7 Days to Die

7 Days to Die

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Maniac Mar 28, 2019 @ 1:36am
Do zombies respawn in cleaned buildings?
Kinda want to clear out the whole town slowly by clearing the buildings one by one.
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Showing 1-15 of 30 comments
Aragon Mar 28, 2019 @ 1:39am 
They respawn very fast, dont be afraid.
Maniac Mar 28, 2019 @ 1:41am 
Originally posted by Aragon:
They respawn very fast, dont be afraid.
so no way to make a town free of all zombies?
Aragon Mar 28, 2019 @ 1:44am 
Absolute impossible my friend. They respawn faster as you will like it.
Squish Mush Mar 28, 2019 @ 3:50am 
i looked online and people said bedroll and claim block will prevent spawning in 15 blocks radius. bad thing is there can only be 1 active bedroll and 1 claim block used at all times.
Voss Mar 28, 2019 @ 6:20am 
i can see them drop in from the air around you, guessing building awall wont help them spawn inside. same issue the forest had, hope it gets fixed.
old Charlie Mar 28, 2019 @ 6:44am 
Originally posted by Ted Whi†e:
...hope it gets fixed.
This should be the official title of the game.
Voss Mar 28, 2019 @ 8:03am 
Originally posted by Bowerick Wowbagger:
Originally posted by Ted Whi†e:
...hope it gets fixed.
This should be the official title of the game.

have to agree with you when it comes to 17, its really bad. wtf did i return to, zs spawnign around me when fighting.
CellNav Mar 28, 2019 @ 10:13am 
Originally posted by Maniac:
so no way to make a town free of all zombies?

Yes, it's possible but ... You need to get Red Eagles LCB Count modlet.
That modlet increases the number of LCB blocks you can place by up to 200.
After clearing a POI, place a LCB to block the spawning.

Only problem you might encounter is when you do trader quests at that POI, but the quest can be cancelled with no harm or foul. IDK if the quest logic looks at LCB placement but I'm thinking it doesn't because players have reported that they can sometimes get a quest to their own POI.

The LCB blocks the activation of the quest when trying to click on the marker (!) from what I have seen when having a bed roll nearby the POI (within 15 meters).

The cool part about using up to 200 LCB's is that you can create a "loot resource location" for the loot containers. After placing the LCB, you can put 1 item in a container and it allows the containers spawn to work properly after the "loot spawn timer" expires, otherwise, not doing that won't spawn new items in the container after the timer expired. It's a cheat but it can add more immersion when you want to take the idea of "cleaning up" to another level.

One modlet I wanted to create was to add "Survivor Scavengers" to the "cleaned house". These new NPC's are nothing more than a cheap trader that I spawn in manually after "cleaning the house". You know >> Clean house, drop LCB, spawn in the NPC.

What's a cheap trader NPC? ... An NPC that has a handful of "scavenged items" for sale that resets daily to simulate the NPC went to a POI every day to loot it. Mostly just a Gee-Wiz immersion type thing, nothing more.

I really want to dupe a Prefab (using the prefab editor) with an NPC already in the POI and remove all the zombies ... nothing more than a "trader prefab" but no protection. It can be interesting to not know which POI has a zombie infestation or it's empty with an NPC.

Anyway .... blah blah blah.
Last edited by CellNav; Mar 28, 2019 @ 10:14am
Akita Mar 28, 2019 @ 10:30am 
I never see respawns in a POI that I am clearing. How long is it taking you to clear it?

If you kill some zombies and then leave the POI and come back, the remaining zombies will respawn at random spawn points. But if you dont leave the perimeter of the POI, the ones you have killed will stay gone for at lease a day I think. (probably a server setting)

When I clear a whole building, it stays empty for a while. But you have to get them all.

Are you training them out of the POI to kill them, then going back in?
Scorcher Mar 28, 2019 @ 10:36am 
They respawn depending on how long it takes loot to respawn
Akita Mar 28, 2019 @ 11:14am 
Our server is set to 7 days for loot respawn. I think that is the default.

I think that the loot will not respawn in 7 days unless nobody goes into the POI for the full 7 days. Can someone confirm that?

So is it the same for the zombies? It seems like ive seen them respawn more quickly...
KellyR Mar 28, 2019 @ 12:54pm 
Originally posted by CellNav:
Originally posted by Maniac:
so no way to make a town free of all zombies?

Yes, it's possible but ... You need to get Red Eagles LCB Count modlet.
That modlet increases the number of LCB blocks you can place by up to 200.
After clearing a POI, place a LCB to block the spawning.

Only problem you might encounter is when you do trader quests at that POI, but the quest can be cancelled with no harm or foul. IDK if the quest logic looks at LCB placement but I'm thinking it doesn't because players have reported that they can sometimes get a quest to their own POI.

The LCB blocks the activation of the quest when trying to click on the marker (!) from what I have seen when having a bed roll nearby the POI (within 15 meters).

The cool part about using up to 200 LCB's is that you can create a "loot resource location" for the loot containers. After placing the LCB, you can put 1 item in a container and it allows the containers spawn to work properly after the "loot spawn timer" expires, otherwise, not doing that won't spawn new items in the container after the timer expired. It's a cheat but it can add more immersion when you want to take the idea of "cleaning up" to another level.

