7 Days to Die

7 Days to Die

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Prof.Dagon 2020 年 6 月 21 日 下午 4:12
how to stop zombies spawning in my base? (solved)
so got a sweet base, a big mansion with a fenced yard and a large bunker underneath. problem is every blood moon I prepare at my gate, the only way into the base, with several turrets and barbedwire and such. all of it worthless because instead of comming out of the open desert and trying to get in the spawn from within my house and attack me from behind.

there is no way for them to be getting in (i've triple checked) and the entire base is within my land claim, bunker too.

what am I doing wrong and how do I fix it?
最後修改者:Prof.Dagon; 2020 年 6 月 23 日 下午 7:53
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目前顯示第 1-15 則留言,共 21
strask 2020 年 6 月 21 日 下午 4:22 
1) If you built your base in a pre-existing building, you need to have a sleeping bag deployed to prevent the POI sleeper zombies from respawning, I think. But that's not sounding like your issue.

2) Every block type has a value in the game's .xml files that determines if zombies, such as those created by the random wandering biome zombie spawner, and hordes, and things, are able to spawn on top of that block type. If you have zombies spawning inside your base, they must be spawning on an allowed block type.

- In general, blocks you craft and place like wooden frames, flagstone, concrete, etc, are all immune from zombies spawning on top of them.
- In general, blocks that are used as terrain in the world like topsoil, rock, ores, gravel, asphalt, etc, are all valid places for zombies to spawn.

3) The land claim block does also prevent spawns, but the radius may not be sufficient if you have a large property. You can adjust the radius in the multiplayer tab when beginning or loading a save file, or use console commands to set it in-game. You can also use the console to set the "landclaimcount" game setting to a value larger than the default of 1, so that you can have multiple land claim blocks active at once.
strask 2020 年 6 月 21 日 下午 4:25 
引用自 zealk
there is no way for them to be getting in (i've triple checked) and the entire base is within my land claim, bunker too.

There are some sneaky ways zombies can get into bases, too. If you want to post screenshots or a video of the base, we might be able to point out flaws you hadn't considered?
DthBlayde 2020 年 6 月 22 日 上午 4:45 
Blood moons also spawn at a certain distance automatically, regardless of base size or LCB radius. If that spawn point happens to be inside the base perimiter... well there ya go.

Maddermax 2020 年 6 月 22 日 上午 5:06 
引用自 DthBlayde
Blood moons also spawn at a certain distance automatically, regardless of base size or LCB radius. If that spawn point happens to be inside the base perimiter... well there ya go.

Yeah, this.

Land claim blocks and sleeping bags prevent all normal spawns - including POI respawns and normal environmental spawns. Blood moon spawns are different though - they will happen about 50 blocks from an active player IIRC (and if you have a good open view point and high view distance you can watch them spawn in). If that distance is inside your base? Well, bad times are had. With that in mind, keep horde night defences either far away from your main base (I put up a frame tower, and walk until they disappear, with max view distance settings), or very close to your base, if you’re satisfied that the zombies won’t just beat their way through it. It sounds like your defence gate is just in that mid-zone where the game will screw you over unfortunately.
Prof.Dagon 2020 年 6 月 22 日 下午 2:03 
引用自 DthBlayde
Blood moons also spawn at a certain distance automatically, regardless of base size or LCB radius. If that spawn point happens to be inside the base perimiter... well there ya go.

this would be it then, my yard is quite big and the gate is on one corner. that probably means they are spawning in on the opposite side of my house and running around/through it. probably the best course of actions is set up the defences to protect the house rather than the fence.
DUMITRU 2022 年 4 月 10 日 下午 2:09 
So...What is the fix?In the tittle say "Solved" but i see no solution.
How can you increase that 50 blocks radius for the blood moon so that zombies only spawn say 100 blocks from an active player?
Khissi 2022 年 4 月 10 日 下午 2:59 
If you intend to keep that huge base as your home, then carefully consider creating a separate, small, easily defended and repaired base for Blood Moon. Get far enough away from your home that they won't spawn inside your perimeter.... so build it at very least, 50 blocks away. So much easier than trying to protect that huge area from multiple waves that are going to come at you from multiple directions...

This way, setting up your defenses near your house, as you were suggesting, will protect it from screamers and their little friends and any wandering zombies, bears, wolves, vultures and such that happen along, but, it is just not a good idea to try to defend something that size from a Blood Moon until you're high enough level to automate everything or you have lots of friends to help.
Mardoin69 2022 年 4 月 11 日 上午 8:31 
Best solution is....create your barrier wall around you base building real close up to the building and don't make / use a building that is real wide. Keep your base something like 12x12 and just do multiple floors high so you can expand upward instead of outward. Then your walls around it only 2 or 3 blocks out from building. So your yard perimeter would be something like 16x16 or 18x18. This way....even if you are all the way to one end of your base on top of the wall fighting some wandering zeds....they still can't spawn within your base. I do this AND then create an adjacent base just for bloodmoon with a catwalk going over to it so I can travel from one to the other without ever hitting the ground.
FT 2022 年 4 月 11 日 下午 9:13 
xDDD
You complicate your life too much...
Search mod to change the size of the protection of the bed & then done !
Max 50-75 blocks must be enought but if you set more, well that will be like you play the game with spawn zombie disable...
The bed protection area doesn't do anything against hordenight spawns.


