7 Days to Die

7 Days to Die

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soulphreak Dec 19, 2021 @ 10:56am
healing factor?
does anyone know how the skill REALLY works? half of the forum posts i have read state that the skill increases food consumption, the other half says it doesn't :)

any definitive answers out there?
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Showing 1-12 of 12 comments
tazman1 Dec 19, 2021 @ 11:14am 
healing factor cardio and the efficient digestion buff all seem to have alot of confusion around them.

The issue with healing factor and cardio is that they change how the health and stamina mechanics work. Cardio changes the regen rate and regenerating stamina costs hunger and thirst so changing the rate while sprinting factors in the regen and the sprint cost of it.

Healing factor only works while your fullly fed if you get the hunger warning it fails. However it does seem to function like stamina regen.

effficient digestion does not buff itself when activated it might cause the overlapping effect to increase but all it does is reduce the hunger and thirst cost of regenerating stamina.

The issue is how things are worded doesn't mention if it alters other mechanics based on them.

I know this isn't very helpful but I hope it can at least explain the confusion people have on these skills sadly I have yet to see a concrete answer since these systems were first introduced
The Undead Watcher Dec 19, 2021 @ 11:32am 
Originally posted by tazman1:
Healing factor only works while your fullly fed if you get the hunger warning it fails. However it does seem to function like stamina regen.

The issue is how things are worded doesn't mention if it alters other mechanics based on them.
How hard can it be to understand that healing Factor just increases the natural health regen that you already have.
Now all you need to know is that your health regen, just like Stamina takes food (in the case of Stamina it also takes water) to regenerate these bars.

So in conclusion taking Healing Factor just increases the speed at which your natural health regen consumes food to heal you once you've taken damage.
I think it was a few version back that healing factors increase in health regen would constantly drain your food even if you had full health. They fixed it by now.
Last edited by The Undead Watcher; Dec 19, 2021 @ 11:33am
tazman1 Dec 19, 2021 @ 11:44am 
Undead Watcher if that is true then why is it that when taking healing factor you eat more then without it?

I have tested this mechanic many times and food consumption does increase with that skill.

and what is this natural healing you talk of because I have only ever seen this skill give that without it the only healing that I have ever had came from health items and food.
slaideri Dec 19, 2021 @ 11:45am 
Originally posted by The Undead Watcher:
Originally posted by tazman1:
Healing factor only works while your fullly fed if you get the hunger warning it fails. However it does seem to function like stamina regen.

The issue is how things are worded doesn't mention if it alters other mechanics based on them.
How hard can it be to understand that healing Factor just increases the natural health regen that you already have.
The usual excuse for these kind of things goes "it's just a game". There is no logic to how things work in the game. For example, it would be reasonable to think carrying more stuff in inventory would cause hunger faster. But it does not cause hunger faster. Another example: faster mining skills should cause hunger faster because there is more work done in the same amount of time. But that does not cause hunger faster, neither.

So I think the game should explain if a skill can cause faster food/water consumption. Because its illogicality does not give players possibilities to use deductive reasoning.
Deceptive Pastry Dec 19, 2021 @ 11:56am 
According to the game files in latest experimental, natural health regen only consumes water, not food. Stamina regen consumes both. Natural health regen without the perk is 1 HP per minute. Maybe these were different in A19.
Uncle Al Dec 19, 2021 @ 11:58am 
Originally posted by tazman1:
Undead Watcher if that is true then why is it that when taking healing factor you eat more then without it?

I have tested this mechanic many times and food consumption does increase with that skill.

and what is this natural healing you talk of because I have only ever seen this skill give that without it the only healing that I have ever had came from health items and food.

Because you end up healing damage with fullness that you might otherwise have healed with medical supplies or through the immediate heal you get through eating.

Natural healing - your health very slowly regenerates over time, even with zero points in the Healing Factor perk. In A19 the base rate was 1 health point every 180 seconds. Every point you heal also took a point of fullness, whether you had the Healing Factor perk or not. Edit - seems like this has massively changed in A20 according to the comments from Deceptive Pastry.
Last edited by Uncle Al; Dec 19, 2021 @ 12:01pm
Uncle Al Dec 19, 2021 @ 12:00pm 
Originally posted by Deceptive Pastry:
According to the game files in latest experimental, natural health regen only consumes water, not food. Stamina regen consumes both. Natural health regen without the perk is 1 HP per minute. Maybe these were different in A19.

OK wow those are both significant changes! Are we certain there may not be other relevant files, because if that's true then Healing Factor shouldn't cause any increase in hunger, and indeed being wounded shouldn't either.

I haven't taken HF in a build in A20 so I have no data myself.
Last edited by Uncle Al; Dec 19, 2021 @ 12:02pm
ChotiasTV Jan 27, 2022 @ 10:18pm 
Wait, Natural health regen is 1/ 60 secs? That means taking the perk would increase the time it takes to heal naturally, because the perk says every 90 secs, right?

Also, I always start with this perk, and when I recently played without it, I noticed that I wouldn't heal naturally, I would have to eat, drink, or consume meds. Not sure how the nat heal is suppose to work, but then again, I also haven't really played since Alpha 17.
FT Jan 27, 2022 @ 10:24pm 
Nice info. HealingFactor kinda sucked in A19 for the reasons listed above already. I'll have to test if it really does leave hunger alone now.

EDIT: Sadly it doesn't appear to be true..at least not in A20.1exp b5.
Cranked HealingFactor and took a few falls to get HP under half. Thirst is staying about the same (it's gone down a hair just standing around waiting to heal), but hunger has already dropped to half and there's still plenty of healing left to do.
Hunger is dropping fast enough to watch it happen in real time, lol.
Last edited by FT; Jan 27, 2022 @ 10:31pm
FT Jan 27, 2022 @ 10:49pm 
In short, it looks like Healing Factor still speeds through your hunger whenever it heals you.
So you'll need to eat to keep it working..which heals you too, and heals you a lot faster.


HealingFactor also speeds through your injury healing, but it doesn't stack with everything and it's probably a lot cheaper to grab a HealthCandy bar thingy which also tries to double healing and also doesn't stack with everything.
Most of this only really helps for breaks or sprains. A couple points in parkour are cheaper and also help you avoid breaking/spraining legs, and vultures were patched so they shouldn't break legs anymore.
Broken arms mostly affect power-attacks and slow reloading.

I'm not a fan of HealingFactor as-is.
FT Jan 27, 2022 @ 11:02pm 
Also, I can confirm that natural healing (with 0 skills nor perks) heals at a rate of 1hp per minute.
At least in A20.1exp b5 singleplayer.


Looks like HealingFactor speeds healing up to
0points 1hp/60sec
1point 1hp/35sec
2points 1hp/25sec
3points 1hp/15sec
4points 1hp/8sec
5points 1hp/5sec
Last edited by FT; Jan 27, 2022 @ 11:16pm
FT Jan 27, 2022 @ 11:20pm 
Looks like Stamina-regeneration takes from both Hunger and Thirst in equal amounts.
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Date Posted: Dec 19, 2021 @ 10:56am
Posts: 12