7 Days to Die

7 Days to Die

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Warelieus Dec 2, 2020 @ 9:50am
Remove the fog of war?
Possible?
Last edited by Warelieus; Dec 2, 2020 @ 9:51am
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Shurenai Dec 2, 2020 @ 11:35am 
I'm assuming you mean for your map? It's sorta possible when in debug mode; But it's also a temporary change, not permanant.

Enter debug mode, open your map screen, and in the top right of the panel should be a new little switch lookin thing that wasn't there before, from which you can access the debug map which has a few different viewing modes.
Last edited by Shurenai; Dec 2, 2020 @ 11:35am
seven Dec 2, 2020 @ 12:28pm 
You could also enter debug mode and then fly around which will reveal the map permanently. It would take a while. You can also run really fast in god mode which might be quicker than flying.
SylenThunder Dec 2, 2020 @ 12:32pm 
Originally posted by seven:
You could also enter debug mode and then fly around which will reveal the map permanently. It would take a while. You can also run really fast in god mode which might be quicker than flying.
You can only reveal so much. After you reach the limit, it will start to "forget" the earliest uncovered data.
seven Dec 2, 2020 @ 3:09pm 
Originally posted by SylenThunder:
Originally posted by seven:
You could also enter debug mode and then fly around which will reveal the map permanently. It would take a while. You can also run really fast in god mode which might be quicker than flying.
You can only reveal so much. After you reach the limit, it will start to "forget" the earliest uncovered data.

It works differently than normal play? I've "discovered" most of the map now, a bunch flying grid patterns with the gyrocopter. I haven't noticed anything disappearing.
seven Dec 2, 2020 @ 7:23pm 
Originally posted by seven:
Originally posted by SylenThunder:
You can only reveal so much. After you reach the limit, it will start to "forget" the earliest uncovered data.

It works differently than normal play? I've "discovered" most of the map now, a bunch flying grid patterns with the gyrocopter. I haven't noticed anything disappearing.

Oh, you're right. I worked at filling in the blanks and eventually parts of the map started to disappear. I'm not sure I like that. Is that intended, or just a limitation they haven't addressed yet?
SylenThunder Dec 2, 2020 @ 8:23pm 
Originally posted by seven:
Originally posted by seven:

It works differently than normal play? I've "discovered" most of the map now, a bunch flying grid patterns with the gyrocopter. I haven't noticed anything disappearing.

Oh, you're right. I worked at filling in the blanks and eventually parts of the map started to disappear. I'm not sure I like that. Is that intended, or just a limitation they haven't addressed yet?
It is an intended limitation to reduce strain on the network data stream. The uncovered map data is streamed from the host to the player. In a dedicated server you can adjust this value if you have the hardware and bandwidth to support it. If you increase the value without being able to support it, it will result in client quickly de-syncing from the server.
seven Dec 2, 2020 @ 9:08pm 
Is this something you can adjust in SP?
SylenThunder Dec 2, 2020 @ 9:38pm 
Originally posted by seven:
Is this something you can adjust in SP?
You can try "sg MaxUncoveredMapChunksPerPlayer 262144" in the console. If it works, that would double the default storage for it.
Not all options can be set that way, and there is a good chance that it will not persist after you exit the save.
seven Dec 3, 2020 @ 7:12am 
I'm not sure it's worth the bother if it's not persistent. Probably not anyway since the default seems to be enough for all the areas with anything to see, at least on Navezgane. There is a lot of empty land especially up in snow country. Thank you though.
aY227 Dec 3, 2020 @ 7:26am 
https://kui.github.io/7dtd-map/

fow removed + fun things to play with (umm, not in-game but still)
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Date Posted: Dec 2, 2020 @ 9:50am
Posts: 11