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I know the dip you're talking about. Unfortunately, I don't believe there is actually a fix for it. If you place a dirt "block" on a flat terrain, you'll notice it's diamond shaped. The same is for crushed stone, sand and asphalt. Because of this, when cubed source blocks are placed next to/around it, it'll just poke upwards without filling the space. Dirt and the other terrains I mentioned are not cubed sources, so they don't go to the edge of the area. (This is my THEORY on the matter, not a definitive answer).
I've tried many things to fix it but to no avail! Dirt to sand to asphalt to crushed stone seems to level it out, but again adding a cube source block to the mix just throws it.
I'm sorry I don't have a solution for you!
Basically, if they fix that they'll mess up terrain everywhere else.
I also use this if I'm building a pit trap for the zombies, so they walk/run into the hole in the ground without catching on the lip. Works great!