7 Days to Die
Gamestage and dying
The game says that gamestage is reduced when you die. So if you die on horde day, the horde that spawns will be lower, or if you die just before a quest I assume loot is worse (as it is tied to gamestage)

Is this a permenant reduction in gamestage? for the whole game vs someone that didn't die?
Does it last only as long as you have red XP deficit?
If not how long does it last?
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Показані коментарі 18 із 8
Gamestage is comprised of two key factors: Level and Days Survived. When you die the Days Survived counter is reset, resulting in a drop in GS. From that point it will begin to climb again as you survive longer and gain more levels. So it is both a permanent drop, but a temporary as it can be regained. Its not a debuff that wears off.
Цитата допису DthBlayde:
Gamestage is comprised of two key factors: Level and Days Survived. When you die the Days Survived counter is reset, resulting in a drop in GS. From that point it will begin to climb again as you survive longer and gain more levels. So it is both a permanent drop, but a temporary as it can be regained. Its not a debuff that wears off.

That can't be right, That means days survivied would be 1 even you died at day 100 and game stage doesn't drop that dramatically. That would also mean it is a permanant drop that can never be regained (until a max gamestage cap is reached).
Цитата допису Shockwave:

That can't be right, That means days survivied would be 1 even you died at day 100 and game stage doesn't drop that dramatically. That would also mean it is a permanant drop that can never be regained (until a max gamestage cap is reached).

Except that's exactly how it works. There are other factors, such as the GS having a minimum threshold (I think level x 2 ). Using your example, the initial GS would be calculated at your level + 100. Because you survived 100 days. When you die on day 100, it resets and Day 101 begins your new count, causing the GS to dip.

It's a known method of "gaming the system" to die before a particularly brutal horde is due to hit, because the drop in GS can alter the size and makeup of the horde (comparatively speaking)

edit: Other factors and variables can dramatically alter or even make the dip negligible too. Being level 100 on day 100 would have a GS of 200, but if you died, level x 2 is still 200. No change. Things like that.


Автор останньої редакції: DthBlayde; 24 трав. 2021 о 11:15
Someone directed me to the gamestage.xml and where to find it. That has a pretty good explanation which I assume is correct, and disagrees with what you say here.

According to the gamestage.xml, on each death 2 days is subtracted from the total days alive and then total days alive is also capped at your level,. If it is day 100 and you died once it doesn't seem to matter if you died on day 1 or day 100.
Then the GS formula has changed from what I remember and I stand corrected. If that info is direct from the xml's, then that is what it runs off of.

That said, seems like it makes GS drops and loss almost negligible to the point of "why even have a penalty". Unless someone goes out of their way to die repeatedly on purpose, I can't see how that is going to have much of an effect. Especially once we get to the point where Level alone is more than enough to be scoring the best loot
Автор останньої редакції: DthBlayde; 24 трав. 2021 о 11:48
Цитата допису DthBlayde:
Then the GS formula has changed from what I remember and I stand corrected. If that info is direct from the xml's, then that is what it runs off of.

That said, seems like it makes GS drops and loss almost negligible to the point of "why even have a penalty". Unless someone goes out of their way to die repeatedly on purpose, I can't see how that is going to have much of an effect. Especially once we get to the point where Level alone is more than enough to be scoring the best loot
I think it's because it's not meant as a penalty- It's meant as a protection from death loops. If you die once, your gamestage won't drop much; But if you die a dozen times, it should drop considerably.

So, for the person who dies once, it's barely a penalty..

But for the person who dies a dozen times during natural gameplay(Read: Not abusing the system) it's a big boon; the difficulty will back off and allow them to get their feet under them again before it scales back up once more.
Doesn't gamestage also affect the quality of loot though? That could be a bummer if you died and can't find better gear to avoid dying more.

Though I'm grateful the game is forgiving in that it scales back the difficulty when you die. I recently got back into the game and died like 4 times over the first 4 days and worried it would screw me over later on.
Цитата допису Panfilo:
Doesn't gamestage also affect the quality of loot though? That could be a bummer if you died and can't find better gear to avoid dying more.

Though I'm grateful the game is forgiving in that it scales back the difficulty when you die. I recently got back into the game and died like 4 times over the first 4 days and worried it would screw me over later on.
It does affect loot, However it's not as if every single point of gamestage affects loot.

EG: Not accurate numbers, but, Say it increases loot stage every 100 points; 100,200,300,400,500,600. That means anywhere from 1-99 you're in stage 0, anywhere from 100-199 you're in stage 1, etc.

So a single death, or even several, isn't likely to take you under a loot stage; And if you do get taken down a loot stage, you're likely to earn it back quickly since the amount of gamestage that can be lost is negligible in comparison to gamestage gained from character level.

And you'll never go down multiple loot stages due to the minimum gamestage enforced by character level; So even if you get knocked down one stage, you'll still be finding decent stuff to support yourself- Maybe not great stuff, but decent stuff; And stuff that is appropriate to the current gamestage.

And tbh, even in the case you go down a gamestage, you likely won't even notice unless you've memorized the gamestages required for each loot tier.
Автор останньої редакції: Shurenai; 25 трав. 2021 о 10:47
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Опубліковано: 24 трав. 2021 о 5:46
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