn't been visited in your set number of (configurable) days
* The Chunk does NOT contain an Active Land Claim Block

Protect Bases with a Land Claim Block.

Chunk Resets also have the side-effect of decreasing the Saved Game Map Size.

Unless you:
* Play for 1000's of Days (reconstructing the Pre-War, Pre-Zombie World I guess)
* Have TONs of People in Multi-Player and all your available resources are consumed
Chuck Resets really aren't required.

Damn - I really need to Type Faster.
Last edited by Ensign Toby; Apr 4 @ 3:44pm
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