7 Days to Die

7 Days to Die

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MADERA Apr 13, 2021 @ 2:20pm
How to make progression faster?
Hello everyone! Is there anyway to achieve end game faster? Like getting the skill point to make a complete build / making it less grindy or something?

Me and my friend are old players but now we both got almost no free time, and we played the beggining so many times by now that I wish we could reach and advanced game stage quickier just to try surviving with endgame resources.

(I usually host the map and even with all the multiplayer options tweaked it is still slow)
Originally posted by FT:
Cranking the LootPercentage option will get you larger amounts of the loot items when you find things (they'll come in larger stacks instead of 1 or 2 at a time....multiple books like this can be nice in multiplayer, or for selling to the trader).

Cranking the XP option will help you all level faster AND helps the game get harder at a similarly fast rate...so it keeps pretty balanced while speeding things up.

Cranking the PlayerBlockDamage option will speed up how fast you break into buildings and chests and how fast you mine...it really speeds up some grindy things. I love this option.




If you'd still like to move things along faster, you can edit an XML file so you all get 2skillpoints per level instead of 1skillpoint per level....or any number you want.
If you open your FileManager and select your harddrive/c:/, then select
Program Files x86
Steam
steamapps
common
7DaysToDie
Data (not 7daysData....just "Data")
Config
then RightClick ProgressionXML and select Open-with, NotePad.

Right near the top you'll see two places where it says;
skill_points_per_level="1"

If you change both of them to say 2 instead of 1, then you'll get 2skillpoints every level instead of 1.
You can change this to any number of points you want.
This will also let other players who join your game in multiplayer get those extra points when they level.
You can change this back to 1 (or to a different number) at any time you want as long as you close the game while changing it to make it take effect.
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Showing 1-7 of 7 comments
Joy Boy Apr 13, 2021 @ 2:32pm 
español?
Eyedea Apr 13, 2021 @ 2:34pm 
Advancing the day in the command console should speed things up. You can also opt for more frequent Blood Moons and spawn amount in the settings. That will level you and your gamestage quickly, then you can turn it back down as you see fit.

Alternatively you can opt for an overhaul mod which makes the early game more challenging. Darkness Falls is the one we're enjoying right now, but there are a dozen to choose from. If you've played plenty of vanilla 7dtd this will probably be the more entertaining method for you.
SylenThunder Apr 13, 2021 @ 2:44pm 
Originally posted by Eyedea:
Advancing the day in the command console should speed things up. .
That isn't going to change anything for difficulty, and is more likely to break the save than anything.
The author of this thread has indicated that this post answers the original topic.
FT Apr 13, 2021 @ 9:05pm 
Cranking the LootPercentage option will get you larger amounts of the loot items when you find things (they'll come in larger stacks instead of 1 or 2 at a time....multiple books like this can be nice in multiplayer, or for selling to the trader).

Cranking the XP option will help you all level faster AND helps the game get harder at a similarly fast rate...so it keeps pretty balanced while speeding things up.

Cranking the PlayerBlockDamage option will speed up how fast you break into buildings and chests and how fast you mine...it really speeds up some grindy things. I love this option.




If you'd still like to move things along faster, you can edit an XML file so you all get 2skillpoints per level instead of 1skillpoint per level....or any number you want.
If you open your FileManager and select your harddrive/c:/, then select
Program Files x86
Steam
steamapps
common
7DaysToDie
Data (not 7daysData....just "Data")
Config
then RightClick ProgressionXML and select Open-with, NotePad.

Right near the top you'll see two places where it says;
skill_points_per_level="1"

If you change both of them to say 2 instead of 1, then you'll get 2skillpoints every level instead of 1.
You can change this to any number of points you want.
This will also let other players who join your game in multiplayer get those extra points when they level.
You can change this back to 1 (or to a different number) at any time you want as long as you close the game while changing it to make it take effect.
NoMan Apr 14, 2021 @ 2:02am 
Originally posted by FT:
...Right near the top you'll see two places where it says;
skill_points_per_level="1"

If you change both of them to say 2 instead of 1, then you'll get 2skillpoints every level instead of 1....

Actually you only need to change the second of those two values. The first is a comment and has no affect on gameplay. Changing it doesn't hurt anything but is unnecessary.

I highly recommend using Notepad++ instead of Windows Notepad for making xml edits. It's free, and the color-coding system helps greatly to avoid these types of mistakes at a glance.

In Notepad++ Line 5 is a comment (green). Line 6 is active (blue and red), and is where the edit should be made.

Not trying to nitpick, just striving for accuracy.
MADERA Apr 14, 2021 @ 7:04am 
Originally posted by FT:
Cranking the LootPercentage option will get you larger amounts of the loot items when you find things (they'll come in larger stacks instead of 1 or 2 at a time....multiple books like this can be nice in multiplayer, or for selling to the trader).

Cranking the XP option will help you all level faster AND helps the game get harder at a similarly fast rate...so it keeps pretty balanced while speeding things up.

Cranking the PlayerBlockDamage option will speed up how fast you break into buildings and chests and how fast you mine...it really speeds up some grindy things. I love this option.




If you'd still like to move things along faster, you can edit an XML file so you all get 2skillpoints per level instead of 1skillpoint per level....or any number you want.
If you open your FileManager and select your harddrive/c:/, then select
Program Files x86
Steam
steamapps
common
7DaysToDie
Data (not 7daysData....just "Data")
Config
then RightClick ProgressionXML and select Open-with, NotePad.

Right near the top you'll see two places where it says;
skill_points_per_level="1"

If you change both of them to say 2 instead of 1, then you'll get 2skillpoints every level instead of 1.
You can change this to any number of points you want.
This will also let other players who join your game in multiplayer get those extra points when they level.
You can change this back to 1 (or to a different number) at any time you want as long as you close the game while changing it to make it take effect.

Thanks! I change a little bit of exp stages too and it worked as I expected :steamthumbsup::steamthumbsup:
FT Apr 14, 2021 @ 1:30pm 
Originally posted by NoMan:
Actually you only need to change the second of those two values. The first is a comment and has no affect on gameplay. Changing it doesn't hurt anything but is unnecessary.

I highly recommend using Notepad++ instead of Windows Notepad for making xml edits. It's free, and the color-coding system helps greatly to avoid these types of mistakes at a glance.

In Notepad++ Line 5 is a comment (green). Line 6 is active (blue and red), and is where the edit should be made.

Not trying to nitpick, just striving for accuracy.
Oh cool. Thanks, that makes sense.
Not offended at all, I appreciate the better accuracy/precision...and I never took the time to test which of those if not both was needed, so I got to learn something new. :D
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Date Posted: Apr 13, 2021 @ 2:20pm
Posts: 7