Covering or replacing the dirt yard inside the base fenced area with blocks/floor will stop any spawns there, but I've heard sometimes the indoor sleeper/respawn areas can be used during the horde to trickle zombies inside a POI.

The hordespawns normally use any bare ground/dirt or bare underground stone/ore (and potentially sleeper-spawnpoints) that are 25-30blocks away from the player but closer than ~100blocks from the player. Covering or replacing these with most playermade blocks will stop horde spawns...though finding and covering all sleeper spawnpoints inside a POI can be tricky.
最後修改者:FT; 2022 年 4 月 11 日 下午 9:19
DUMITRU 2022 年 4 月 11 日 下午 11:14 
引用自 Khissi
If you intend to keep that huge base as your home, then carefully consider creating a separate, small, easily defended and repaired base for Blood Moon. Get far enough away from your home that they won't spawn inside your perimeter.... so build it at very least, 50 blocks away. So much easier than trying to protect that huge area from multiple waves that are going to come at you from multiple directions...

This way, setting up your defenses near your house, as you were suggesting, will protect it from screamers and their little friends and any wandering zombies, bears, wolves, vultures and such that happen along, but, it is just not a good idea to try to defend something that size from a Blood Moon until you're high enough level to automate everything or you have lots of friends to help.
Thats the thing,im high enough level that i did a wall 71x71 (right on the "green lines" of the claim wich is set to 71x71) with 1 turret every 3 blocks.I tested and turrets are doing fine (exept they use more ammo than what zombies drop -_-) but the problem,obviously is that they spawn inside even if the floor is made out of concrete and asphalt blocks...Do they spawn on the asphalt blocks?The base is like a military base with a road in middle of it and a parking lot since im playing with 2 more friends.
Also,is there a way of making ALL the zombies spawn outside of the claim zone but spawn in the 30-50 blocks distance if possible,like if im closer to a wall,spawn outside of that wall?
DthBlayde 2022 年 4 月 12 日 上午 8:01 
The reason the thread is marked Solved is because the answer is: "You cant" as MadderMax and myself have explained 2 years ago. Bloodmoons don't care about LCB. Wandering hordes and Screamers don't care about LCB. They are coded to spawn X blocks away from the player, regardless of what is in the way.

These are hard coded spawning behaviors and would likely involve way more than simple XML edits to change (I'm talking core file, .dll level custom edits.) Keep in mind too, originally the LCB only granted PVP protections and did absolutely nothing against zeds, so we're lucky to have even this much in terms of POI respawn blocking.
FT 2022 年 4 月 12 日 上午 8:38 
引用自 DUMITRU
but the problem,obviously is that they spawn inside even if the floor is made out of concrete and asphalt blocks...Do they spawn on the asphalt blocks?
Yes, I think they spawn on Asphalt because they need to spawn on Roads pretty often.


Just curious, when you're already using concrete, why did you also have parts of the floor made of asphalt?
Looks?
Because it was already there (and high HP as-is)?
最後修改者:FT; 2022 年 4 月 12 日 上午 8:39
DUMITRU 2022 年 4 月 12 日 下午 3:20 
引用自 DthBlayde
The reason the thread is marked Solved is because the answer is: "You cant" as MadderMax and myself have explained 2 years ago. Bloodmoons don't care about LCB. Wandering hordes and Screamers don't care about LCB. They are coded to spawn X blocks away from the player, regardless of what is in the way.

These are hard coded spawning behaviors and would likely involve way more than simple XML edits to change (I'm talking core file, .dll level custom edits.) Keep in mind too, originally the LCB only granted PVP protections and did absolutely nothing against zeds, so we're lucky to have even this much in terms of POI respawn blocking.
I see...Thanks for all the info!
DUMITRU 2022 年 4 月 12 日 下午 3:27 
引用自 FT
引用自 DUMITRU
but the problem,obviously is that they spawn inside even if the floor is made out of concrete and asphalt blocks...Do they spawn on the asphalt blocks?
Yes, I think they spawn on Asphalt because they need to spawn on Roads pretty often.


Just curious, when you're already using concrete, why did you also have parts of the floor made of asphalt?
Looks?
Because it was already there (and high HP as-is)?
That makes sense now...So,if i change the asphalt for concrete they won't spawn inside at all?
The asphalt inside is the continuation of the asphalt in front of the base,wich is the road in front of the trader.I didn't want inicially to put asphalt but there is a gap between asphalt blocks and concrete.Its so stupid,they could have used the same physics on all blocks and forget about blocks that change shape depending on the HP of the block...Doing that they could also avoid the 1 pixel block in the middle of the air that happens a lot when destroying blocks.Anyways,thats the reason i put asphalt instead of concrete,since i didn't want to go with the car over a gap between asphalt wich is part of the road in the front of the base and concrete blocks.
FT 2022 年 4 月 12 日 下午 7:26 
Would it be possible to put those paper-thin upgraded fence blocks over the asphalt thats juuuust inside your base and then replace the asphalt farther inside with concrete?

the overlaying paper-thin fence can cover the gap between asphalt and concrete while still blocking spawns.

I think any of the "diamond" shaped blocks that change size when hit can be spawnpoints...I usually remember to mention roads because of this, sorry for leaving that out earlier.
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張貼日期: 2020 年 6 月 21 日 下午 4:12
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