7 Days to Die

7 Days to Die

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Darkness falls name of entity help
Hi I am wanting to play darkness falls but want to try take out the giant gross hairy spiders that I have seen are in the mod in some of the let's plays that I have. But I can't seem to find it in the xml, so was hoping someone could tell me what they are called, if they have a specific name, that may help me find them in the xml
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Revark May 8, 2020 @ 4:54pm 
In the entityclasses.xml they are I believe called " animalSpider " as those are the only ones using the "Tarantula.prefab", if you figure out how to change the model or stop them from spawning please let me know as well
Donna Pinciotti May 9, 2020 @ 8:34am 
I managed to change them into snakes. What i done was found the animalSpider in both of the entityclasses xmls, and kept only the line <entity_class name="animalSpider" then replaced everything else after that line, with everything from the snakes information. You could do this for any other type of animal if you didn't want to have snakes

so I ended up having

<entity_class name="animalSpider" extends="animalTemplateHostile">
<property name="Tags" value="entity,animal,hostile,snake,perkAT1,perkAT2,perkAT3,perkAT4,perkAT5"/>
<property name="MapIcon" value="ui_game_symbol_tracking_snake"/>
<property name="TrackerIcon" value="ui_game_symbol_tracking_snake"/>
<property name="EntityType" value="Animal"/>
<property name="Class" value="EntityEnemyAnimal"/>
<property name="AvatarController" value="MecanimSDX, Mods" />
<property name="RootMotion" value="false" />
<property name="HasRagdoll" value="true"/>
<property name="Mesh" value="#Spider.unity3d?Tarantula.prefab"/>
<property name="AttackIndexes" value="2" />
<property name="SpecialAttackIndexes" value="0" />
<property name="PainIndexes" value="0" />
<property name="DeathIndexes" value="0" />
<property name="RunIndexes" value="0" />
<property name="WalkIndexes" value="0" />
<property name="IdleIndexes" value="0" />
<property name="Parent" value="Enemies"/>
<property name="Mass" value="30"/>
<property name="Weight" value="70"/>
<property name="Faction" value="undead"/>
<property name="SizeScale" value="1"/>

<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="Territorial"/>
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Look"/>
<property name="AITask-6" value="Wander"/>
<property name="AITask-7" value=""/>
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,0,EntityNPC,0,0"/>
<property name="AITarget-5" value=""/>

<property name="WalkType" value="7"/>
<property name="SoundRandom" value="Enemies/Spider_Zombie/spiderroam"/>
<property name="SoundAlert" value="Enemies/Spider_Zombie/spideralert"/>
<property name="SoundAttack" value="Enemies/Spider_Zombie/spiderattack"/>
<property name="SoundDeath" value="Enemies/Spider_Zombie/spiderdeath"/>
<property name="SoundHurt" value="Enemies/Spider_Zombie/spiderpain"/>
<property name="SoundSense" value="Enemies/Spider_Zombie/spidersense"/>

<!-- Gameplay -->
<property name="MaxTurnSpeed" value="100"/>
<property name="MoveSpeed" value="0.3"/>
<property name="MoveSpeedAggro" value="1.2,1.2"/>
<property name="MoveSpeedPanic" value="1.2"/>

<property name="HandItem" value="DFmeleeHandAnimalSpider"/>
<property name="AttackTimeoutDay" value="1.5"/>
<property name="AttackTimeoutNight" value="1.1"/>

<property name="MaxHealth" value="100"/>
<property name="ExperienceGain" value="250"/>
<property name="DeadBodyHitPoints" value="150"/>
<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="3"/>

<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="5"/> <!-- animalBoar -->
<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="5"/>
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10"/>
<drop event="Harvest" name="resourceAnimalFat" count="3" tag="butcherHarvest"/>
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="3"/>
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="1"/>

<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="100"/>
<passive_effect name="HealthMax" operation="perc_add" value="0"/> <!-- Animal HP scale -->
</effect_group>
</entity_class>
Revark May 10, 2020 @ 4:52am 
I think that worked for me, I hope so anyway, thanks a bunch!
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Date Posted: May 4, 2020 @ 5:37pm
Posts: 3