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switching from fullscreen to windowed and back can sometime mess with the texture resolution, and can also offset the mouse pointer position and where it really clicks/hover (when screen and game resolutions are different, making menus hard to access), it is usually resolved by either ALT-ENTERing out and back into the game or finding the graphic options and changing it back and applying changes (sometime twice)
also, sometime when games load, you get some screen resolution changes bringing you back to desktop, even for a short moment you might not see due to a frozen loading screen.
Basically, this happens when an engine like unity is pretending to be in real fullscreen while being really in borderless (unless you force it), and its default behaviour when refreshing the resolution is to consider "borderless windowed fullscreen" as good enough for the fullscreen render (but it is not EXCLUSIVE fullscreen...)
having a large resolution on desktop and getting the game to run at such resolution can have a cost in term of FPS, or "heating" of the GPU, depending on the hardware and your settings, and lowering everything to the ground isn't necessarily better (low res texture with full res monitor ? meh...). You can also limit the max framerate in game if needed (I think it's "settargetmaxfps XX" with XX being the wanted limit) or more safely with the driver provider's settings utilities (like nVidia settings) to limit precisely THIS exe to a max framerate you're confortable with.
If you decide to lower your desktop resolution to fit your game resolution, it might be a pain to deal with the icons locations moving everytime, so you can use free tools like desktopOK (or similar) to save and restore you icons positions on various resolutions.