7 Days to Die

7 Days to Die

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Is there fishing in this game?
If not why not and is it planned for the future? Plenty of lakes and rivers in most biomes and would be a good source of food - especially if based on a house on stilts in the middle of a lake like I am!
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Showing 1-15 of 18 comments
aY227 Mar 14, 2021 @ 4:16am 
No
And no because no :)
Amanoob105 Mar 15, 2021 @ 10:23am 
Not at this time and I don't know of any plans to be added. Not that I've looked all that much.

There's canned "salmon" you can use to make fish tacos though.
Duriel Mar 15, 2021 @ 10:47am 
Sadly not yet. But there was a mod on Nexus, last time I searched. Don't know if updated to the last A19.4, but there was one. I hope the dev' team will implement fishing, I would like to build a fishing shack next to a lake.
Last edited by Duriel; Mar 15, 2021 @ 10:47am
Fishing4Trains Mar 16, 2021 @ 4:35am 
Originally posted by Duriel:
Sadly not yet. But there was a mod on Nexus, last time I searched. Don't know if updated to the last A19.4, but there was one. I hope the dev' team will implement fishing, I would like to build a fishing shack next to a lake.

I agree it would be not only cool but realistic too. Obviously after a Apocalypse of any kind survivors would use any means possible to find food and a fishing pole is a darn sight easier to make than some of the stuff in this game!
Duriel Mar 16, 2021 @ 6:12am 
Originally posted by CountVonCarstein:
Originally posted by Duriel:
Sadly not yet. But there was a mod on Nexus, last time I searched. Don't know if updated to the last A19.4, but there was one. I hope the dev' team will implement fishing, I would like to build a fishing shack next to a lake.

I agree it would be not only cool but realistic too. Obviously after a Apocalypse of any kind survivors would use any means possible to find food and a fishing pole is a darn sight easier to make than some of the stuff in this game!

Speaking of realism, water animals should be, normally, the last ones to have a common virus with humans. Even if dogs and bears can have the same zombie virus as humans, fish should not. So it would be, for me, the most secured way to have food, besides grabbing fruits on trees. Though I'm not specialized in fish species, I could be wrong.
CoinSpin Mar 16, 2021 @ 9:17am 
I'd love to see a Red Dead Online style fishing system added, just for those times you want to go dangle your feet off a rotting pier and catch some dinner, while occasionally blasting the face off an zombies trying to interfere with your zen. Useful for food issues as well, if you are in the right biomes.

Have to wonder if they just ignored the water life since the water itself is so hinky in the game engine at the moment. Pretty sure I saw mention that the water system is on the list of things to be addressed moving into A20 or A21. Maybe we'll get some water-based resources like fish at some point in that process?
Seftak Mar 16, 2021 @ 6:30pm 
They will first need to fix water physics, which is planned for the next few updates. And have a way to make it so you can only fish in rivers and lakes or else you could fish in a water tower or the water treatement POI. Also infinite easly accessible food is never a good option to add to a survival game...
Last edited by Seftak; Mar 16, 2021 @ 6:31pm
Duriel Mar 17, 2021 @ 2:18am 
Originally posted by Seftak:
They will first need to fix water physics, which is planned for the next few updates. And have a way to make it so you can only fish in rivers and lakes or else you could fish in a water tower or the water treatement POI. Also infinite easly accessible food is never a good option to add to a survival game...

For the last sentence, for sure. They need to make it so the player can fear fishes and they flee, or can only fish one or two then it will dry the fishing space and needs time to regenerate. A fishing mechanic ala Don't Starve would also be cool : you need, each fish caught, more time to catch the next one, up to a limit, but it will always be unbalanced between solo and multi. Unless they factor the time over the number of players in the server.
Last edited by Duriel; Mar 17, 2021 @ 2:19am
Amanoob105 Mar 17, 2021 @ 9:07am 
Originally posted by Seftak:
They will first need to fix water physics, which is planned for the next few updates. And have a way to make it so you can only fish in rivers and lakes or else you could fish in a water tower or the water treatement POI. Also infinite easly accessible food is never a good option to add to a survival game...
One of the easiest ways to do that would be to make it so you can only get fish from bodies of water of a set widths, length and depth. Also likely with the whole of it under an open sky.

While this would still let people build their own fishing area, they wouldn't be able to do it just by making some mini pool of water inside one of the buildings of their base, or even underground. You want easy to access private fishing? You got to put in a load of work to make it, to the point it may just be easier to build a base next to an already existing river or lake.

