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TheCurmudgeon 2016 年 2 月 9 日 上午 10:08
How to find a chunk?
If I understand correctly a correctly a chunk is 16x16x16 wood frames. How does one find the chunk for set forges and campfires in the center?

Thanks.
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Sukotto82 2023 年 10 月 4 日 上午 10:37 
引用自 MaxSinister
Wow, this is an old one. These days I normally just use the SC command (show chunkdata) in debug mode if I want to determine what chunk I'm in, but since you're on console you're going to have to do some figuring. Plop down 3 blocks: at [n0, w0], and [s0, e0] and [s0, w0]. Now stand in the empty part of the L-shape, as close to the inside corner as you can get. Your map coords should be [n0, e0]. Pick another type of block (so you don't get confused) and plop one down right where you are standing. Now plop down 15 more blocks in the two directions moving away from the corner of the original L-shape. Now connect the corner to finish turning it into a square. it should be 14x14 inside. Everything inside of this area, plus the blocks that you used to create this area is all within the same chunk. You can do the same thing at any other set of (math: (Nx16)-1)) coordinates. For instance you could measure a new chunk from [s511, w127] the same exact way. Just make sure that the inside corner of the L-shape is where you start counting from.
thanks that would work but you still end up with the coordinate dispute.
say with your L shape block placement at the "assumed" 0,0 coordinates you specified.
lets say the 4th 0,0 coordinate is the bottom right and your looking at your L shape.

if you start against the bottom left block and move up towards the top right block it will give a different coordinate than if you start at the top right block and walk towards the bottom left block.

both methods will put you in the exact same place but the coordinates will be off by 1 they won't be the same in both circumstances.

that is where I'm having a small problem.

the only way to know exactly where your chunk is that I've found, by accident mind you while playing in creative. is when you overload your forge and it resets that chunk.

you can then see what changes back to the original state vs what you built/cleaned up giving you the exact chunk.

the problem with this method is I've been having trouble duplicating that function in survival.

I don't know what causes the forge to overload. is it a specific amount of a specific item is it a specific amount in any of the items is it a specific amount in all resource types.

can you overload it with a single material like stone or do you need to over load iron or both or can any one of them overload it and how much resources does it take to cause it to overload?

because of this issue that's why I've been looking for a way to find a way to determining chunks.

it would be easy if I could have two of the exact same seed saved one in creative and 1 in survival but you can't have two different saves with the same name and the name is what determines the seed so this is also not a feasible method.
it would be different if you could have two of the same save one in creative and one in survival.
MaxSinister 2023 年 10 月 4 日 下午 7:59 
The grid coordinates for the world are along the edge of the block, not down the center, which is why you're getting 4 different readings within the same block space. You can test each of the inside corners by rotating the L shape by one block to figure out the directional flow of the chunks. If you have [n0, e0] in the bottom left, [s0, e0] in the bottom right, [n0, w0] in the top left, and [s0, w0] in the top right, then you can start the counting process from any of those blocks and have them all be within the same chunk. [n0, e0] is the start of a new chunk, and the others are the diagonal or perpendicular corners of the three adjacent chunks, which are the boundary points of those chunks. As long as the ((Nx16)-1) coordinate set is in the inner-most corner of the block further from the center of the map (higher number of the n/s and e/w axes), then it will work out the same way wherever you're trying to find a chunk elsewhere on the map.
最后由 MaxSinister 编辑于; 2023 年 10 月 4 日 下午 9:24
Sukotto82 2023 年 10 月 4 日 下午 10:04 
thanks. I'll try and see what happens.

thank you.
Skunkpuncher 2023 年 10 月 20 日 上午 8:46 
How does this translate into the region r.0.0.0rg files?
Bill 2023 年 10 月 22 日 上午 5:57 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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发帖日期: 2016 年 2 月 9 日 上午 10:08
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