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Holes can be filled by dirt (craftable) place it in the weapons slot select it and place it in a empty spot on the map. Dirt is cheap.
Wooden frames do it too.
So something that looks relatively flat may indeed be a 3% of a row of blocks that are lower and a 5% on a block that is actually higher next to each other. Together they create a very small rise. But when you place full sized soil on them you get different filled elevations. If you want a level region, the only ways I know to do it are:
- Dig the region down to where it's all flat ground (2 down) and then fill in the region with soil to make it actually flat. It'll still go a bit wonky on you at the edges where you join it to ground that is still under the influence of terrain smoothing
- Go to the map generation settings (I forget which file) and signicantly reduve the emount of terrain height to get a lot more flatness aacross the map.
- Place blocks over the region and then put soil on the blocks.
If the wooden frame sinks into the ground, place the frame to flatten the ground ; If the wooden frame floats slightly above ground, place the frame to make the terrain rise to the frame, then dig out the part that just got raised.
To get an idea of elevation ... Stand on the ground you want everything to be level at, open the map and read your elevation. Use that as a guide. I will also determine level ground by using my sniper rifle scope as a "sight level" (like a surveyor), works well for getting an idea of how level distant terrain can be when compared to the ground you're standing on.
Credit goes to my fiancée for discovering the workaround ;)
https://steamcommunity.com/app/251570/discussions/0/2552901289723191148/
Flattening could be done with some manual tool though.