7 Days to Die

7 Days to Die

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Simple Tora Dec 22, 2021 @ 11:14am
First time staying in the wasteland
Is it normal on non-horde nights for the wasteland to give you basically a horde night every single night?

Me and my friend decided to move into the waste lands for the first time since we got the game (we wanted to be with our lovely trader jen)

We stayed 2 nights and both nights we got basically nothing done because zombies just flooded the area and ran at us like it was horde night.
Originally posted by CrazedTrucker:
Originally posted by Simple Tora:
Is it normal on non-horde nights for the wasteland to give you basically a horde night every single night?

Me and my friend decided to move into the waste lands for the first time since we got the game (we wanted to be with our lovely trader jen)

We stayed 2 nights and both nights we got basically nothing done because zombies just flooded the area and ran at us like it was horde night.


LOL , with this version think of the wasteland as top tier zone,snow is right under it, then desert, with forest at the bottom. starting with the forest and going up there is increased loot chance and increased difficulty. so if you went from forest to wasteland you jump bottom to top tier in difficulty and loot.

I suggest you stick it out, stay away from you're base,get better weaps and make as much noise at night as possible, since it is mini horde night every night, plenty of xp :P

Don't bother trying to do a poi between 2200 - 0400, just try for as much killing as possible, when it's over and they despawn then business as usual with poi and building.
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Showing 16-30 of 35 comments
CrazedTrucker Dec 22, 2021 @ 1:21pm 
Originally posted by ↯ℤ𝕚𝕟𝕕𝕪⛦:
Originally posted by Capt. Q. Schwartz:
Yes, that is normal.

Wasteland is intended to be very difficult.
No you’re supposed to be able to set up a base there. Now it is impossible

No it's not impossible. you need to learn the difference there is literally "night and day" lol
Kara Dec 22, 2021 @ 1:39pm 
Well this sounds fun,trying to base there. I snuck around in the wastes at night to find a town there. I survived just fine keeping my distance. At day break one dog saw me and I managed to kill it with my dinky "pipe" pistol. Another dog heard it so I ran to the green dodging around debris, trees, cars. I saw a yucky bear (as opposed to the yummy kind) 15 meters away from me to my right. Next thing I know hes magically chewing on me and im in the green fighting 2 dogs and one bear with zero stamina. I don't like how easily animals can flash right over to you. The zombies were basically non threat. =[
Last edited by Kara; Dec 22, 2021 @ 1:40pm
maeharaprojekt Dec 22, 2021 @ 1:41pm 
Originally posted by Psilo:
Originally posted by maeharaprojekt:

Good on you, Chad Chaddington, the Ereet Zombie Survivorman.
im not saying this to brag. im saying this to show you need to reconsider your strategy. You cant fend off infinite waves on zombies. you have to stealth around at night in the wasteland, which is extremely easy to do even while being chased. I run 0/5 on the stealth perk and am still able to do this. Most people fear the night but its actualy an advantage when you know how to use it.

My strategy is just fine, which I don't recall mentioning, and I am quite certain your own does work for you and some other players.

Thing is, not everyone is us nor do they necessarily have or even care to want the same styles of play. I am loathe to tell anyone that what I do is simple, much less what they see of videos by folks with stainless steel private parts who run nekkid and barefoot through the broken terrain, armed only with a dubsy and a baseball bat.

While we can tell other people that its "extremely easy," it might be more accurate to say that the strategy and tactics employed by experienced 7Days survivors are possible, but their mileage may vary.

There are other long-term players, who have as many thousands of hours as we do, who avoid the wasteland biome like the plague unless they have at least one friend to work with.
CrazedTrucker Dec 22, 2021 @ 1:54pm 
Originally posted by Simple Tora:
Originally posted by CrazedTrucker:


LOL , with this version think of the wasteland as top tier zone,snow is right under it, then desert, with forest at the bottom. starting with the forest and going up there is increased loot chance and increased difficulty. so if you went from forest to wasteland you jump bottom to top tier in difficulty and loot.

I suggest you stick it out, stay away from you're base,get better weaps and make as much noise at night as possible, since it is mini horde night every night, plenty of xp :P

Don't bother trying to do a poi between 2200 - 0400, just try for as much killing as possible, when it's over and they despawn then business as usual with poi and building.


