7 Days to Die

7 Days to Die

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History/Release Notes - Alpha 20.6 (2022-08-16) Added
This is the Version History as best as I've been able to gather from the start of 7 Days To Die on Steam.
Please before reporting any bugs check to make sure you've compared to the changes in version history, any known issues, and that it can be reproduced on a newly created world in the version you report the bug against.
Assume any known issue that is not specifically mentioned as fixed is potentially still a known issue.

If you want to see the Release Notes for a new version before I get a chance to copy them over, they can usually be found at: http://7daystodie.com/news/

If I have missed any releases. Please let me know with links if possible.

If you want to know the version history before Steam I would suggest this link:
http://7daystodie.gamepedia.com/Version_history

Info about playing older Steam versions:
Playing Older Versions
Last edited by Red Eagle LXIX; Aug 16, 2022 @ 5:49pm
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Red Eagle LXIX Apr 17, 2014 @ 9:04am 
The index is sorted in reverse order so the newest entry is at the top and links to the latest version at the end of the thread. Index format is YYYY-MM-DD of release, followed by the release news title, followed by Pt.# for any releases whose notes took more than 1 post.

Playing Older Versions

Current Version:
2022-08-16 - A20.6 b9 Stable

Version History Release Notes and links to the detail sources:
2022-08-16 - A20.6 b9 Stable
2022-05-16 - Alpha 20.5 Stable
2022-04-25 - Alpha 20.4 Stable
2022-02-22 - Alpha 20.3 b3 Hotfix
2022-02-07 - A20.2 Stable
2022-02-01 - Alpha 20.1 Stable is out!
2021-12-21 - A20 Stable Release - Pt 1,Pt 2,Pt 3,Pt 4,Pt 5,Pt 6
2021-07-29 - A19.6 Twitch language support goes live!
2021-05-28 - Alpha 19.5: Twitch Integration goes stable
2021-03-10 - A19.4 stable!
2020-12-21 - Alpha 19.3 Stable is out!
2020-10-20 - Alpha 19.2 Stable is out!
2020-09-22 - Alpha 19.1 Stable is out!
2020-08-19 - Alpha 19 Official Release Notes - Pt 1,Pt 2,Pt 3,Pt 4,Pt 5,Pt 6
2020-03-04 - Alpha 18.4 Patch Is Out!
2020-01-24 - Alpha 18.3 Language Patch is out!
2019-12-04 - Welcome 18.2 b5 to stable!
2019-11-13 - Alpha 18.1(b8)
2019-11-12 - Alpha 18.1 Patch is out!
2019-10-25 - A18 Official Release Notes - Pt 1,Pt 2,Pt 3,Pt 4,Pt 5
2019-05-30 - Alpha 17.4 Stable is out!
2019-05-14 - Alpha 17.3
2019-02-27 - A17.2 is out!
2019-01-18 - Alpha 17.1 is out!
2018-12-22 - A17 Official Release Notes - Pt 1,Pt 2,Pt 3,Pt 4,Pt 5
2017-10-26 - Alpha 16.4 Patch is out!
2017-08-31 - Alpha 16.3 Patch is out!
2017-08-04 - Alpha 16.2 Is out!
2017-07-15 - Alpha 16.1 Patch is out!
2017-07-13 - Alpha 16 Is Out - Pt 1,Pt 2,Pt 3,Pt 4,Pt 5
2017-02-22 - Alpha 15.2 b8 hotfix is out!
2017-02-10 - Alpha 15.2b7 is live!
2017-02-04 - Alpha 15.2 is out!
2016-12-07 - Alpha 15.1 Hits the streets!
2016-10-05 - Alpha 15 Release Notes - Pt 1,Pt 2,Pt 3,Pt 4,Pt 5,Pt 6
2016-06-20 - Alpha 14.7 stable is out!
2016-04-30 - Alpha 14.6 is out!
2016-04-07 - Alpha 14.5 is out!
2016-04-03 - Alpha 14.4 fix is out
2016-04-02 - Alpha 14.3 fix is out! A14.3(b8)
2016-04-02 - Alpha 14.3 is out! A14.3(b7)
2016-03-29 - Alpha 14.2 Patch is out!
2016-03-28 - Alpha 14.1 Patch is out!
2016-03-26 - Alpha 14 hits the streets! - Pt. 1, Pt. 2, Pt. 3, Pt. 4
2016-02-05 - Alpha 13.8 is out!
2016-01-28 - A13.7 Patch and A14 Status
2015-12-24 - Alpha 13.6 Patch is out!
2015-12-22 - Alpha 13.5 Patch is out!
2015-12-18 - Alpha 13.4 Patch is out!
2015-12-16 - Alpha 13.3 Patch Oh Yeah!
2015-12-14 - Alpha 13.2 Patch is out!
2015-12-13 - A13.1 Patch is out!
2015-12-12 - Alpha 13 Status and Release notes! + Alpha 13 is out! - Pt. 1, Pt. 2, Pt. 3, Pt. 4, Pt. 5, Pt. 6
2015-08-23 - Alpha 12.5 is out!
2015-07-23 - Alpha 12.4 is out!
2015-07-16 - Alpha 12.3 Hotfix is out!
2015-07-13 - Alpha 12.2 Hotfix is out!
2015-07-08 - Alpha 12.1 Hotfix is out!
2015-07-03 - Mini Bikes & Physics & Bears A12! - Pt. 1, Pt. 2
2015-06-14 - A11.6 hotfix part duex!
2015-06-12 - A11.6 Patch is out!
2015-05-28 - A11.5 patch and A12 Status!
2015-04-29 - Alpha 11.4 Patch is out!
2015-04-17 - Alpha 11.3 Patch is out!
2015-04-10 - Alpha 11.2(b4)
2015-04-09 - Alpha 11.2 Patch is out!
2015-04-04 - Alpha 11.1 Hotfix is out!
2015-04-02 - Alpha 11 Annihilation Release is out! - Pt.1, Pt.2, Pt.3
2014-12-29 - A10.4 b10 hotfix is out!
2014-12-19 - 10.4 hotfix is under the tree!
2014-12-18 - Merry Christmas 10-4 Good Buddy!
2014-12-13 - A10.3 B12 Hotfix is out!
2014-12-12 - Merry Xmas Alpha 10.3 is here!
2014-12-01 - Alpha 10.2 patch is out!
2014-11-25 - Alpha 10.1 hotfix is out!
2014-11-22 - Alpha 10 Apocalypse Release is out! - Pt.1, Pt.2