I'd also like to see the option of fish traps. Stick it in the water and make a note of coming and collecting anything that collects in it over time. Amount collected would likely be fairly small, so if you want lots you need to build lots like with how farming has always worked, but also upgradeable with perks like anything else (probably stick it in with The Huntsman perk).
I'd guess that such traps would also need to be in a minimum of water of a certain width, length and depth just like fishing itself. They'd also likely need to be in a minimum depth to be placed in the first place, so no putting them on the easy to access shallow shore.
Duriel Mar 17, 2021 @ 9:17am 
Originally posted by Amanoob105:
While this would still let people build their own fishing area, they wouldn't be able to do it just by making some mini pool of water inside one of the buildings of their base, or even underground.

You may be talking of Minecraft fishing cooking automatic redstone machine :D that one was pure cheat in those days... while it needed a weight on your mouse button, you were able to fish 5718418 fishes a day, just because of the automatism. That said, that would be possible even without what you discribed, in 7 Days, simply because of the animation delays. I think your idea could be a good idea also.
doughphunghus Mar 19, 2021 @ 1:19pm 
From what I can tell from forum talk: It looks like there will be no fishing in the base game. But things can change as they're working on the water overhaul right now.

There are 2 fishing mods I'm aware of:
MeanClouds__Fishing (which I am the current maintainer): https://github.com/doughphunghus/MeanCloud_7DtD

The fishing is a little weird, as you have to stand in the water, click on tht water with a fishing rod in hand )selected in your toolbelt), then click on land to place a "gore block" that you search like a container for whatever you caught. Its more like "casting a net" than fishing, as you don't always get fish.

Telrics Fishing: https://community.7daystodie.com/topic/19976-telrics-a19-modlets-new-mod-added-02282021/?tab=comments#comment-372482

I have not played this, but you can probably find videos on it. It looks more like "fishing", in terms of casting, from a screenshot I saw.
CoinSpin Mar 19, 2021 @ 3:48pm 
It could actually be relatively easy to add fish traps into the game. Key word "could" there. Mods like Darkness Falls already have things added like chicken coops and snare traps that you can use to gather resources (eggs, feathers, meat, etc.)

Seems like a little tweak to the snare trap coding and you could have a fish trap. It would, of course, require adding a "fish" food item similar to the raw meat, and a little extra coding to verify that the trap is placed in water. But some of that core trap code could likely be repurposed for this new item.

Now fishing with a pole, that's another matter. Just occurred to me that the trap idea might be feasible, though.
Duriel Mar 19, 2021 @ 6:06pm 
Originally posted by doughphunghus:
From what I can tell from forum talk: It looks like there will be no fishing in the base game. But things can change as they're working on the water overhaul right now.

There are 2 fishing mods I'm aware of:
MeanClouds__Fishing (which I am the current maintainer): https://github.com/doughphunghus/MeanCloud_7DtD

The fishing is a little weird, as you have to stand in the water, click on tht water with a fishing rod in hand )selected in your toolbelt), then click on land to place a "gore block" that you search like a container for whatever you caught. Its more like "casting a net" than fishing, as you don't always get fish.

Telrics Fishing: https://community.7daystodie.com/topic/19976-telrics-a19-modlets-new-mod-added-02282021/?tab=comments#comment-372482

I have not played this, but you can probably find videos on it. It looks more like "fishing", in terms of casting, from a screenshot I saw.

Weird thing is, I just saw that you were actually the maintainer of this mod in 7 Days off site/forum. What a coincidence. I also saw Telric's fishing mod which seems cool.
doughphunghus Mar 19, 2021 @ 7:15pm 
yeah :) Telric has some great stuff, not just the fishing mod. Both fishing mods are similar because there's some weird requirements to "activate the fishing" buff ( like turning it on) which is standing in a certain place. Telric has the cool fishing pole though ;) I'm
not sure what the differences are when actually catching fish. like odds of a fish being caught. MeanCloud made his so you have to place and search the "stuff you caught", which is really just a container with odds on finding fish, shrimp, boots, etc. Its less "realistic" but fun in its own right. MeanCloud also has fish traps you leave by the water. I've seen some other "fishing" traps in a game (you put a rebar block in the water) but its was a long time ago and I'm not sure but it may have been Darkness Falls or War of the Walkers mod.

Anyway, enjoy!
Pulikutya Mar 19, 2021 @ 8:11pm 
Originally posted by Amanoob105:
One of the easiest ways to do that would be to make it so you can only get fish from bodies of water of a set widths, length and depth. Also likely with the whole of it under an open sky. .
Terraria-like fishing, then? Biome, moon phase and time of day should also matter. A boat would also be nice to have. Unfortunately TFP likes simplifying their game.
Last edited by Pulikutya; Mar 19, 2021 @ 8:13pm
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Date Posted: Mar 14, 2021 @ 3:52am
Posts: 18