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What might be better for you is this:
https://7daystodiemods.com/more-perks/
It just doubles the number of perk points you get per level. Easy fix, level up twice as fast, don't increase game stage faster, so difficulty doesn't ramp up too quickly.
After experimenting with new starts recently I think I prefer a bulk increase of 25 points for the survival quest right after placing the campfire and only using those points to ONLY fill out the base perks to level 5 each, perception,strength, fortitude, agility and intelligence.
Per level increases seemed to make me over powered by day 7 horde, IMO. Just depends on what you want.
I did per level increase of 3 and 4 to see what I could do and after finding a working forge and cement mixer I had an extremely over powered base for the first horde with a very low game stage of 30 something.
Maybe just a 2 point per level would slow it down a little but I doubt it.
I'm not a very good player or experienced enough to really say anything on this definitively its just what I've experienced with A 18 recently. I do prefer an accelerated start though aside from experience points, so skills are the only way to go in some format.
you can 200% and increase your day cycle BUT...by doing so it only means the POIs, bloodmoon and day hordes will be considerably harder
AHAHAHAH sorry that was really funny.
But I can't deny, I did play since alpha 7... and I am pretty sued to play
survival/zombies stuff (I still not that good but this is because I am an idiot)
Playing for a bit and then adding more xp using command,
or just increasing the xp by doing stuff is the same thing.
In any case, like the other one say, I don't recommend to increase your xp
too much or you will die horribly all the time. More level = harder enemies.
Also, the more you play, the better you are to take care of zombies
and to deal with terrible situation... getting attacked by
multiple ferals is even more deadly when you never deal with them
at the first place.