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##[Player Level] = just what it says on the tin - your level, unadjusted
##[Adjusted Days Alive] = the total number of in-game days elapsed, adjusted by subtracting the value of 'daysAliveChangeWhenKilled' (in gamestages.xml) for each death the character has suffered, and then capped at [Player Level] if necessary.
##[Difficulty Factor] = as of Alpha 19, this is set to 1.2, with no change based on game Difficulty setting. Previously, higher difficulty settings had higher factors and therefore more rapidly-increasing Gamestages.
##Fractional values are dropped (not rounded up)
And, It's my understanding that the adjusted days alive tracks actual days alive according to the server settings- As in, if you have 60 minute days, it increments once per 60 minutes- Skipping 20 days with commands wouldn't change that.
What they COULD do would be to set the server time per day to something like an 5-10 minutes per day, disable blood moon temporarily, and have the guy in question AFK in god mode or something for as many days as he was alive with everyone else offline to get his days alive back up.
But that's a lotta trouble for it, imo.