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报告翻译问题
say with your L shape block placement at the "assumed" 0,0 coordinates you specified.
lets say the 4th 0,0 coordinate is the bottom right and your looking at your L shape.
if you start against the bottom left block and move up towards the top right block it will give a different coordinate than if you start at the top right block and walk towards the bottom left block.
both methods will put you in the exact same place but the coordinates will be off by 1 they won't be the same in both circumstances.
that is where I'm having a small problem.
the only way to know exactly where your chunk is that I've found, by accident mind you while playing in creative. is when you overload your forge and it resets that chunk.
you can then see what changes back to the original state vs what you built/cleaned up giving you the exact chunk.
the problem with this method is I've been having trouble duplicating that function in survival.
I don't know what causes the forge to overload. is it a specific amount of a specific item is it a specific amount in any of the items is it a specific amount in all resource types.
can you overload it with a single material like stone or do you need to over load iron or both or can any one of them overload it and how much resources does it take to cause it to overload?
because of this issue that's why I've been looking for a way to find a way to determining chunks.
it would be easy if I could have two of the exact same seed saved one in creative and 1 in survival but you can't have two different saves with the same name and the name is what determines the seed so this is also not a feasible method.
it would be different if you could have two of the same save one in creative and one in survival.
thank you.