Last edited by Red Eagle LXIX; Aug 16, 2022 @ 5:48pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
2014-09-19 - Alpha 9.3 Hotfix
2014-09-18 - Alpha 9.3 Hotfix
2014-09-08 - Alpha 9.3 Hotfix is out!
2014-09-04 - 9.2 Dedi only cpu fix
2014-09-04 - Boo-yah Alpha 9.2 & more news!
2014-08-22 - Alpha 9.1 Get it while it’s Hot!
2014-08-15 - Alpha 9 with Random Worlds is out!
2014-07-24 - 8.8 dedicated only hotfix!
2014-07-23 - 8.8 hotfix, Pimp news and Alpha 9
2014-07-09 - Alpha 8.7 hits the streets!
2014-06-15 - Alpha 8.6 ninja patch!
2014-06-14 - Alpha 8.6 is out!
2014-05-31 - Alpha 8.5 hotfix!
2014-05-30 - Alpha 8.4 is up!
2014-05-28 - Alpha 8.3 is out!
2014-05-22 - Alpha 8.2
2014-05-10 - Alpha 8.1 hotfix is out!
2014-05-06 - Alpha 8 with Smooth Terrain is here!
2014-04-21 - Alpha 7.11 Hot Fix is out!
2014-04-19 - Alpha 7.10 Stake your claim now!
2014-04-08 - Alpha 7.9 patch is here!
2014-04-04 - Alpha 7.8 Get it While it’s Hot!
2014-03-24 - Status update & Alpha 7.7 b7 fix
2014-03-18 - Alpha 7.7 is out!
2014-03-15 - Alpha 7.6 is out Brother!
2014-03-09 - Alpha 7.5 hot fix
2014-03-08 - Alpha 7.4 patch
2014-03-07 - Alpha 7.3 v2
2014-03-07 - Alpha 7.3 is here!
2014-03-04 - Alpha 7.2 patch is out!
2014-03-01 - Alpha 7.1 patch is out!
2014-02-28 - Alpha 7 is out!
2014-02-06 - Alpha 6.4 is out
2014-02-03 - Alpha 6.3 patch is out!
2014-01-30 - Alpha 6.2 patch is out!
2014-01-17 - Alpha 6.1 patch is Out!
2014-01-15 - Alpha 6 is Out!
2013-12-21 - More Alpha 5 fixes!
2013-12-14 - Alpha 5 quick fix update!
2013-12-13 - Alpha 5


Playing Older Versions!
Originally posted by The Fun Pimps:
Playing Old Versions
We’re also making the last stable Alpha 9 build and older builds available to re download so here’s how you do it.
1. Open your steam client.
2. Click on Games/View Games Library
3. Right click ‘7 Days to Die’ and select properties
4. From the new popup dialogue box select the ‘BETAS’ Tab
5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 9.3 Stable’
6. The game will then update and download Alpha 10.4 (or whichever version you selected)
7. Switching back to the latest version is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest version
Note: Many versions are there starting from 8.8 onward

Edit: 2017-04-25 -- Adding this as I should have ages ago.
Combine this with the following from my personal notes and past postings (these are not official instructions as a part of switching versions but I find them quite useful to avoid problems):
I recommend when switching between major versions, especially when going backwards, the best thing to do is follow the directions here: Uninstall / Reinstall Procedure for Troubleshooting

The differences in configuration files and registry entries between major versions can and will cause issues.

Just to be perfectly clear on this, I can switch between every major version and run fine as I've backups of almost every single version released by following very similar (I backup rather than delete).

Also note: I do not run with EAC, so if an old version doesn't work with EAC enabled, try without.

EDIT 2: 2017-04-25: http://steamcommunity.com/app/251570/discussions/0/1319961868335439812/?tscn=1493143129#c1319961868335960807

Steam client giving the error "An error occurred while updating 7 Days to Die (missing executable)" when trying to launch the game.
This is related to changes that added a launcher and Steam not allowing multiple choices for launching based on version.
I normally just launch the executable manually.

