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I thought there used to be a max number of Z's that would spawn (over a series of waves / groups) for a BM night? Was that not a thing or not a thing anymore? Like, you have a max number of Z's that will spawn in each wave dependent upon your selection in the settings and then a 'total' number of Z's which are allowed to be in an area at once--no more would spawn in while that limit was reached. Then there was a total number / max for that BM night event dependent upon how many BM nights have passed in the game and your gamestage. That's pretty much what 5cales is talking about.
Edit: I should add, I'm pretty convinced this is/was all true as I have killed so many Z's in a BM night event before... that no more Z's would come that night. Granted it was in the earlier stages of the game, like the 2nd BM... not the first one. And, I was pretty sure it wasn't just cuz they were getting hung up on some obstacle that they just weren't making it to my location--although I have seen that before too.
It was either A21 or 1.0 that made the zed waves endless until 0400. I have experienced this numerous times and I can tell you that I've never exhausted a horde night prior to 0400.
Does that 4am change if you change how long daylight or night length is?
eg, if you have daylength so nights are 12 hours, where it's still dark long past 4am, does it still end at 4am regardless? Or the other way around if one has daylight be at max hours/nights are quite short etc.
In multiplayer we play with 16:00 hour days so horde night is 22:00 - 06:00
Horde night only end earlier if you (singleplayer) or the group(multiplayer) is dead . Then it will stop regardless of time.
If somethig else happened it's a bug and a config clean up could be an idea to fix this.
Nah, the 4 am "end" is a set value. Changing the daylight length front loads the extended hours only. For example I play on 18 hr days, so "nightfall" doesn't hit till 10pm for me, but the morning wakeup call is always 4am.
It's possible that even with the new bloodmoon coding, you still managed to wipe out everything it had lined up for a given GS. Granted it would have still been a loooot of zeds. Here's what a GS 10 bloodmoon looks like per the gamestages.xml:
<gamestage stage="10">
<spawn group="feralHordeStageGS7" num="15" maxAlive="6" duration="1" interval="5"/>
<spawn group="feralHordeStageGS10" num="15" maxAlive="6" duration="1" interval="5"/>
<spawn group="feralHordeStageGS10" num="10" maxAlive="2" duration="1" interval="5"/>
<spawn group="feralHordeStageGS10" num="15" maxAlive="5" duration="1" interval="10"/>
<spawn group="feralHordeStageGS10" num="10" maxAlive="2" duration="1" interval="5"/>
<spawn group="feralHordeStageGS10" num="15" maxAlive="3" duration="1" interval="20"/>
<spawn group="feralHordeStageGS10" num="100" maxAlive="2"/>
180 zeds over the course of the bloodmoon night. The first 6 entries would send their maxAlive out every 5-20 seconds based on each lines interval, then the last 100 would trickle down for the rest of the night
No, not correct. Those are the default values you are using. Nighttime always starts at 22:00 or 10pm. If you set your day length to 12 hours night starts at 10pm and morning will start at 10am. If you mod the menu and set day length to 22 hours, night still starts at 10pm and morning chimes will sound at midnight. That hasn't changed from previous alphas. I don't know if the new blood moon now set to end at 4am or morning though.
then I stand corrected. I've been playing with maximized daylight hours for so long, I go on autopilot when I set up new saves :)
I attempted to do a quick test. Game set to have only 8 hours of "daylight"
--morning chime: 14:00.
--night: 22:00 as usual.
--Blood Moon: well, the day number wen red on the day, and the sky went red at 22:00, but nothing happened. No horde at all, not even one wave. Then the day number color went back to normal/not red at 00:00 (midnight?) and "you survived 1st blood moon!" text displayed, although the sky stayed "red" for a few hours after that.
--I waited another cycle, so 2nd blood moon ... same result.
--this was with my chr. doing nothing/still level 1, didn't even do the first Trader/free points bit, dunno if that affects anything. Not-vanilla daylength could be the issue, ofc.
Would need more tests but I'm ... lazy.
Although, it could just be you found an exploit--by limiting daytime to so short? Idk. We did find quite some time back that changing daylight length only changes at what time 'night' ended and NOT when it begins. So, it always starts at 10pm. Lower daylight lengths will extend darkness from 10 to however much less daylight is and vice versa... increased daylight making morning come sooner. Someone did find a workaround for that though--think they even did a mod for it. But, that was some time back and I can't remember the details.
The reason for my question in the first place was I was kind of hoping one could have super long nights and thus a super long horde.