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<property name="MinConvertTime" value="21600" /> <!-- 21600 Game Seconds = 6 Game Hours -->
<property name="MaxConvertTime" value="36000" /> <!-- 36000 Game Seconds = 10 Game Hours -->
<property name="EconomicBundleSize" value="1"/>
What those 3 lines means is that the Dew Collector takes 6 in-game hours to 10 in-game hours to give us 1 boiled water. In a normal settings the game takes 1 real-time hour to cycle the whole 24-hour day.
24h IG = 1h IRL
1440m IG = 60m IRL
144m IG = 6m IRL
24m IG = 1m IRL
360m IG (6 hours) = 15 min IRL
600m IG (10 hours) = 25 min IRL
This time is per boiled water.
All 3 boiled water takes from 45 minutes IRL to 75 minutes IRL.
When you get about 4-6 of those things running, you can shift focus off survival a bit and more on tower defense.
It's not a perfect system, but it seems it's what the devs came up with to extend early game while ramping up survival difficulty.
Not the type to need/want 300 stews in a crate and so far, it's been tougher, but still fine.
Impractical, and no it really isn't if everyone is pulling their own weight, and also not wasting time. In my experience you only really need 3 at most.
They're there as a backup, not as a primary source of water for survival.
Heck, just adding yucca to water you currently have essentially improves it by ~75%.
I can only assume everyone almost needs to be in charge of their own hydration and food until the community camp is up and running....much later than A20
I still don't see a reason to craft Dew Collector if it will take that much time for almost nothing. 3 boiled water only allow us to craft between 3 food and 3 drinks, in 45 minutes 2 foods and 1 drink, or 1 food and 2 drinks isn't enough to make us survive, so we would have to make a farm, literally.
I rather change how many we get from it, than create a huge 300x300 area just to place 10000 of this, it's absurd.
1 Yucca, and 2 food, or 2 yucca and 1 food would be enough for one player to sustain for 45 min to 75 min? I think only if you stay still doing nothing. I'm doing things all the time, eating all the time, drinking all the time.
Edit: to be fair, I also don't tend to play the same savegame for 100+ days. I usually grow bored and start over before 30-40 end. Or less, if longer days. I like the starting process more than any endgame.
It's passive though. Like it's an addition to what is already supporting you that requires no input aside from the initial set up. Yeah you can survive with out it, but if you have the resources and space to build it, why wouldn't you?
No it's not enough to support 6 of you as one collector, but it's a zero-effort supplement to your collections.
Perhaps in the long run large "farms" of dew collectors are mostly going to be for those who maybe have loot respawn off or at the max respawn days, and/or play very very long on the same map and don't tend to like to wander too far past a main city and they want/use more water for some reason.
Doing missions allows me to explore POI, get a lot of food and drink, plus Dukes to purchase more food and drinks PLUS what I want, like a few resources, weapons (low tier) stuff like that.
I would like to see ways to make the collector more efficient in game, like adding more filters or something, so people don't have to build massive farms.