7 Days to Die

7 Days to Die

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A21 Solar Cells.
Am i just having the worst luck or have traders stopped selling solar cells? I have Joel at stage VI and i even reset his stock about 30 times to test but not one popped up, i mean none at all.
Originally posted by seven:
You probably need to get more levels in the electrician magazines. Probably at least tier 3, maybe 4. Trader stock also depends on your skill levels. And then Bob would be the best to check.
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DrLamp Jul 2, 2023 @ 4:58pm 
Don't know if you've tried it, but you could try a few points into Daring adventurer. It's supposed to give the traders a better inventory. My char is in the low 60's and I've seen a couple level 2 panels, maybe a level 3. That's with a 3 in daring.

For me I'm waiting to see a chem station for sale. I've found 3-4 beakers in loot, but the workstation mags just aren't dropping for me. No antibiotics kinda sucks, but I can make herbals in the campfire. I'm stuck using the crap gunpowder recipe. What really really hurts is that after over a month in game I'm still using a damned bicycle because I can't make gas. I've got around 100k dukes sitting in a box as well, just on the off chance I see one being sold.

I can make motorcycles, 4x4's, and generators (not that I use them), but without that chemstation none of that matters. This new magazine system sucks. I think I'm long enough in game time that I've given this new system a chance. This just doesn't work.

And yes, I do have points into engineering. The mags just aren't dropping. This, isn't, fun.
LastSplatter Jul 2, 2023 @ 5:10pm 
i have daring adventurer maxed out, pretty much the first thing i aimed for to get the double dip on quest rewards, I actually quite like the new mag system and like the cheap forgettin elixir even more. What i've been doing on mags is putting my points solely in the skills i want mags for before collecting quest rewards. I just want cells and me copter :D
The author of this thread has indicated that this post answers the original topic.
seven Jul 2, 2023 @ 6:55pm 
You probably need to get more levels in the electrician magazines. Probably at least tier 3, maybe 4. Trader stock also depends on your skill levels. And then Bob would be the best to check.
LastSplatter Jul 2, 2023 @ 7:28pm 
thanks seven I will try that. will let you know the result.
DrLamp Jul 3, 2023 @ 5:43am 
Originally posted by seven:
You probably need to get more levels in the electrician magazines. Probably at least tier 3, maybe 4. Trader stock also depends on your skill levels. And then Bob would be the best to check.

Trader stock has nothing to do with skill levels.
Kryzx Jul 3, 2023 @ 6:45am 
Alpha 21 presents "Trader Stage" now. The higher a trader stage level = better & higher quality items in that trader's stock to purchase.

The 3 things that factor into a "trader stage":

-Your player's level
-Your player's "Daring Adventurer" skill level
-That trader's highest quest tier level you have unlocked
DrLamp Jul 3, 2023 @ 7:03am 
Originally posted by Kryzx:
Alpha 21 presents "Trader Stage" now. The higher a trader stage level = better & higher quality items in that trader's stock to purchase.

The 3 things that factor into a "trader stage":

-Your player's level
-Your player's "Daring Adventurer" skill level
-That trader's highest quest tier level you have unlocked

Exactly. Not to sound pedantic, but I don't consider Daring Adventurer a "skill", I think of it as a "perk". I know I probably sound like I'm splitting hairs.
seven Jul 3, 2023 @ 7:26am 
Right. I guess I misremembered something I read.

So, solar items require electricTier3 level of traderstage, or minimum 55.

trader stage = player level * (1 + quest level modifier) and qlm maxes at 0.3

max daring adventurer adds 4 to trader stage.

So, if I'm understanding this, player level would need to be at least (55-4)/1.3 or 39 before solar items have a chance to show up.
DrLamp Jul 3, 2023 @ 7:36am 
That formula doesn't look right for some reason, but I'll take your word for it. I think "Guns, Nerds, and Steel" recently did a video on trader stage. Might be worth taking a look at.
Kryzx Jul 3, 2023 @ 8:09am 
seven's formula is correct ("Daring Adventurer" gives a +10 trader stage bonus per perk level though, not +1), Solar Cells are a T3 Electrical item & has a minimum trader stage of 55 in order for them to show up in a trader's inventory.
Last edited by Kryzx; Jul 6, 2023 @ 7:29am
LastSplatter Jul 4, 2023 @ 6:53pm 
seven was spot on. got a few more leccy mags and hey presto Bob had a level 6 solar cell. YAY. Oh the quiet is lovely. Now if they could just give us a mod that makes turrets silent that'd be great :D

Thanks all for the help.
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Date Posted: Jul 2, 2023 @ 4:36pm
Posts: 11