Here is how to launch:
After uninstall/install of the older version.
Steam Client > Games Library
Right-Click 7 Days To Die
Select Properties and click
Click Local Files Tab
Click Browse Local Files
Double-Click 7DaysToDie.exe

You may want to make a shortcut to the executable itself to make launching easier.
Alternatively, back up the 7dLauncher.exe before downgrading, then copy it to the install folder after changing to the older version.

EDIT - 2019-01-18 Add Guide: Guide: How-To download almost every past Steam version of 7 Days To Die from Steam[7daystodie.com]
Last edited by Red Eagle LXIX; Dec 21, 2021 @ 5:16pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
Alpha 5 - 2013-12-13
Alpha 5 - 2013-12-13[7daystodie.com]
Official Alpha 5 Release Notes

Added
  • Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers
  • Added new clouds, sun color and fog color spectrums so each biome is unique
  • Added biome transitions so they blend between colors smoothly
  • Added the ability for Dogs to get through 1 meter holes
  • Added new zombie crawler who crawls on the ground and can get through 1 meter block holes
  • Added water specular highlights for sun/moon
  • Added new organic material so corpses play the correct impact sounds
  • Added empty tin cans to loot
  • Added scrap metal recipe from tin cans
  • Added new destroy organic sound set so destroying corpses makes the right sounds
  • Added new footstep organic sound set so walking over corpses sounds squishy
  • Added recipes for gas cans from cornmeal and water
  • Added recipes for oil drums from gas cans
  • Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds
  • Add 4th ultra shadow distance setting of 80-90 blocks
  • Added Allow friend invites from dedicated server
  • Added SteamID for banning and file saving
  • Added new game options for zombies running always, never and default run night walk day
  • Added new organic particle for destroying corpses
  • Added sandstone recipe
  • Added buckshot item which can be crafted from lead ingots
  • Added feathers & shotguns to zombie loot
Changes
  • Changed damage on tools to compensate for degradation
  • Changed it so Zombie dogs break through dirt and wood faster
  • Changed dirt, grass & stone for new high quality deferred render settings
  • Changed balancing of the bone shiv & hunting knife
  • Changed Items like the club so they don’t have a wireframe target focus any more
  • Changed it so in steam builds the steam id is used to save the player data file
  • Changed shaders to improve the look of the day/night colors in the game
  • Changed female player club hold and attacks so more of the club is on screen at the beginning and end
  • Changed the mass of wood to 5 was 6 now roofs should not break that easy any more
  • Changed and darkened Corn specular to look better with advanced lighting
  • Changed Increased head damage on knives & pickaxe
  • Changed trash loot to drop more items
  • Changed shotguns to not destroy blocks so easily
  • Changed zombie dog offset so his head doesn’t clip into the player when attacking
  • Changed removed degradation from femurs & lowered their damage output slightly
  • Changed reworked water textures
  • Changed bucket recipe to use forging metal instead of ingots
  • Changed shotguns to not destroy blocks so easily
  • Changed zombie dog offset so his head doesn’t clip into the player when attacking
  • Changed text descriptions for difficulty settings
  • Changed text descriptions for zombie run settings
  • Changed all game modes should default to the 1. Scavenger setting for new players
  • Changed Increased chance to find a pistol on zombie loot
  • Changed bolt recipe to use small rocks instead of scrap metal
  • Changed Increased number of bolts crafted from the recipe from 4 to 12
  • Changed Increased number of feathers found in nests
  • Changed Deleted arrow recipe until bows are finished
  • Changed Increased chance to get more venison
  • Changed Fat zombies now use backpack and purse loot
  • Changed regular zombies always drop some loot
  • Changed shotgun shell recipe to use buckshot instead of lead ingots
  • Changed crossbow bolt recipe to use small rocks instead of scrap metal and it has a greater arrow yield
Bug Fixes
  • Fixed problem that on a server when a client disconnected, 2 threads were not stopped
  • Fixed bug that in create world mode when pressing Shift the wireframe focus of the block didn’t go into the target block any more
  • Fixed problem that bushes, trees and cactus decorations we’re sometimes rotated wrong
  • Fixed problem that rockets went through metal trussing
  • Fixed problem when connecting to server where the client could not hit the ESC key and cancel the action
  • Fixed problem where zombies and animals sometimes danced on bushes
  • Fixed block preview shader so that alpha cutout blocks like metal trussing are displayed correctly
  • Fixed block preview position so that it should fit the “real position”. E.G. placing ia block nto water and into grass lead to a wrong preview
  • Fixed crash when there was a blank “ “ at the end of a game name. Now this isn’t allowed
  • Fixed connection problem from Pre 4
  • Fixed dog pain animation from spamming
  • Fixed glowing dusk fog in city/forest biomes
  • Fixed an oversight causing more zombie cops/spiders/hornets to spawn than intended
  • Fixed mattress placing
  • Fixed bug that the held block was black sometimes
  • Fixed bug that caused the player to slow down with water effects when near water blocks
  • Fixed Z-fighting in corn items
  • Fixed missing icons on mattress items
  • Fixed it so zombies don’t get stuck at a garage door any more
  • Fixed weight on pig, stag and rabbit so they don’t get moved as much by physics
  • Fixed bug where the bucket doesn’t remove water blocks anymore
  • Fixed a bug where zombies spawn on the roof of houses. Now they spawn in the houses
  • Fixed all chairs so they can be picked up
  • Fixed deer to drop less bones than meat
  • Fixed zombies respawning at POI upon entering game
  • Fixed the zombie “dog head clipping problem”
  • Fixed concrete blocks to use concrete impacts
  • Fixed Offset dog root joint towards head so they don’t clip through things
  • Fixed bug where restore defaults were not setting all game options to the defaults
  • Fixed zombies so they all run when always run option is selected
  • Fixed In “Never Run” mode the zombies reach the player better
  • Fixed torch placement problems. Now torch can also be placed in the middle of a block again
Known Issues
  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit game via the task manager
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:07pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
Alpha 5 quick fix update! - 2013-12-14
Alpha 5 quick fix update! - 2013-12-14[7daystodie.com]
Bug Fixes
  • Fixed: Runaway console and browser join issues
  • Fixed: Input string was not in correct format console hijacking bug.
  • Fixed: Password popup screen to hold proper game information to connect to upon entering password.
  • Fixed: Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string.
Known Issues
  • Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:07pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
More Alpha 5 fixes! - 2013-12-21
More Alpha 5 fixes! - 2013-12-21[7daystodie.com]
Bug Fixes
  • Fixed bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it.
  • Fixed bug where players would get a blank screen when clicking start after manually typing in an IP/Port.
  • Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more.
Known Issues
  • Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:07pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
Alpha 6 is Out! - 2014-01-15
Alpha 6 is Out! - 2014-01-15[7daystodie.com]
Official Alpha 6 Release Notes

