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Amount of Time Spent in the game will increase your game stage.
Your Level will increase your game stage
I believe number of Zombie Kills will also increase your game stage.
With that said:
Recent Deaths will lower your game stage
The composition of Bloodmoon Hordes I've heard is based on the average of the top 5 players in the game, so if some higher level players join, then the Hordes are going to be tougher than if they hadn't, whereas a high level player will find Hordes not as tough if a bunch of fresh characters join the game.
Ok great clarification, thanks much.
The short version:
gameStage = playerLevel + playerLevel * (daysSurvived * daysAliveDifficultyBonus + gameDifficultyMultiplier )
Here's a sample from the xml, or you can just open it and read the rest
C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Config
Note: fastest way to get into the game files, from your library choose launcher instead of start after you start the game. Then tools, open game folder
Open your Data/Config folder in the 7 Days to Die base folder. Find "gamestages.xml" (or any otehr .xml file), open them with Notepad++ and READ all of it.
All the information needed - is found within those files. Gamestages... items... heat... perks! You name it, all the information is in those files.
People should really use the human trait called "curiosity" and explore. One's much wiser if one's own curiosity gained him knowledge!
All the games I play - I make sure to look on how they work. So moddable games such as 7DTD or Starpoint Gemini 2... or even Unturned or Skyrim... I get a good feel of how to improve on its gameplay, or to cheat my way to greatness! FUS ROOOOOO.... D'oh! Yeah, modding can cause some D'oh moments, but knowing what makes the game "tick" and then go "toc" - helps when dealing with hardships within the game (ie: BM hordes or Wandering Hordes... or RNG Loot systems).
Cheers
sleepers are what spawn inside of buildings
buildings have random spawn points predesigned, but what actually shows up on each point is random based on gamestage, they can be empty spots, pre-dead (which you just punch and they fall over with loot), or of whatever type the gamestage allows for that location
Im would to ask you guys anyone know what exectly means these configs if i change stat amounts.
startingWeight ="1"
scavengerGameDifficultyBonus="0"
adventurerGameDifficultyBonus="0.1"
nomadGameDifficultyBonus="0.2"
warriorGameDifficultyBonus="0.6"
survivalistGameDifficultyBonus="1.0"
insaneGameDifficultyBonus="1.5"
daysAliveDifficultyBonus="0.1"
daysAliveChangeWhenKilled ="2"
diminishingReturns ="0.2"
Thanks!
The short version:
gameStage = playerLevel + playerLevel * (daysSurvived * daysAliveDifficultyBonus + gameDifficultyMultiplier )
per Kunovega's earlier post.