7 Days to Die

7 Days to Die

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H4xX Jul 20, 2024 @ 4:11pm
Turrets constantly making -trader protected- sounds while shooting - Do they still hit?
Heyho, I got the following setup:
trader| o-> |base
about 15 blocks space between the trader and the turrets and them pointing towards my base.

While they shoot, I hear constant ringing as if I'd shoot the trader area although they only face my base.
Do they at least hit or do they somehow stop midair because of it?
Perhaps a bug that now mostly makes them fire backwards?
I'm unsure, because some are slightly further away from the trader and don't ring.

Having burned through 7200 9mm rounds before the horde night (day 28, solo) is even close to being over, plus 1500 mg ammo used by me sounds like a loss compared to pre 1.0, hum.
Last edited by H4xX; Jul 20, 2024 @ 5:12pm
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Showing 1-2 of 2 comments
Amins Jul 20, 2024 @ 5:46pm 
The turrets (I know for sure the smg turrets, haven't tested shotgun turrets) have that sound associated with them now. The developers still refuse to fix it, so I'm not sure if it's intentional or not.

Although there is a fix apparently. Posted by Three-Headed-Monkey in a topic I started earlier:



Originally posted by Three-Headed-Monkey:
its the turret, made a topic about it 2 days ago too but it got moved into one of the sub topics.

i fixed it by doing the following:
- go into 7 days to die/data/config
- open sounds.xml
- delete the following lines:
<SoundDataNode name="keystone_impact_overlay"> <AudioSource name="Sounds/AudioSource_Impact_Small"/>
<AudioClip ClipName="Sounds/Misc/keystone_impact_overlay"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.5"/> </SoundDataNode>
Last edited by Amins; Jul 20, 2024 @ 5:50pm
H4xX Jul 20, 2024 @ 5:52pm 
Thanks, maybe I'll try it if i play another 7 days.
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Date Posted: Jul 20, 2024 @ 4:11pm
Posts: 2