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回報翻譯問題
2) Every block type has a value in the game's .xml files that determines if zombies, such as those created by the random wandering biome zombie spawner, and hordes, and things, are able to spawn on top of that block type. If you have zombies spawning inside your base, they must be spawning on an allowed block type.
- In general, blocks you craft and place like wooden frames, flagstone, concrete, etc, are all immune from zombies spawning on top of them.
- In general, blocks that are used as terrain in the world like topsoil, rock, ores, gravel, asphalt, etc, are all valid places for zombies to spawn.
3) The land claim block does also prevent spawns, but the radius may not be sufficient if you have a large property. You can adjust the radius in the multiplayer tab when beginning or loading a save file, or use console commands to set it in-game. You can also use the console to set the "landclaimcount" game setting to a value larger than the default of 1, so that you can have multiple land claim blocks active at once.
There are some sneaky ways zombies can get into bases, too. If you want to post screenshots or a video of the base, we might be able to point out flaws you hadn't considered?
Yeah, this.
Land claim blocks and sleeping bags prevent all normal spawns - including POI respawns and normal environmental spawns. Blood moon spawns are different though - they will happen about 50 blocks from an active player IIRC (and if you have a good open view point and high view distance you can watch them spawn in). If that distance is inside your base? Well, bad times are had. With that in mind, keep horde night defences either far away from your main base (I put up a frame tower, and walk until they disappear, with max view distance settings), or very close to your base, if you’re satisfied that the zombies won’t just beat their way through it. It sounds like your defence gate is just in that mid-zone where the game will screw you over unfortunately.
this would be it then, my yard is quite big and the gate is on one corner. that probably means they are spawning in on the opposite side of my house and running around/through it. probably the best course of actions is set up the defences to protect the house rather than the fence.
How can you increase that 50 blocks radius for the blood moon so that zombies only spawn say 100 blocks from an active player?
This way, setting up your defenses near your house, as you were suggesting, will protect it from screamers and their little friends and any wandering zombies, bears, wolves, vultures and such that happen along, but, it is just not a good idea to try to defend something that size from a Blood Moon until you're high enough level to automate everything or you have lots of friends to help.
Covering or replacing the dirt yard inside the base fenced area with blocks/floor will stop any spawns there, but I've heard sometimes the indoor sleeper/respawn areas can be used during the horde to trickle zombies inside a POI.
The hordespawns normally use any bare ground/dirt or bare underground stone/ore (and potentially sleeper-spawnpoints) that are 25-30blocks away from the player but closer than ~100blocks from the player. Covering or replacing these with most playermade blocks will stop horde spawns...though finding and covering all sleeper spawnpoints inside a POI can be tricky.
Also,is there a way of making ALL the zombies spawn outside of the claim zone but spawn in the 30-50 blocks distance if possible,like if im closer to a wall,spawn outside of that wall?
These are hard coded spawning behaviors and would likely involve way more than simple XML edits to change (I'm talking core file, .dll level custom edits.) Keep in mind too, originally the LCB only granted PVP protections and did absolutely nothing against zeds, so we're lucky to have even this much in terms of POI respawn blocking.
Just curious, when you're already using concrete, why did you also have parts of the floor made of asphalt?
Looks?
Because it was already there (and high HP as-is)?
The asphalt inside is the continuation of the asphalt in front of the base,wich is the road in front of the trader.I didn't want inicially to put asphalt but there is a gap between asphalt blocks and concrete.Its so stupid,they could have used the same physics on all blocks and forget about blocks that change shape depending on the HP of the block...Doing that they could also avoid the 1 pixel block in the middle of the air that happens a lot when destroying blocks.Anyways,thats the reason i put asphalt instead of concrete,since i didn't want to go with the car over a gap between asphalt wich is part of the road in the front of the base and concrete blocks.
the overlaying paper-thin fence can cover the gap between asphalt and concrete while still blocking spawns.
I think any of the "diamond" shaped blocks that change size when hit can be spawnpoints...I usually remember to mention roads because of this, sorry for leaving that out earlier.