Added
  • Added new snow Biome into Navezgane
  • Added brand new metal forging system for making ingots, gun-parts and bullet parts
  • Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
  • Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker
  • Added dynamically sized loot containers and UI
  • Added mouse key bind support
  • Added new server info panel for the server browser window showing all game options
  • Added game options to Disable/Enable NAT for player hosted games
  • Added scrap iron, scrap brass and scrap lead special wildcard recipes to the top of the recipe list.
  • Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
  • Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
  • Added new Take All loot container hot key which shares the players reload binding
  • Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
  • Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
  • Added new primitive Stone Axe and Sharp Stone weapons
  • Added 2 new gas station points of interest to the snow biome
  • Added a large ghost town point of interest in the southeast desert biome
  • Added a huge ski lodge and sawmill in the north east corner of the snowy biome
  • Added 3 new different army recon campsites with sandbags and foxhole trenches and military loot at various biomes to Navezgane
  • Added a new business to the plains and 4 new campsites at various biomes to Navezgane
  • Added car wrecks in the world with static crawler and dogs spawners in the areas
  • Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
  • Added more cars, road signs and light poles to the new larger Navezgame
  • Added many new player starts spawn locations to Navezgane
  • Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
  • Added full sound sets for crafting, forging, map and build menus
  • Added military loot to new military munitions chest
  • Added iron bars model and crafting recipe
  • Added new Tungsten Door & Recipe
  • Added recipe to break scrap metal walls down into scrap metal
  • Added forge and iron wall block and recipe
  • Added paging for game options panels to accommodate the growing number of game options
  • Added medicine cabinet as a new type of loot list
  • Added army awning tents blocks, sandbags and camo netting for army camps
  • Added clay lump recipe from corn meal and water
  • Added corn meal loot to cupboards
  • Added weight to tools so all sensible items can be melted down or turned to scrap for forging
  • Added empty bullet casings, 9mm bullets, 10mm bullets, 7.62 bullets, candlestick, trophy, car batteries, radiators, Venison stew, Blueberry Pie to loot
  • Added Forge GUI backdrop, animation and Forge particle system
  • Added large and small bullet casing items
  • Added icons for bullet casings
  • Added bullet tip item
  • Added icon for bullet tip item
  • Added brass door knob item for scrap material
  • Added lead fishing weight item for scrap material
  • Added broken down gun pieces for all weapons except the RL and Hunting Rifle
  • Added mold objects for all gun components
  • Added new tooltip hints when placing items in the forge
  • Added car lead battery loot item
  • Added new stone axe, sharp stone recipes
  • Added rocks to plains and desert biomes
  • Added sniper rifle recipe
  • Added ingot mold recipes for brass and lead
  • Added clay drop chance to desert ground and forest
  • Added recipe for concrete from cinder blocks
  • Added short shotgun barrel mold recipe
  • Added text entries for new enemies, items and molds
  • Added model and icon for scrap iron, scrap brass, scrap lead and scrap tungsten
  • Added brass candlestick item and icon and made it useable as a club weapon
  • Added icons for trophies
  • Added mold icons for lead, iron, brass, aluminum and copper ingots
  • Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
  • Added icon for stone axe, sharp stone and iron bars
  • Added new scrap iron, brass and lead models and icons
Changes
  • Changed the size of Navezgane increasing it by 33%
  • Changed client inventory is now saved every 30s to the server or when the client quits.
  • Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
  • Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
  • Changed fat zombie cop puke attack range 33% shorter and half damage to players
  • Changed all firearms to use bullets instead of magazines to work better with forging of bullets
  • Changed all metal objects now have weight so they can be scrapped into metal for the forge
  • Changed removed iron ingot recipes, they must be forged now
  • Changed zombie spawning in major cities during day to have more zombies and respawn faster
  • Changed biome spawning so that min distance is 16 was 32
  • Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
  • Changed metal_medium and metal_hard to have more durability
  • Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
  • Changed paintings, modern couches, end tables and small televisions so they can be picked up
  • Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
  • Changed City Biome to have more day walkers
  • Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
  • Changed key bind window to NGUI
  • Changed Sun movement is now from east (morning) to the west (evening)
  • Changed Snow zombies to use fat zombie hand attack
  • Changed removed m136 rocket launchers and rockets from wall safes
  • Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
  • Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
  • Changed spawn locations marked by stars are no longer shown on the map
  • Changed snow blocks now have a chance to drop dirt, snow and clay
  • Changed reduced shotgun ammo from loot
  • Changed camp fire recipe to use a log circled with small rocks
  • Changed bullets so they can be broken down to retrieve ingredients
  • Changed coming next load screen image for next release
  • Changed throworganichitstone1.wav to sound more like flesh hitting stone
  • Changed all ammo pieces and individual bullets to stack 500 per item
  • Changed recipe so you get more gunpowder from coal and potassium nitrate
  • Change increased chance for clay drop on all top ground layers
  • Changed cinder blocks so they can be picked up
  • Changed ladders so they burn as fuel in the forge
  • Changed buckshot to get eight from one lead ingot
  • Changed corpses so they gib easier
  • Changed brass lights to drop scrap brass
Bug Fixes
  • Fixed bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
  • Fixed bug when selecting a server in the server browser, ones with similar information would also be highlighted
  • Fixed bug when starting a private game, you were unable to invite friends to join via steam friend invite system
  • Fixed bug causing bottled water to show up too much in cupboards and not enough food
  • Fixed small business buildings that had light fixtures blocking the players path
  • Fixed black block in desert junkyard
  • Fixed looting nurse zombie sound to play looting corpse sound
  • Fixed mp5 reload scale problem
  • Fixed missing material on clay lump
  • Fixed coal ore blocks to burn & increased coal piece burn value
  • Fixed the zombie noise system that was broken
  • Fixed deer so they cannot climb ladders
  • Fixed chopped logs to drop pine trunks
  • Fixed bug where 2 players can now activate the forge at the same time
  • Fixed bug where clients can breakdown weapons in coop now
  • Fixed world “cut lines”
  • Fixed short metal pipes so they can be scrapped
  • Fixed pipe bomb throw animation stuck glitch
  • Fixed Crossbow now has a bolt when taking in the hand
  • Fixed pickaxe hold loop problem
Known Issues
  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
  • Male punch animation doesn’t play
  • Some items have only been translated to English
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:08pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
Alpha 6.1 patch is Out! - 2014-01-17
Alpha 6.1 patch is Out! - 2014-01-17[7daystodie.com]

