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Rapportera problem med översättningen
The only warning is that you don't always seem to get your XP from death by bleeding. Not entirely sure if it's just time related or something else.
After you hit an enemy with an attack there's a second or two where if it does you still get the exp for it. But if it dies of something after that limit is up you get nothing.
The fun bit is that this time limit lasts for a shorter duration than the duration for how long the bleeding effect can last. So if the target dies of bleeding damage after that limit has expired, you get nothing.
The same is true of any other status effect that can deal damage, like setting a target on fire.
For example, let's say bleeding does 1 damage per second, for 5 seconds. The longest time the bleed can last is 5 seconds, AKA, 5 remaining health for the zombie. It could be even easier, the XP timer resets every time bleed does a tick.
02. 1 damage per second per bleed
03. 20 seconds
04. Yes, capped by whatever it says in your Knife perk level description
05. No
06. Yes
That aside, I agree that the odds of no-XP is quite small. It's so small that I can't figure out a cause-effect relationship, but the last rumor I remember is that if the last attack was a power-attack then you'll get XP (this aligns with the theory of an XP time limit, since Zs would die quite a bit faster after a power attack (less HP to lose and lose it faster)). I've also seen things not yield XP via burns. I've no idea what amount of time the XP time limit thing would be.
I've tried Knifers in A18 to A20, they were fine. Different melee style, a bit more challenging indoors (unless you plant blocks to jump onto often, or aren't afraid to stab something and then close a door).