One modlet I wanted to create was to add "Survivor Scavengers" to the "cleaned house". These new NPC's are nothing more than a cheap trader that I spawn in manually after "cleaning the house". You know >> Clean house, drop LCB, spawn in the NPC.

What's a cheap trader NPC? ... An NPC that has a handful of "scavenged items" for sale that resets daily to simulate the NPC went to a POI every day to loot it. Mostly just a Gee-Wiz immersion type thing, nothing more.

I really want to dupe a Prefab (using the prefab editor) with an NPC already in the POI and remove all the zombies ... nothing more than a "trader prefab" but no protection. It can be interesting to not know which POI has a zombie infestation or it's empty with an NPC.

Anyway .... blah blah blah.
No need for the mod if you're using a dedicated server. You can freely set how many active LCBs each player may have in the server settings xml file.
Maniac Mar 28, 2019 @ 1:02pm 
Originally posted by KellyR:
Originally posted by CellNav:

Yes, it's possible but ... You need to get Red Eagles LCB Count modlet.
That modlet increases the number of LCB blocks you can place by up to 200.
After clearing a POI, place a LCB to block the spawning.

Only problem you might encounter is when you do trader quests at that POI, but the quest can be cancelled with no harm or foul. IDK if the quest logic looks at LCB placement but I'm thinking it doesn't because players have reported that they can sometimes get a quest to their own POI.

The LCB blocks the activation of the quest when trying to click on the marker (!) from what I have seen when having a bed roll nearby the POI (within 15 meters).

The cool part about using up to 200 LCB's is that you can create a "loot resource location" for the loot containers. After placing the LCB, you can put 1 item in a container and it allows the containers spawn to work properly after the "loot spawn timer" expires, otherwise, not doing that won't spawn new items in the container after the timer expired. It's a cheat but it can add more immersion when you want to take the idea of "cleaning up" to another level.

One modlet I wanted to create was to add "Survivor Scavengers" to the "cleaned house". These new NPC's are nothing more than a cheap trader that I spawn in manually after "cleaning the house". You know >> Clean house, drop LCB, spawn in the NPC.

What's a cheap trader NPC? ... An NPC that has a handful of "scavenged items" for sale that resets daily to simulate the NPC went to a POI every day to loot it. Mostly just a Gee-Wiz immersion type thing, nothing more.

I really want to dupe a Prefab (using the prefab editor) with an NPC already in the POI and remove all the zombies ... nothing more than a "trader prefab" but no protection. It can be interesting to not know which POI has a zombie infestation or it's empty with an NPC.

Anyway .... blah blah blah.
No need for the mod if you're using a dedicated server. You can freely set how many active LCBs each player may have in the server settings xml file.
im not sure about a dedicated server.
the delay seems just way too high.
I wasnt even able to kill a vulture even tho in singleplayer i just kill them with a power attack.
JimmyIowa Mar 28, 2019 @ 1:04pm 
Originally posted by Scorcher:
They respawn depending on how long it takes loot to respawn

My loot respawn is at 30 days, and a POI will repopulate after about a 3 to 7 days (offline play, all default settings).




Originally posted by Ted Whi†e:
have to agree with you when it comes to 17, its really bad. wtf did i return to, zs spawnign around me when fighting.

There's only a few places in the game that zombies will spawn around you, like when opening the premium loot stash at the end of a few POI's. Turn the difficulty all the way down to the lowest and set the zombie speed sliders to very slow, and hopefully that helps you. This game has a lot of players, and many of them like a little challenge, so the game isn't broken, just too hard for you on the settings you are using.
Last edited by JimmyIowa; Mar 28, 2019 @ 1:07pm
CellNav Mar 28, 2019 @ 1:20pm 
Originally posted by KellyR:
No need for the mod if you're using a dedicated server. You can freely set how many active LCBs each player may have in the server settings xml file.
Indeed, that's true, thank you. I mentioned the modlet for those of us who are xml challenged and might want to change the setting in-game instead of hard coding the server xml.

With regards to zombie spawn time (source is xml and patch notes) :

If you don't clear ALL the zombies, they spawn again after 1 real time hour. So, that can vary depending on how long the player days are set. Since a POI can contain many "trigger boxes", you have to make sure to cover the entire POI to clear it. A good method is to get a trader quest to clear the POI, that gives the player a visual on how the spawning works.

After you clear the POI, the time is 5 game days, and from what I've seen it actually happens when the clock rolls over at midnight on the 5th day. So, if you clear a POI on day 1, it will spawn the zombies again at midnight on day 6.

When I do a quest at a Tier V POI (ShamWay Factory), I will mark the location with "SHAM51", indicating I cleared the POI on day 51. Now I have actually 4 days to go back and strip/loot the POI, knowing it will reset the zombies at midnight on the morning of day 56.

On a side note ... Don't forget gentlemen to set your LCB CLAIM DECAY to NONE (setting in multiplayer), otherwise it will decay (using the decay rate) and it can get ugly.

Also, don't use a bed roll by itself. That blocks spawning but it appears to be a "2D Blocker", meaning it won't block every "trigger box" above and below it's placement. Same can be said about the LCB when it "bleeds" into an adjacent POI and doesn't block the entire POI. I have seen partial zombie resets in the adjacent POI because it didn't block all the "trigger boxes".
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Date Posted: Mar 28, 2019 @ 1:36am
Posts: 30