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Damage dealt players deal less damage as difficulty increases.
Game stage (the scaling mechanic) increases faster so you will see harder zombies sooner.
As a by product of faster game stage, you will see guns in loot faster on higher difficulties.
Due to dealing less damage, early on zombies are harder to stun or knock down.
Think most of this is right, been awhile since i looked at the differences.
Increasing the difficulty will mostly make you do less damage against the zeds, and make the zeds do more damage against you.
(Running speeds and block damage and XP-rates and loot and horde-night caps all have their own governing options...and aren't affected by the difficulty setting).
EDIT:
VVV mostly that.
That, and zombies deal more damage. On the hardest difficulty and when I first started on a new world back in alpha 17, I died like 50 times before I could stop dying every couple of minutes. I don't think I'll do that again.