Changes
  • Changed balanced gas can consumption for Auger and Chainsaw. Note this is not a permanent but a temporary solution.
Bug Fixes
  • Fixed male punch animation now works
  • Fixed Improved male and female crossbow animations
  • Fixed bug where dedicated servers would not show up in the list.
  • Fixed name length cutoff adjusted to be more accurate
  • Fixed bug with score rows throwing a null error when viewing scoreboard when someone leaves/enters game.
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:09pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
Alpha 6.2 patch is out! - 2014-01-30
Alpha 6.2 patch is out! - 2014-01-30[7daystodie.com]

Changes
  • Changed on Mac the reflective water is set to off per default improving frame rate
  • Changed shotgun to use animation clips to support single shell loading
  • Changed reduced radiator to have 2 pounds of brass
  • Changed reduced weight of car batteries
  • Changed trophy 2 and 3 to lead and tungsten
  • Changed Breakdown Weapon recipe name and tip description to say Breakdown Item instead
  • Changed sharp stone attack has been removed and is no longer a weapon may come back in alpha 7
  • Changed mp5 to SMG on all items
  • Changed Kicking and banning to search if name contains than input instead of starting with the input. Also added player id as a fallback. Player id can be seen by using the “lp” command.
Bug Fixes
  • Fixed player hosted game servers were not showing in the game browser.
  • Fixed game Info player counts were showing incorrect numbers
  • Fixed favorite servers list would break if you had no other favorites and added a manual favorite entry.
  • Fixed unable to remap reload/take-all key, should now map correctly.
  • Fixed bug when mining less than 16 blocks above bedrock pressing E brings up a console error IndexArrayOutOfBounds
  • Fixed brass trophy so it can be smelted
  • Fixed female third person wrench hold and use animations
  • Fixed crossbow bolt from stuttering when reloaded
  • Fixed female crossbow animations
  • Fixed shotgun reload and crossbow stutters
  • Fixed animator warning for sharp stone
  • Fixed Crafting Grid Item Loss when quick crafting using known recipes if you switch from recipe to recipe you will lose the items on crafting grid.
  • Fixed Add an ounces and burn time for gas cans for the auger and chainsaw.
  • Fixed Multiplayer\Client de-sync all containers de-sync between server and client resulting in loss of items, item duplication, and in some containers which have randomly generated loot multiple different instances of that loot.
  • Fixed Forge didn’t sync between clientsKnown Issues
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
Known Issues
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:09pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
Alpha 6.3 patch is out! - 2014-02-03
Alpha 6.3 patch is out! - 2014-02-03[7daystodie.com]
Official Alpha 6.3 patch notes