We play with block damage maxed for zombies and when we found a place to clear out and start setting up suddenly like 3 zombie bears and a horde of ferals and zombie dogs just broke in and wrecked house. We thought it was a minihorde just showing up and ignored it then the next night happened and we were about to go do a mission then the same thing happened and we were like "ok we are not ready for this if this is a feature"

Well we waited until we got sent there on t4 missions to a new trader, by that point we we're decently geared and had saved alot of ammo and supplies by melee/bow usage, my brother goes crafting first so we had our jeep pickups and had gotten lucky with a couple t3 drone/med addon drops.

We knew it was coming and saved for the move , the first couple days we just had boxs on the ground and did poi's during the day and fought at night , it was a little overwelming the first couple nights but we improvised our strategy a bit and doing good now. The loot drops are definatly worth the hassle.

This is just my op though and we tend to play most games on harder difficulties.
admos Dec 22, 2021 @ 2:07pm 
Originally posted by ↯ℤ𝕚𝕟𝕕𝕪⛦:
Originally posted by Capt. Q. Schwartz:

No, you're just too low level.
What does leveling up actually do though? Any turrets that use ammo are basically useless and when you level up your game stage increases and so does the numbers that spawn

The strategy you're trying to employ at your low level is insufficient, try something else.
I'm not sure why you're even asking what levelling actually does because I'm sure you know the answer to it.
Surviving in the Wasteland biome shouldn't be easy. They intended for it to be this way, clearly, due to the high risk, and high reward.
Last edited by admos; Dec 22, 2021 @ 2:08pm
↯Zindy⛦ Dec 22, 2021 @ 2:17pm 
Originally posted by admos:
Originally posted by ↯ℤ𝕚𝕟𝕕𝕪⛦:
What does leveling up actually do though? Any turrets that use ammo are basically useless and when you level up your game stage increases and so does the numbers that spawn

The strategy you're trying to employ at your low level is insufficient, try something else.
I'm not sure why you're even asking what levelling actually does because I'm sure you know the answer to it.
Surviving in the Wasteland biome shouldn't be easy. They intended for it to be this way, clearly, due to the high risk, and high reward.
the problem isnt that it is hard it is that it is rigged against the player in a very ummm "unfun" way by spawning zombies that hone in on you. THIS is why building a base here and expecting it to be defensible 24/7 is impossible. In previous versions the wasteland was already the hardest biome, it has the dogs, bears, and everything else the others didn't, yet, if you really wanted a base there that could mow down any of them you could, because at most, the zombies that could hear the gunshots would approach, it is not that way any more. So no, leveling doesn't matter, skill doesn't matter. It is a cheap mechanic to keep people out of the wasteland at night, depriving any non stealth players an opportunity to build where the good loot is.
Last edited by ↯Zindy⛦; Dec 22, 2021 @ 2:17pm
↯Zindy⛦ Dec 22, 2021 @ 2:19pm 
Originally posted by CrazedTrucker:
Originally posted by ↯ℤ𝕚𝕟𝕕𝕪⛦:
No you’re supposed to be able to set up a base there. Now it is impossible

No it's not impossible. you need to learn the difference there is literally "night and day" lol
you can only set up a day base in wasteland, for what purpose? to huddle in a corner and avoid looting poi's at night? I thought that was looked down upon as most believe you should be active at night?

maybe you could put some auto turrets for defense as you do night crafting in your base... oh wait, that doesn't work either because all your ammo is used up and your base just basically went through a typical horde night. Guess what happens when day 14,21,28 comes around, no ammo!
Last edited by ↯Zindy⛦; Dec 22, 2021 @ 2:24pm
↯Zindy⛦ Dec 22, 2021 @ 2:27pm 
ideally the best way to exploit the wasteland and avoid the dumb mechanics entirely is to just build right on the edge of the wasteland in another biome, so your base doesn't go throgh regular hordenights everytime you shoot a gun. Why does nobody see how silly this is?
Uncle Al Dec 22, 2021 @ 2:47pm 
Wasteland spawns do not work like horde night spawns - they have normal detection and don't home in on you like a blood moon.

In the wasteland at night zombies do respawn instantly. Every time you kill one, another enemy will spawn in the general area around you.

This means if you want to overnight in the wasteland without fighting solidly for six hours you have to avoid loud weapons and explosives. If you silently kill zombies that come across you, you won't be mobbed.

If you shoot everything around you, the new spawns hear the gunshots and come charging in, so you get a never ending stream of zombies.

This isn't actually new. Wasteland worked this way in A19.

