7 Days to Die

7 Days to Die

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B7DAV Jul 27, 2019 @ 2:00pm
is there any vehicale modifier to go in vehicle modifier slot ?
their and feature in vechical invotry that let you mod them
Last edited by B7DAV; Jul 27, 2019 @ 2:02pm
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Showing 1-15 of 16 comments
Shurenai Jul 27, 2019 @ 2:28pm 
Vehicle mods are planned, and there are currently two in game but only accessible via creative mode that i don't believe do anything; they're just placeholders. There are no vehicle mods obtainable through normal gameplay at this time.
vgifford (Banned) Jul 27, 2019 @ 2:58pm 
Is it going to be implemented before Alpha 18 comes out?
Shurenai Jul 27, 2019 @ 3:08pm 
Originally posted by vgifford:
Is it going to be implemented before Alpha 18 comes out?
Doubt it; Not even sure its going to be ready for A18.. I just know its planned, with existing placeholders that dont do anything atm.
vgifford (Banned) Jul 27, 2019 @ 3:18pm 
Well at least its something for modders to play around with. If you know how to code xml, you can make your own. Don't know if any vehicle mods have been created by modders yet though.
BodyBagger Jul 27, 2019 @ 4:16pm 
"I feel the need, for speed!"
vgifford (Banned) Jul 27, 2019 @ 4:18pm 
Nitrous Oxide mod. Speed +50% for turbo. OR Jumpjets for vehicles to jump things like the canyon. :D
Last edited by vgifford; Jul 27, 2019 @ 4:47pm
Teresa Jul 27, 2019 @ 7:47pm 
i believe i read on the official forums that vehicle mods are going to be a19.
BodyBagger Jul 28, 2019 @ 3:34pm 
Originally posted by vgifford:
Nitrous Oxide mod. Speed +50% for turbo. OR Jumpjets for vehicles to jump things like the canyon. :D

There are jumpjets already, but they only work in creative mode... and they fit into your boots (not the vehicles). I tried them out, they are quite fun.
BodyBagger Jul 28, 2019 @ 3:36pm 
Originally posted by Teresa:
i believe i read on the official forums that vehicle mods are going to be a19.

I also saw a "liquid nitrogen" mod in creative mode... Not sure what we'd be freezing with that stuff; perhaps it's a gun mod so we could freeze the zeds instead of killing them w/bullets. Not really sure... anybody seen any TFP vids re: this?
SpudCaleb Jan 19, 2021 @ 3:58pm 
Still no mods in Alpha19??
it's been a good long while...
Shurenai Jan 19, 2021 @ 4:06pm 
Originally posted by SpudCaleb:
Still no mods in Alpha19??
it's been a good long while...
To my knowledge it's being worked on in A20; Pretty sure there was mention in the dev log.
vgifford (Banned) Jan 19, 2021 @ 7:04pm 
Thread started 2 years ago in A17.
jason.goemaat Feb 15, 2021 @ 10:34am 
I came across this thread before looking at modding and thought I'd add information I found looking a the config files.

As of A19 on 2/15/2021 there are some mods in the config files that are disabled so they may be added in A20 but with different values...

* modVehicleFuelSaver - VehicleFuelUsePer = 50%
* modVehicleHeadlights - LightIntecity = 180%
* modVehicleSpeed - VehicleVelocityMaxPer = 125%, VehicleVelocityMaxTurboPer = 115%
* modVehicleMega - seems to be aimed only for testing, sets 0 fuel use 300% light, 200% velocity

Schematics are mentioned for unlocking them, but the schematics and items don't exist in any loot table so the only way to get them is using the debug or creative menus:

1. Hit 'F1' to open the console
2. Type 'dm' to enable debug mode
3. Type 'giveself modVehicleMega' to drop the mod at your feet
Azure Feb 17, 2021 @ 9:32am 
One can hope that dyeing one red will make it go faster
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Date Posted: Jul 27, 2019 @ 2:00pm
Posts: 16