Changes
  • Changed all loot containers to have a greater chance to be empty
  • Changed cars to have more tool loot
  • Changed mailboxes to have more paper loot
  • Changed Less chance of finding backpacks in the wild loot
  • Changed length of IP field to allow longer URLs
  • Changed length of Port field to allow more room for IP field
  • Changed crops grow slower and no longer grow underground from torch lights
Bug Fixes
  • Fixed IP input breaking connection attempts after leaving a server
  • Fixed pasting IP from clipboard not registering
Known Issues
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:09pm
Red Eagle LXIX Apr 17, 2014 @ 9:04am 
Alpha 6.4 is out - 2014-02-06
Alpha 6.4 is out - 2014-02-06[7daystodie.com]
Bug Fixes
  • Banned users can no longer bypass ban by changing their Steam profile name.
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:09pm
Red Eagle LXIX Apr 17, 2014 @ 9:20am 
Alpha 7 is out! - 2014-02-28
Alpha 7 is out! - 2014-02-28[7daystodie.com]
Official Alpha 7 Release Notes

Added
  • Added new smooth terrain imported from the old world. The full terrain smoothing pass will come in the next big release
  • Added new high res ground terrain textures, new model trees, bushes, cactus, grass and destroyed building block pieces. Who says the apocalypse can’t be a beautiful place.
  • Added new sun shaft and brighter moon
  • Added a new stealth system with minimap noise blips, zombie color aggression icons and an object throwing distraction system which currently works with small rocks and pipebombs. The system also uses food smells. Meats smell the most, then charred, grilled and boiled smelling the least. Carbs smell the least, raw or cooked, at least to zombies, so things like corn bread and blueberry pie that do not increase your health but can fill you up smell very little. You can now run away in the dark and crouch and lose enemies. No more zombie GPS!
  • Added a campfire cooking system with many newly and improved recipes. The system uses 4 cookware including a cooking pot, grilling plate, sharp stick or chemistry beaker. Having a specific cookware combined with your ingredients unlocks new recipes.
  • Added a new horde spawning system where player’s noises contribute to the possibility of a horde spawning. Zombies no longer no exactly where you are day or night.
  • Added a new loot opening timer system. Crouching will take longer to open a loot container but make less noise. Take all gathers items quicker but makes more noise.
  • Added crafting time for crafting which improves the survival experience.
  • Added a new lighting model which allows point lights in the world and flashlights and torches to look better.
  • Added a flashlight binding key ‘F’ which toggles on and off your flashlight or new mining helmet if you have.
  • Added LOD for trees and large bushes and a slider in the video options that can be tuned to boost performance
  • Added new player spawn rules: New players in coop spawn near other players. Solo players spawn at start points. New players in PVP spawn at the nearest spawn 100 meters away from other players. If you quit and rejoin it spawns you where you were at. When you die if you don’t have a bedroll its spawn you randomly 75 meters away from your death location. If you a bedroll and dies a selection comes 1. Spawn at bedroll 2. Spawn near from bedroll (75 meters away)
  • Added new drop on death and quit options drop nothing, everything, tool belt and backpack only.
  • Added new player dropped backpack model and map icon so you can find your loot. The system only displays your last dropped backpack and the backpack stays in the world until it’s emptied.
  • Added start inventory of one water bottle and one can of chili
  • Added regular zombie, fat zombie and snow zombie idle, walk and pain animations
  • Added glass jar forging & molds, windows now have a chance to drop broken glass items that can be collected and melted into glass objects
  • Added in an industrial wall light and fluorescent ceiling light
  • Added model and icon for crushed sand
  • Added Goldenrod Tea, charred, grilled and boiled meat recipes
  • Added campfire and cook pots to the cabins
  • Added new stone hit sound set
  • Added Glass window forging
  • Added ‘Destruction’ group in the creative menu and icons which contains all destruction sets
  • Added preview icons for all existing building destruction sets modular sets
  • Added impact particle effects for various materials vs snow terrain and block destroy effect for snow
  • Added mining helmet to loot
  • Added impact particle effects for stone vs various materials
  • Added gravel recipe from destroyed concrete
  • Added new icon for Coal Ore
  • Added four variation set of steel sink faucet models
  • Added brass version of sink faucet set
  • Added gravel underground and reduced its stability so it can cave in making natural ore veins
Changes
  • Changed the flashlight and torch to useable melee weapons
  • Changed Rotated wood planks and rich wood so it tiles on stairs correctly
  • Changed pig, rabbit and stag art
  • Changed zombie hand animations to be more lifelike
  • Changed sand so it can no longer make glass, but it can be crafted into crushed sand which can be used with the new glass forging system
  • Changed Player punch does much less block damage
  • Change Removed recipe to make empty jars from sand and thin metal plates
  • Change lowered health regeneration rate
  • Change filling water bottles now gives you river water instead of pure water
  • Change water can be boiled into pure water in the cooking pot
  • Change removed glass pane recipe from sand
  • Change removed bed frame recipe
  • Change reduced chance to find backpacks, purse, suitcases, etc
  • Changed Rotated white and black woods so they tiled better
  • Changed Log blocks only yield 2 wood planks instead of 4
  • Changed Log spikes only yield 1 wood plank instead of 2
  • Changed Slowed fire rate of knives and improved animation
  • Changed Slowed rate of fire on stone axe and improved animation
  • Changed ore to be several clusters
  • Changed weight of iron ore to 96 ounces instead of 432 ounces since it is found in clusters
  • Changed stone stairs to be cobblestone stairs
  • Changed gunpowder and gas can recipe to be made with chemistry
  • Changed all prefabs in the world to use new smooth terrain blocks where applicable
  • Changed all destroyed and burnt buildings in the world to use some of the new block destruction set
  • Changed wooden furniture you can pick up a fuel value so it can be burned
  • Changed thinned loot containers in business areas in the plains/grasslands and upped spawning
  • Changed lower stainless steel fridge to not be a loot container
  • Changed sledgehammer hold and attacks
  • Changed Biome spawning to improve zombie counts
  • Changed stack number on crushed sand to 16
  • Changed Concrete blocks break down into gravel now
  • Changed red plank and red barnwood recipes to require less flowers per wood ratio
  • Changed pine forest spectrum to have more variety
  • Changed gravel so it’s harder to mine and iron ore weigh less
  • Changed concrete recipe so it requires gravel instead of stone or destroyed concrete
  • Changed Removed potassium nitrate, coal and lead ore from the world, instead it is found randomly when iron ore is destroyed
Bug Fixes
  • Fixed reflective water is not switched off unless you quit the game and re-start again
  • Fixed zombie dogs so they don’t spin circles
  • Fixed hunting rifle, sniper rifle reload animations to not jerk the camera
  • Fixed bushes to break easier and drop sticks
  • Fixed burnt zombie so he has the right shader
  • Fixed windows so zombies can see through them
  • Fixed naked zombies not always playing their attack animations
  • Fixed hunting rifle ammo icon based on bug report
  • Fixed problem that chunks were not drawn any more
  • Fixed crouch punch for male
  • Fixed feet clipping on the zombie dog
  • Fixed crouch punch for female
  • Fixed wasteland having concrete layer under it
Known Issues
  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 7 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • Augers and Chainsaw make idle sounds when they are out of gas
  • Sometimes trees are not rendered but their collision is there. The work around is to restart your server and restart your game. We will work on this for a patch.
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:09pm
Red Eagle LXIX Apr 17, 2014 @ 9:20am 
Alpha 7.1 patch is out! - 2014-03-01
Alpha 7.1 patch is out! - 2014-03-01[7daystodie.com]
Official Alpha 7.1 Release Notes

