7 Days to Die

7 Days to Die

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Scar Nov 30, 2023 @ 8:12pm
Robot drones worth it?, also why only 1 turret active?
So I got a robot drone and it's aight but it would definitely have been a worthy thing to get if it actually helped you fight, yeah the healz & extra cargos nice and all but meh.

Also why only 1 turret active?, how is somebody supposed to defend 4 sides of their base?
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Showing 1-10 of 10 comments
baddoggs Nov 30, 2023 @ 8:27pm 
The biggest base i built with my team had
24 auto turrets and they all worked.
James Nov 30, 2023 @ 8:57pm 
One active turret? Are you talking about robotic turrets or SMG/Shotgun turrets?

You can have as many SMG/Shotgun turrets as you want. But if you want more than one active ROBOTIC turret then you have to max out the Robotics inventor perk. Then you can have 2 active robotic sledge or turrets.
Scar Nov 30, 2023 @ 9:01pm 
There's a description under robotics (since it has a turret icon) saying "you can deploy multiple robots but only the closest one will be active" I figured they was speaking about the turrets due to not foreseeing a need for multiple drones since they don't fire?
Last edited by Scar; Nov 30, 2023 @ 9:01pm
James Nov 30, 2023 @ 9:07pm 
Drones are a separate entity and have no bearing on turrets. You can only have one active robotic drone and that's it. But you can have 2 robotic turrets IF you max out the robotics perk.
Scar Nov 30, 2023 @ 9:43pm 
Originally posted by James:
Drones are a separate entity and have no bearing on turrets. You can only have one active robotic drone and that's it. But you can have 2 robotic turrets IF you max out the robotics perk.
Riiight, thanks
Desert Rat Nov 30, 2023 @ 10:08pm 
Originally posted by Scar:
So I got a robot drone and it's aight but it would definitely have been a worthy thing to get if it actually helped you fight, yeah the healz & extra cargos nice and all but meh.

Also why only 1 turret active?, how is somebody supposed to defend 4 sides of their base?

Aside from the cargo carrying capacity, I find the best use of the drones is when I'm exploring or constructing, they serve as an early warning when zombies are approaching. Also, their headlight mod can be useful at night or when working underground.
Scar Nov 30, 2023 @ 11:57pm 
Hopefully they add a combat option later on
Corsin Dec 1, 2023 @ 4:14am 
Used to use it but not any more. The early warning, extra space and healing was nice, as well as the extra light, but not really needed as mentioned. Got tired of going back to set it free from whatever it got stuck on time to time.

More than willing to try it again if they add a combat capability but for now, I just personally dont see enough benefit to make it a constant companion.
Khissi Dec 1, 2023 @ 10:00am 
This last update included a lot of work on the drone's AI, hoping to make it follow less intrusively (as in being all up in your face), find easier paths to you (it searches for 1 block entry points to get to you) and some other updates. I have yet to get to that point in my current game so have not tested it significantly, but the fact that they are working to improve it means a lot. The best part of the update will, hopefully, keep the lost drone bug from happening as often if at all... hope springs eternal since I do love the little bugger.

Robotic turrets are a different matter, though. The sledge and junk turret are good friends and work well once you learn how to use them to fit your personal play style. Everyone plays the game differently and you will find their place if you keep working at it. At the highest perk tier, you can have two of them active at a time, and that doesn't include your drone.

Electrical turrets are limited only in the amount of juice and ammo you provide them. You can have one for backup support on the roof as an anti-buzzard thing, and no others. OR, you can line your walls with turrets, load them up with ammo and lots of electrical power and watch them mow down zombies. I've done it all sorts of ways and it's all fun. You'll learn what works best for you as you play.
Scar Dec 1, 2023 @ 1:59pm 
Originally posted by Corsin:
Used to use it but not any more. The early warning, extra space and healing was nice, as well as the extra light, but not really needed as mentioned. Got tired of going back to set it free from whatever it got stuck on time to time.

More than willing to try it again if they add a combat capability but for now, I just personally dont see enough benefit to make it a constant companion.
I noticed it teleports to me if I get too far away
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Date Posted: Nov 30, 2023 @ 8:12pm
Posts: 10