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Zombies treat everything in their environment like floors and walls. If it's a floor, they try to walk on it, if it's a wall, they view it as an obstruction to their path and calculate the best path to the player through said obstructions. If they can jump over it, they will. However, if they can't just walk on or jump over it(or just walk around), they'll treat it like a wall and try to break it, once it's broken the remaining zombies will just path through the opening.
From what you describe, The way you're laying out your spikes is making the AI treat them like they're walls- Like obstructions to their path, So once they breach your spikes in one place, they all funnel through that spot since there is no obstruction. What you need to do is lay your spikes out like it's a walkable floor, or something they can jump on instead.
Here's some screenshots with explanations for example:
https://imgur.com/a/AH5teE6
In short, This is a Tower Defense game- You want to place your traps, defenses, and walls in such a way to ensure the zombies will actually engage with your traps. With spikes, that means recessing them into the floor and/or otherwise ensuring the zombies do not ever see your spikes as a 'wall' between them and you. You also want to design in such a way that you maximize their time spent involved with your traps.
To answer your question though, yes, iron spikes are better.
One method of preventing Zs from piling up is to create a taller structure and path for them to follow. They always spawn on the ground, so if you make a path for them to follow where it takes them 30 seconds to reach you from the ground, then you can buy yourself a lot of time. Kill them all at once and you've got 30 seconds to repair before the next "wave". Kill them one at a time and you've got about 4 seconds per zombie before the next arrives (assuming the default 8 zombies appear at a time; 30sec /8Z ~ 4sec/Z).
OOOOH. I get it. So instead of laying the spikes all around like an extra block, I should dig the ground and lay them on a ground-level block. That way they wont ignore all the other spikes around as soon as there is a breach in the spikes that I've laid around and instead they should rush any bit of wall, stepping on all spikes avalivable all around. That's good. I was thinking about digging the trench eventually but had no time for that so I just did 3 layers of spikes above the ground level
Yea, I was aware that would be a thing. I've spent most time building a tower xd. I have a cobblestone laid all around but that's just 1 block high "perimeter" + 2 more blocks in some spots that I've made to outline future walls
Yea all I had was a bow and machine gun but that wasn't enough. Anyway, do molotovs, grenades and all that stuff damage my own placed blocks ? Or they dont so I can just freely spam them at zombies piled near the walls ?
And to be more exact, unless you're playing some mod you only get more than 1 skill point with the initial survival quest.
I dont recall having 2 unspent points but well...I dont have mods so I guess that must have been it. Thanks
That aside, one issue with setting up a long path for the Zs to climb from the ground to where you're defending is that sometimes zombies will randomly attack a block (I notice this less when using ramps and notice it more when zombies are made to jump up a block), or maybe a Cop gets wounded and knocked to the ground and then explodes. If they break the path from the ground up to you, then you're going to have a bad night, so make the path very sturdy (Concrete should do).