Added
  • Added new ‘Craft Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
  • Added new ‘Loot Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
  • Added new ‘Enemy Spawning’ game option that allows the player to set the amount of enemies that will spawn in the world
  • Added new ‘Damage Given’ and ‘Damage Recieved’ game options allowing the player to set how much damage he gives out or receives from enemies
  • Added new ‘Enemy Memory’ game option that allows the player to set how many real world minutes that a zombie will pursue something he has sensed in the world.
Changes
  • Changed Reduced dog health
  • Changed zombies will not spawn in a diameter of 30 blocks around your sleeping bag
  • Changed Slowed biome day time zombie respawning to 2400 seconds
  • Changed Increased damage to bone shiv and hunting knife to compensate for slow animations
  • Changed it so loot containers that have been opened already will open without a timer a second time
  • Changed removed difficulty menu options as these are now rolled into ‘Damage Given’, ‘Damage Received’ and new ‘Enemy Spawning’ and ‘Enemy Memory’ options
  • Changed lowered brightness of wall torches
  • Changed lowered loot times on longer items like cars, safes, animals and air conditioners.
  • Changed increased time for animals to respawn
  • Changed some tools to take less time to craft
  • Changed crouch loot time to 1.5 times slower instead of 2
  • Changed so already searched or empty loot containers require no time to open
  • Changed looting a touched or empty container now takes no time.
Bug Fixes
  • Fixed decoration problem on servers in a peer to peer game
  • Fixed a client connecting to a multiplayer server now also gets a lunch pack
  • Fixed stealth undetected and sensed screen fx
  • Fixed flashlight cookie showing a square cutout
  • Fixed item duplication bug when moving items to inventory.
  • Fixed selected recipe background highlight stays up unless another recipe selected, you click craft or exit the crafting menu
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:09pm
Red Eagle LXIX Apr 17, 2014 @ 9:20am 
Alpha 7.2 patch is out! - 2014-03-04
Alpha 7.2 patch is out! - 2014-03-04[7daystodie.com]
Official Alpha 7.2 Release Notes

