Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alternatively you can opt for an overhaul mod which makes the early game more challenging. Darkness Falls is the one we're enjoying right now, but there are a dozen to choose from. If you've played plenty of vanilla 7dtd this will probably be the more entertaining method for you.
Cranking the XP option will help you all level faster AND helps the game get harder at a similarly fast rate...so it keeps pretty balanced while speeding things up.
Cranking the PlayerBlockDamage option will speed up how fast you break into buildings and chests and how fast you mine...it really speeds up some grindy things. I love this option.
If you'd still like to move things along faster, you can edit an XML file so you all get 2skillpoints per level instead of 1skillpoint per level....or any number you want.
If you open your FileManager and select your harddrive/c:/, then select
Program Files x86
Steam
steamapps
common
7DaysToDie
Data (not 7daysData....just "Data")
Config
then RightClick ProgressionXML and select Open-with, NotePad.
Right near the top you'll see two places where it says;
skill_points_per_level="1"
If you change both of them to say 2 instead of 1, then you'll get 2skillpoints every level instead of 1.
You can change this to any number of points you want.
This will also let other players who join your game in multiplayer get those extra points when they level.
You can change this back to 1 (or to a different number) at any time you want as long as you close the game while changing it to make it take effect.
Actually you only need to change the second of those two values. The first is a comment and has no affect on gameplay. Changing it doesn't hurt anything but is unnecessary.
I highly recommend using Notepad++ instead of Windows Notepad for making xml edits. It's free, and the color-coding system helps greatly to avoid these types of mistakes at a glance.
In Notepad++ Line 5 is a comment (green). Line 6 is active (blue and red), and is where the edit should be made.
Not trying to nitpick, just striving for accuracy.
Thanks! I change a little bit of exp stages too and it worked as I expected
Not offended at all, I appreciate the better accuracy/precision...and I never took the time to test which of those if not both was needed, so I got to learn something new. :D