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What is max working size for RWG
Can anyone confirm? Our dedicated is saying it's generated a 16k but on log in its giving an out of memory error on command line.
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Showing 1-6 of 6 comments
SylenThunder Jan 31, 2019 @ 8:33am 
16k can work if you have the system to support it. Just making the map will use close to 32GB RAM. If you have less, it will use the pagefile/swap for the overflow. If you don't have enough of that, you'll get errors.

Realistically, 10k or 12k is the max that truly works. Larger than that and you start to run into several issues outside of the amount of RAM required just to make it.
Thanx for the reply. Yeah I was curious if it was server hardware. It seems to have created it but it wouldn't let me log on. For all I know it was an error on my end... can't really say.

I was trying to drop it back to something like 12 but in the XMLs it seemed to only have settings for 4, 8 and 16 so I didn't wanna cause issues. I also edited the rwgmixer to up certain POIs to 100% so that could have been causing much more ram usage.
Red Eagle LXIX Jan 31, 2019 @ 10:25am 
More POIs are definitely a larger RAM usage issue.

As for different sizes. They should work fine. I put out a modlet that allows different sizes right from the UI. Max size is 16k, but smaller sizes should work fine. I have tested all of these sizes: 4096,6144,8192,10240,12288,14366,16384

Well to be fair I haven't played around enough to tell if what I'm doing is technically making more POIs as much as it is making certain ones 100%.

Our issue is we don't seem to get much for stores, factories and skyscrapers. I set the values of them to what I thought was 100% (prob="1")... which seems to have worked pretty well except we didn't get a Dishong. I'm trying to turn one of the skyscrapers into a Dishong atm but not getting any success. Maybe I got the region wrong... I figured I'll attempt to spawn it down the road a lil. hard to find good info on it.

Any chance you could tell me what prob="2" would mean? I only see it on the traders... the rest seems to be a % between 0 and 1... such as .25 being 25%.
Red Eagle LXIX Jan 31, 2019 @ 11:12am 
Originally posted by {SNS}HeroFallenVillain:
Well to be fair I haven't played around enough to tell if what I'm doing is technically making more POIs as much as it is making certain ones 100%.

Our issue is we don't seem to get much for stores, factories and skyscrapers. I set the values of them to what I thought was 100% (prob="1")... which seems to have worked pretty well except we didn't get a Dishong. I'm trying to turn one of the skyscrapers into a Dishong atm but not getting any success. Maybe I got the region wrong... I figured I'll attempt to spawn it down the road a lil. hard to find good info on it.

Any chance you could tell me what prob="2" would mean? I only see it on the traders... the rest seems to be a % between 0 and 1... such as .25 being 25%.
TBH, I think that was someone going overboard to make sure 5 got spawned after the old percentages had a good chance of 0.

There are a number of issues with current RWG.
Some of the screenshots for the changes being worked on look really interesting though.
Would you happen to have a good guide for editing prefabs and their XMLs? I'm having mixed results in a lot and it seems to be quite difficult to find answers for things?

I have been using this article but I feel like I'm calculating regions wrong somehow....

I do appreciate the help.
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Date Posted: Jan 31, 2019 @ 8:02am
Posts: 6