Added
  • Added new ‘Difficulty Presets’ game option that will allow the player to set the general difficulty of the game. All options here are configurable separately.
  • Added animal hide model
  • Added leather model
  • Added animal hide icon
  • Added leather icon
  • Added feathers to garbage
  • Added leather recipe
  • Added recipes for leather furniture
  • Added recipe for paned windows
  • Added nightstand recipe
  • Added animal hides to animal loot
  • Added caption for craft result
Changes
  • Changed Snow & water = River Water
  • Changed renamed River Water to Murky Water
  • Changed bucket hold ID to 34 to resolve bucket animations not playing correctly
  • Changed pickaxe fire animations to feel more substantial
  • Changed m136 model to include rocket
  • Changed m136 reloads to include rocket in the animation
  • Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
  • Changed impact and destroy sounds so less of them could be played simultaneously
  • Changed swoosh sounds so less can be heard simultaneously
  • Changed max sounds so a few more enemy sounds could be heard
  • Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
  • Changed rocket explosion to be the furthest traveling noise
  • Changed Toned down brightness of hand held torch and reduced flickering
  • Changed name of yellow flower to goldenrod flower
  • Changed Zombies are scaled down on minimap
  • Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
  • Changed enemy sense time is now in seconds
Bug Fixes
  • Fixed crafting grid storage exploit
  • Fixed being able to start crafting before having items on the tarp
  • Fixed wrong item total preview count in crafting window in some cases
  • Fixed aged wood craft duping
  • Fixed weapon breakdown duping
  • Fixed weapon repair bug
  • Fixed zombies not giving up after specified memory sense time
  • Fixed zombies attacking air
  • Fixed horde spawns even when enemy spawns are disabled
  • Fixed breaking backpacks if you die in the air
  • Fixed losing items when crafting large amounts with crafting tarp closed
  • Fixed instant item creation is now instant rather than superfast
  • Fixed items not dropping on the ground as last resort on full inventory while crafting
  • Fixed loot timer game option description
  • Fixed animal flee logic (straight line) still needs pathing improvement
  • Fixed all zombie classes appear correctly on minimap
  • Fixed bug that allowed a user to spam the loot key to bypass the loot timer
  • Fixed a couple grammar issues in English.txt
  • Fixed the radiator object showing the incorrect mesh
  • Fixed Gunjoint for female knife 3rd person
  • Fixed male FullBodyOverlays to be false when crouching so player would not stand when using items
  • Fixed hunting rifle recipe
  • Fixed bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:02pm
Red Eagle LXIX Apr 17, 2014 @ 9:20am 
Alpha 7.3 is here! - 2014-03-07
Alpha 7.3 is here! - 2014-03-07[7daystodie.com]
Official Alpha 7.3 Release Notes

Added
  • Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.
  • Added a new Police Station, Truck Stop and 8 new campsites locations to the world
  • Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack
  • Added new day/night percentage game options
  • Added new block durability game options as part of a larger plan for land protection
  • Added basic character sickness and gassiness from eating raw meat and eggs
  • Added gun crafting models and molds for the separate hunting rifle pieces
  • Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
  • Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
  • Added recipes for leather and iron armor
  • Added Bandana icon and Sunglasses icon
  • Added a boiled Egg Recipe and Icon
Changes
  • Changed sawed off shotgun fire to add more recoil to first person and third person female
  • Changed stags and rabbits flee in straight line away
  • Changed Zombies attacking blocks in proximity of player now show on minimap
  • Changed Reduced crafting time of spike traps from 30 to 10
  • Changed improved stealth & zombie sense detection logic
  • Changed raw uncooked foods to damage attributes
  • Changed increased chance for iron ore to drop lead
  • Changed increased chance to find beaker and added them to medicine cabinets
Bug Fixes
  • Fixed zombies attacking animals marking players as sensed
  • Fixed redid torch flicker
  • Fixed clients not hearing sounds
  • Fixed spider zombies to not crouch down to attack when they are not running on all four legs
  • Fixed collision on trees, now it is much more accurate and will not block bullets in the air
  • Fixed bug where hordes wouldn’t spawn after day 10
  • Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
  • Fixed a bug of storage chests loosing inventory when player opened them while starving

Alpha 7.3 v2 - 2014-03-07
Alpha 7.3 v2 - 2014-03-07[7daystodie.com]
https://7daystodie.com/forums/showthread.php?6046-I-think-melee-is-messed-up-now-in-7-3&p=44621&viewfull=1#post44621
Originally posted by Savage11:
I just downloaded the patch and started a new world. Within 1 hour game time I am dead twice due to punching through zombies. The crosshairs were right on there head and they took no damage. So on my second respawn, I tried to punch one of the burnt bushes that drop sticks and I was punching right the dirt out on the other side. Just yesterday I was farming these very ones and now I am just phantom punching. Is anyone else noticing this?
https://7daystodie.com/forums/showthread.php?6046-I-think-melee-is-messed-up-now-in-7-3&p=44679&viewfull=1#post44679
Originally posted by madmole {developer}:
Restart steam and tell me if its still this way, we did a silent patch a few minutes after the update that seems to have fixed this for me at least.

Last edited by Red Eagle LXIX; Mar 30, 2016 @ 1:19am
Red Eagle LXIX Apr 2, 2015 @ 1:55pm 
Alpha 7.4 patch - 2014-03-08
Alpha 7.4 patch - 2014-03-08[7daystodie.com]
Official Alpha 7.4 Release Notes

Added
  • Added NightPercentage and BlockDurabilityModifier game options to serverconfig.xml
Changes
  • Moved back to bigger rays for Player melee attack
  • Reduced beaker loot quantity and chance to find
Bug Fixes
  • Fixed stacking of iron gloves
  • Fixed item duplication bug when having a full inventory and the crafting grid tried to drop items
  • Fixed item duplication bug when changing molds in the forge
  • DeadTree02 can now be melee attacked
  • Fixed Block Durability default, was 10%, now 100%
  • Fixed gas recipe, it is made in the beaker
  • Improved zombie dog behavior
Last edited by Red Eagle LXIX; Apr 2, 2015 @ 3:06pm
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Date Posted: Apr 17, 2014 @ 9:03am
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