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No it's not impossible. you need to learn the difference there is literally "night and day" lol
My strategy is just fine, which I don't recall mentioning, and I am quite certain your own does work for you and some other players.
Thing is, not everyone is us nor do they necessarily have or even care to want the same styles of play. I am loathe to tell anyone that what I do is simple, much less what they see of videos by folks with stainless steel private parts who run nekkid and barefoot through the broken terrain, armed only with a dubsy and a baseball bat.
While we can tell other people that its "extremely easy," it might be more accurate to say that the strategy and tactics employed by experienced 7Days survivors are possible, but their mileage may vary.
There are other long-term players, who have as many thousands of hours as we do, who avoid the wasteland biome like the plague unless they have at least one friend to work with.
Well we waited until we got sent there on t4 missions to a new trader, by that point we we're decently geared and had saved alot of ammo and supplies by melee/bow usage, my brother goes crafting first so we had our jeep pickups and had gotten lucky with a couple t3 drone/med addon drops.
We knew it was coming and saved for the move , the first couple days we just had boxs on the ground and did poi's during the day and fought at night , it was a little overwelming the first couple nights but we improvised our strategy a bit and doing good now. The loot drops are definatly worth the hassle.
This is just my op though and we tend to play most games on harder difficulties.
The strategy you're trying to employ at your low level is insufficient, try something else.
I'm not sure why you're even asking what levelling actually does because I'm sure you know the answer to it.
Surviving in the Wasteland biome shouldn't be easy. They intended for it to be this way, clearly, due to the high risk, and high reward.
maybe you could put some auto turrets for defense as you do night crafting in your base... oh wait, that doesn't work either because all your ammo is used up and your base just basically went through a typical horde night. Guess what happens when day 14,21,28 comes around, no ammo!
In the wasteland at night zombies do respawn instantly. Every time you kill one, another enemy will spawn in the general area around you.
This means if you want to overnight in the wasteland without fighting solidly for six hours you have to avoid loud weapons and explosives. If you silently kill zombies that come across you, you won't be mobbed.
If you shoot everything around you, the new spawns hear the gunshots and come charging in, so you get a never ending stream of zombies.
This isn't actually new. Wasteland worked this way in A19.
What is new in A20 is the Wasteland also applies a significant gamestage boost, so you get much nastier zombie types there, and also better loot.
ok so my obvious question is..why are you in you're base on horde night? We take over a poi and use it..gotta think out of the box a little.
Edited..I also believe you should be active at night , especially in wastelands. I make as much noise as possible to attract as much xp toting zombies as possible lol. I mean after all killing zombies is the best way to gain xp right?. what I ment by avoiding trying to do a poi at night is you can either loot or kill a mini horde but it's dam near impossible to do both in wastelands at the setting we're on. So we just kill between the hours of 2200-0400..then back to normal daytime activity...why is anything I'm saying so hard to grasp?? , Not sure where I'm losing people on basic principles of playing this game lol.
I hope they work on pathing or whatever causes the slowdown with this many zombies on the screen though, finally there's zombies again, now we just need fps lol
Oh and yes, they zero in on you like it's horde night, I can see them sprinting towards me in the darkness a city block away lol
Let me give you facts.
Rigged against the player is not anything new.. the whole game is rigged against the player, essentially.
But that doesn't mean that the player isn't able to overcome these.
Players have a lot more freedom than the AI. We have the freedom to choose where we go, what to do, and how to do things.
All zombies and animals have detection mechanics such as sound and sight however, this does not include the Blood Moon zombies which actually do hone in on you.
If you have feral sense on, they can sense you from further away.
Meaning, your gunshots are louder, you hitting blocks is louder, etc.
If you stealth, you will know which actions increase your detection either by sound or sight.
Standing near light increases your chance of being detected. Hitting wood vs metal has a difference in how it increases your chance of being detected.
Now, it may be true that they increased the detection skill of zombies for higher tier biomes to match feral sense, but there is no solid proof of that. Neither did they mention this to be a fact in their updates.
Since you don't like to stealth, if you can't handle the Wasteland given your current equipment/skill set then either you're doing something wrong, or you're under-equipped and under-levelled (which doesn't necessarily mean the former).
Also, if you can't build a base just before night, that is also defensible then the same conclusions above also applies here. In the end, both could be attributable to being unprepared for the Wasteland.
In the end, levelling matters. Skill matters.
If you can't handle feral sense, turn it off. If you can't handle the Wasteland, then don't go there. Not everyone has to be good at the game in every single level. That's just how life is, and that's okay.
Yes there are some rigged game mechanics, crops, and trigger zones in poi's for instance are part of those rigged mechanics, and consequently, they are at the least controversial and i'm in the crowd that believes these type of elements should be removed. Especially in a case like the auto-spawns in wasteland, where only one playstyle is deemed valid. (the nomad stealth looter type) If you disagree with this conclusion, you may build a base in the wasteland biome and demonstrate why and how it is equally viable to one built in any other biome (not using stealth at night, and not squatting in a corner doing nothing).
Now I've yet to test the ammo scarcity in wasteland loot, but if I do know one thing, once all the looted ammo has been found and used, you must craft it for turrets, and those turrets on bloodmoons use thousands of shells/rounds not including the player. As a result, after day 49 or so I spend the following week crafting the ammo solely for the next bloodmoon. throwing that ammo away each night is simply an unnecessary waste compared to every other biome for what reward? Will your loot in wasteland last you to day 100 in this playstyle without the crafting? likely not, but it will in others. So where is the reward?
what is even the point of building a base in the wasteland now if you spend more resources defending it every night than what you will ever get from the loot? Imo get rid of the auto-spawns or change it to where it has a limit.
However, i think it is a very good thing that there is a very challenging place to go for those people who do like the adrenaline-rush playstyle.
If that is not your thing, then like me avoid the wasteland at night and let those who enjoy that sort of thing have their fun.
"Why do these respawning night-time zombies keep magically finding me in the wasteland?"