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Do biomes have POI themes?
I've being playing for a while, but I always base up in the forest. I know tier 1 and 2 POI's are usually going to be houses which focus on food from the kitchen and clothing from bedrooms. However Tier 3 and 4 are so often The Morticians House, Judy Witch, and other large houses/farms.

I typically expand into the desert and the office buildings/radio stations/crack-a-books seem much more profitable.

With infestation missions incentivising going back to T2 and T3 POI's, it makes sense to get out of "the food zone." Does anyone know if this would be the case?
Senast ändrad av Tolvium Dream; 24 nov, 2024 @ 6:02
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Mardoin69 24 nov, 2024 @ 8:48 
I maybe not clear 'exactly' what you're asking. But...
Each biome has a city (town) size limitation. This influences the size of 'districts' which will also influence the type and size of POI's. For example, in a small town with small district sizes, the chance for a very large POI to spawn is fairly small--it would take up too much of the district space. Since these larger POI's are the higher Tier one's--generally--it means you might not find high tier POI's in real small towns / cities. Since Forest biome is limited to the smallest town sizes... yes, you may need to migrate into another biome in order to find more higher Tier POI's. However, Forest biome towns 'should' have some T2's and even some T3 POI's. The Trader should be able to direct you to some for various quest types.
Tolvium Dream 24 nov, 2024 @ 11:44 
I'm wondering if there's any weight to the type of POI's that spawn in each biome. An example would look like:

8 POI Spawn in Forest:

3 T1 Houses
1 T1 Gas Station
1 T2 House
1 T2 Hotel
2 T3 Farms

8 POI Spawn in Desert:

3 T1 Houses
1 T1 Gas Station
1 T2 Radio Station
1 T2 Construction Site
1 T3 Office building
1 T3 Hotel

I've ran about 5 Forest playthroughs in the past year so I'm pretty confident in saying the POI spawns are food-based for the most part, I'm just not sure if that changed in any dependable way for the other biomes
Brevan 24 nov, 2024 @ 12:34 
The only thing I've heard about is that "harder" biomes are allowed to have larger cities during map generation, and that the maps place POIs in zones (no idea about canon names for these zones, but in my experience they're inner-city, outer-city, city-adjacent, and wilderness).

A big Wasteland city can have several of the largest inner-city POIs like Dishong tower or the Crack-a-Book factory, but a "big" Pine Forest city is smaller so can't have inner-city POIs. Both of those cities would still have city-adjacent POIs (the houses and gas stations you know all about), and neither would have Wilderness POIs like the Ranger Stations.

You can still have smaller cities in the Wasteland, but you can't have larger cities in the Pine Forest (at least not with the map generator).
CatPerson 24 nov, 2024 @ 13:13 
Ursprungligen skrivet av Wandows:
I'm wondering if there's any weight to the type of POI's that spawn in each biome.
Technically, no.
As already mentioned above, since 1.0 they've limited types/sizes of towns/cities that can spawn in Forest/other biomes. Thus creating an artificial limitation regarding larger POI's, or "downtown" and "industrial" large factories and high rises and certain other POI's that can only spawn if those city districts are available/included.

Thus your experience with "food related" is likely from the fact Forest biome can only really have farm/rural and residential tagged POI's, because they are limited to spawn only "forest country towns" or something like that.

If you alter the rwgmixer.xml so all biomes can spawn huge Cities, they will all (biomes) have the highrises/factories and other specific City district buildings. It is not biome-type specific in that sense. A "City" is a "City", no matter what biome it spawns in, but Forest especially has mega restrictions on what can spawn there.

EDIT: I think in vanllia, burnt forest can have "towns", which can contain "commercial" and "industrial" tiles, but in fairly small size/ sections.
Desert/Snow can have "City", which is larger than town, but still not huge, but can spawn "downtown" tiles.
Wasteland can have "CityBig" which could be as much as 4x bigger than "City".
Senast ändrad av CatPerson; 24 nov, 2024 @ 13:27
Tolvium Dream 24 nov, 2024 @ 13:33 
Ok that makes perfect sense. I've played around with the pregens and while forest towns might take up a lot of space, they're still locked into that "town" category.

On my next playthrough I think I'll rush to Desert. Getting real tired of these low Tier forest poi's and they feel less profitable but I'm not sure there.
CatPerson 24 nov, 2024 @ 13:40 
^ Yeah the change was the attempt at "more risk, more reward" direction - eg, more of a reason to leave the "easy/starter" biome - a lot of people love the Forest - not just re: towns/loot but aesthetically, I think - and never left, so the push was to create more incentive to at least visit the other biomes. One can still main-base in the forest if one wants, and make smaller mini-storage, or horde-day or other types of bases in other biomes for looting/questing trips etc.

Or whatever one wants. :)
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Datum skrivet: 24 nov, 2024 @ 5:59
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