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If you have Nvidia, that is
V-sync works like Jarrod said unless you play with a high refresh rate monitor. V-sync caps my refresh at 144 fps
Also if noise is an issue I'd look into undervolting. Get similar or even better performance for much lower temps. Just takes a bit of work.
Also, if noise is that much of an issue, invest in some closed-back headphones, or IEMs.
Tried this, my fans were still making noise and it was 75, not 60. I know it's a very specific problem but that's just my PC.
I should of explained this in the post, my bad.
If your monitors refresh rate is 144hz, set it to 72 under global.
If your monitor is a 120hz, set it to 60. That way all your 3D applications run at half refresh rate, ready for v-sync on.
Or set it for each game individually, that's on you.
Riva Tuner is better capable of keeping a smooth frame time than the fps cap tool in the nvidia control panel. That works too, but I'd suggest Riva Tuner for better smoothness.
Also changing your monitor's refresh rate will not make vsync do half-refresh, that's only double-buffered vsync, which is extremely outdated and not used in modern games anymore, and if it is it's typically literally called "half" in game settings. Looks like OP has a 75Hz monitor, so vsync caps at that. Changing your entire monitor's Hz setting just to lock it for one game is a lot of unnecessary effort. Just use Nvidia Control Panel to lock it for specific games that you want, no extra changing around in video settings or 3rd party software needed.
Yeah, what's still better about Riva Tuner and what I was talking about is frametime!
You can easily monitor the difference to nvidia cap tech in the graph.
RT creates a way smoother line wich means less microstutter in practical use.
I didn't want anyone to change their monitor settings. That's wasn't what I was saying. My numbers were just examples.
If op actually happens to own a 75hz monitor, than cap fps at 75.
60 isn't preferable in that case, since it'd be out of tune.
In any other case with modern monitors, it makes absolute sense to cap fps to half of native refresh rate of the monitor to minimize microfreezes, microstutters and tearing and keep GPU temps low.
Yeah fine. A cap at 60 makes sense with a 60hz or 120hz monitor (hence I meantioned 120hz in the above in the first place).
A cap at 72 makes sense for a 144hz and so on.
Everything else is outta tune between GPU and display wich results in tearing and stutters.
It's like playing guitar and your frat hand doesn't correspond to your picking hand. It'll alway sound weird and noob-ish.
60fps just ain't optimal for a 75hz display. But to each their own I guess. Just saying.
BTW, here's an easy to understand article about frametime, what it means and why it's so important to smooth out the line as much as possible for a smooth gaming experience, for those who are interested. And that's where Riva Tuner is still shining over any other fps cap.
https://www.digitaltrends.com/computing/what-is-frame-time/
Personally, I refuse to install extra apps just to change settings unless there is no other option. Nvidia Control Panel, for example, allows you to modify setting on a per program basis--under 'Manage 3d settings' in the 'Programs' tab. And, with newer drivers, you can set 'Max frame rate limits' in order to cap max fps. You can also cap fps for when it's running in background--in case you're Alt+Tabbing out to a different window--which saves on resource usage... thus heat build up on the gpu. I always leave 'Vsync' as 'let application decide' UNLESS there is no option for enabling Vsync in the game / app settings. This way Vsync is left off until you enable it within the game settings. That way you can decide if it works better off or on.
Since Vsync is trying to lock fps rate to match monitors Refresh rate, it can be problematic... especially with high MHz refresh rate monitors. If a person has a 75 MHz monitor (or higher) then, the game may have a hard time maintaining 75 FPS to match it--depending on hardware specs--which leads to graphic anomalies. If it is an issue, reducing graphics settings may resolve it or, might have to set a max frame rate limit to an incremental setting below monitors refresh rate... in order to maintain synchronization. Typically, this means 'half' refresh rate--whatever that might be. It has to be an incremental amount as opposed to a random amount or else, synchronization doesn't work correctly.