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The zombies being unlootable is intentional; The way the ragdolls used to hang around for ages, turn into gore blocks, and slowly decay was a big strain on resources, and caused performance issues as more and more zombie bodies piled up. So what they did was change it so that ragdolls fade away rather quickly (5-10 seconds), but have a chance to spawn a bright yellow lootbag when killed, that has loot of an arguably useful nature. So you dont have to loot 99 empty bodies to find that one that has something; now you just listen for the loot bag sound, and look out for the bright yellow bag appearing and it always has something in it. The result is that on horde nights or when dealing with other large quantities of zombies, performance remains higher; And it helped reduce the insane lag in certain enormous POIs with lots of zombies that essentially forced you to stop and break every single zombie body down to nothing or by 1/4 of the way through you're stuck at 1fps.
That makes sense, but I'd be surprised if the game was struggling with hardware issues - I'm using a gaming PC that should have no trouble at all processing anything the game does. Good to know that spawning in view is not intentional though. Am I right in thinking that zombies also shouldn't spawn on the doorstep of the house with the bedroll during the day, or is that not the case?
That's great, I really like that change!
You are like..literally the first person besides myself that I've seen say that they liked this change. XD Glad to hear you like it though.