What is new in A20 is the Wasteland also applies a significant gamestage boost, so you get much nastier zombie types there, and also better loot.
CrazedTrucker Dec 22, 2021 @ 3:08pm 
Originally posted by ↯ℤ𝕚𝕟𝕕𝕪⛦:
Originally posted by CrazedTrucker:

No it's not impossible. you need to learn the difference there is literally "night and day" lol
you can only set up a day base in wasteland, for what purpose? to huddle in a corner and avoid looting poi's at night? I thought that was looked down upon as most believe you should be active at night?

maybe you could put some auto turrets for defense as you do night crafting in your base... oh wait, that doesn't work either because all your ammo is used up and your base just basically went through a typical horde night. Guess what happens when day 14,21,28 comes around, no ammo!


ok so my obvious question is..why are you in you're base on horde night? We take over a poi and use it..gotta think out of the box a little.

Edited..I also believe you should be active at night , especially in wastelands. I make as much noise as possible to attract as much xp toting zombies as possible lol. I mean after all killing zombies is the best way to gain xp right?. what I ment by avoiding trying to do a poi at night is you can either loot or kill a mini horde but it's dam near impossible to do both in wastelands at the setting we're on. So we just kill between the hours of 2200-0400..then back to normal daytime activity...why is anything I'm saying so hard to grasp?? , Not sure where I'm losing people on basic principles of playing this game lol.
Last edited by CrazedTrucker; Dec 22, 2021 @ 3:15pm
AddOnArmor Dec 22, 2021 @ 3:28pm 
I thought this was a bug, I've been playing with creative on just trying to build bases for ♥♥♥♥♥ and gigs and even with infinite gear and supplies I get eaten by ultra bears and super wights on day two lol. I currently have eight turrets going nonstop on the top level of the parking garage I crashed into with the gyro.

I hope they work on pathing or whatever causes the slowdown with this many zombies on the screen though, finally there's zombies again, now we just need fps lol

Oh and yes, they zero in on you like it's horde night, I can see them sprinting towards me in the darkness a city block away lol
Last edited by AddOnArmor; Dec 22, 2021 @ 3:31pm
admos Dec 22, 2021 @ 3:36pm 
Originally posted by ↯ℤ𝕚𝕟𝕕𝕪⛦:
Originally posted by admos:

The strategy you're trying to employ at your low level is insufficient, try something else.
I'm not sure why you're even asking what levelling actually does because I'm sure you know the answer to it.
Surviving in the Wasteland biome shouldn't be easy. They intended for it to be this way, clearly, due to the high risk, and high reward.
the problem isnt that it is hard it is that it is rigged against the player in a very ummm "unfun" way by spawning zombies that hone in on you. THIS is why building a base here and expecting it to be defensible 24/7 is impossible. In previous versions the wasteland was already the hardest biome, it has the dogs, bears, and everything else the others didn't, yet, if you really wanted a base there that could mow down any of them you could, because at most, the zombies that could hear the gunshots would approach, it is not that way any more. So no, leveling doesn't matter, skill doesn't matter. It is a cheap mechanic to keep people out of the wasteland at night, depriving any non stealth players an opportunity to build where the good loot is.

Let me give you facts.
Rigged against the player is not anything new.. the whole game is rigged against the player, essentially.
But that doesn't mean that the player isn't able to overcome these.
Players have a lot more freedom than the AI. We have the freedom to choose where we go, what to do, and how to do things.
All zombies and animals have detection mechanics such as sound and sight however, this does not include the Blood Moon zombies which actually do hone in on you.
If you have feral sense on, they can sense you from further away.
Meaning, your gunshots are louder, you hitting blocks is louder, etc.
If you stealth, you will know which actions increase your detection either by sound or sight.
Standing near light increases your chance of being detected. Hitting wood vs metal has a difference in how it increases your chance of being detected.

Now, it may be true that they increased the detection skill of zombies for higher tier biomes to match feral sense, but there is no solid proof of that. Neither did they mention this to be a fact in their updates.

Since you don't like to stealth, if you can't handle the Wasteland given your current equipment/skill set then either you're doing something wrong, or you're under-equipped and under-levelled (which doesn't necessarily mean the former).
Also, if you can't build a base just before night, that is also defensible then the same conclusions above also applies here. In the end, both could be attributable to being unprepared for the Wasteland.

In the end, levelling matters. Skill matters.
If you can't handle feral sense, turn it off. If you can't handle the Wasteland, then don't go there. Not everyone has to be good at the game in every single level. That's just how life is, and that's okay.
Last edited by admos; Dec 22, 2021 @ 3:38pm
↯Zindy⛦ Dec 22, 2021 @ 6:30pm 
Originally posted by admos:
Originally posted by ↯ℤ𝕚𝕟𝕕𝕪⛦:
the problem isnt that it is hard it is that it is rigged against the player in a very ummm "unfun" way by spawning zombies that hone in on you. THIS is why building a base here and expecting it to be defensible 24/7 is impossible. In previous versions the wasteland was already the hardest biome, it has the dogs, bears, and everything else the others didn't, yet, if you really wanted a base there that could mow down any of them you could, because at most, the zombies that could hear the gunshots would approach, it is not that way any more. So no, leveling doesn't matter, skill doesn't matter. It is a cheap mechanic to keep people out of the wasteland at night, depriving any non stealth players an opportunity to build where the good loot is.

Let me give you facts.
Rigged against the player is not anything new.. the whole game is rigged against the player, essentially.
But that doesn't mean that the player isn't able to overcome these.
Players have a lot more freedom than the AI. We have the freedom to choose where we go, what to do, and how to do things.
All zombies and animals have detection mechanics such as sound and sight however, this does not include the Blood Moon zombies which actually do hone in on you.
If you have feral sense on, they can sense you from further away.
Meaning, your gunshots are louder, you hitting blocks is louder, etc.
If you stealth, you will know which actions increase your detection either by sound or sight.
Standing near light increases your chance of being detected. Hitting wood vs metal has a difference in how it increases your chance of being detected.

Now, it may be true that they increased the detection skill of zombies for higher tier biomes to match feral sense, but there is no solid proof of that. Neither did they mention this to be a fact in their updates.

Since you don't like to stealth, if you can't handle the Wasteland given your current equipment/skill set then either you're doing something wrong, or you're under-equipped and under-levelled (which doesn't necessarily mean the former).
Also, if you can't build a base just before night, that is also defensible then the same conclusions above also applies here. In the end, both could be attributable to being unprepared for the Wasteland.

In the end, levelling matters. Skill matters.
If you can't handle feral sense, turn it off. If you can't handle the Wasteland, then don't go there. Not everyone has to be good at the game in every single level. That's just how life is, and that's okay.
speaking of facts, one is that you still cannot defend a base in the wasteland fighting for 6 hours straight every night including the bloodmoon hordes no matter how much skill or levels or equipment you have. It is not about being able to build a base in the wasteland, any person can run into the wasteland build a base and have it last 1 night of constant zombie spawns, the problem here is it is not *viable* to build a base in wasteland like in other biomes because of this rigged game mechanic.

Yes there are some rigged game mechanics, crops, and trigger zones in poi's for instance are part of those rigged mechanics, and consequently, they are at the least controversial and i'm in the crowd that believes these type of elements should be removed. Especially in a case like the auto-spawns in wasteland, where only one playstyle is deemed valid. (the nomad stealth looter type) If you disagree with this conclusion, you may build a base in the wasteland biome and demonstrate why and how it is equally viable to one built in any other biome (not using stealth at night, and not squatting in a corner doing nothing).

Now I've yet to test the ammo scarcity in wasteland loot, but if I do know one thing, once all the looted ammo has been found and used, you must craft it for turrets, and those turrets on bloodmoons use thousands of shells/rounds not including the player. As a result, after day 49 or so I spend the following week crafting the ammo solely for the next bloodmoon. throwing that ammo away each night is simply an unnecessary waste compared to every other biome for what reward? Will your loot in wasteland last you to day 100 in this playstyle without the crafting? likely not, but it will in others. So where is the reward?
what is even the point of building a base in the wasteland now if you spend more resources defending it every night than what you will ever get from the loot? Imo get rid of the auto-spawns or change it to where it has a limit.
Teresa Dec 22, 2021 @ 7:37pm 
I personally avoid the wastelands at night like the plague. I don't need those kind of "thrills".

However, i think it is a very good thing that there is a very challenging place to go for those people who do like the adrenaline-rush playstyle.

If that is not your thing, then like me avoid the wasteland at night and let those who enjoy that sort of thing have their fun.
FT Dec 22, 2021 @ 8:43pm 
-Person with multiple turrets firing loudly into the night
"Why do these respawning night-time zombies keep magically finding me in the wasteland?"
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Date Posted: Dec 22, 2021 @ 11:14am
Posts: 35