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Αναφορά προβλήματος μετάφρασης
The big parking garages make excelent first 7 day, and even second 7 day horde bases. Just put some wooden spikes up the entire length of each ramp, then build a wood hut on top and chill, or peak out over the edges and snipe some zeds.
The game has the richest building options we've ever played and that's what we want to work with to build bases while fending off Zs.
this is my small horde base
it require some repair but with an ak-47 and 200 ammos you can do it easy .
Nailgun recommended and 1k concrete mix every horde night
Outside there are 5 layers of spike and in front im trying to place 8 blade trap
So basically i shoot the cop so they can't explode theblade traps
and i focus the feral wight zombies because they deal lot of damage to walls . in case they break in I have a ladder to go at the top of the building and there is a room with another ladder to go on the roof ... there is a small bridge to go on my towers :
https://steamcommunity.com/sharedfiles/filedetails/?id=1589264849 then if they break the towers and horde base I go to my home with a large wall arround ,but that's when everything is broken ,and that's vry rare they break oanything since they focus one wall :D
https://steamcommunity.com/sharedfiles/filedetails/?id=1581236856
I'm actually at day 31 still have 200 ammos for day 35
when i reach lvl 100 i max barter to buy 100-200 ammos from traders(forest and burned forest) to get ready for the next horde
Difficulty settings :
Nomad , 120min
Drop on death : Bag only
ZOmbies run/walk : default
Loot :default
Air drop : Not marked,so I lost 9 boxes and only found 1
Loot respawn : 30 days
the only thing I did was focus on my wall,make a mine collect stone and dirt,craft cobblestone since day 2 , make rock walls . go to trader do quest , kill zombies for exp . the quest I started at lvl 20 ,they give lot of meat so I have 2500 meat, with the loot respawning from quests I find a lot of mod and other stuff,I never go out of mechanical parts and others so I can craft a lot of blade traps without having to worry .
For a very long time now (since many alphas ago) I have been vocal about their 'whack-a-mole' style of trying to plug exploits in the AI.
I said (nearly verbatim) that this is a sandbox , voxel world and no matter what you do with the AI, the nature of the game is that people will inevitable use their creativity to find ways to render the AI useless...To underestimate the creativity, versatility and intellect of an entire player base in a dynamic , sandbox world results in this...
TONS of wasted time on AI that ultimately isnt fun-
And yet they continue.
At this point this looks like a game of Dungeons and Dragons where the campaign was designed by a 10 year old just trying to make it "hard"- Immersive environmental world building has been tossed out the window for "dungeon" POI's where they literally have a 'correct path' to go guided by flashlights and these pois no longer even seem like realistic houses at one point...Stupid sleeper zombies 100 to a house, and the most exploitable AI yet.
I honestly have no idea what theyre thinking- Nor do I see things turning around at this point. The "fixes" in this patch ignore the real issues.
https://steamcommunity.com/sharedfiles/filedetails/?id=1583970143
If the AI is to stay the same...
...the only solution i see to keep it fun is to nerf zombies damage to blocks...by a lot
This AI would be just as exploitable, the ramp setup would work the same...all other cheeses too (running, vehicules, running circles in elevated platforms...)...
...but one could also play a more normal base setup
Heck, even a ground based base with a normal door could be playable...and interesting
Underground would work again, not totally immune because digging...but slow digging would still make it possible...
Much more enjoyable (to me) than align headshots on zombies-on-the-loop-doing-nothing or base destroyed in 5 minutes
Details:
Day 7:
Basic wall surrounding a ranger's house. No front door to the wall, just an opening with spikes.
Three blocks high plus one block down, all tier one wood. One row of wood spikes surrounding it. Mass of spikes in the wall opening.
Zombies massed together to the side of one wall and climbed up it. I died in less than a minute, he ran to a lake and sat on a platform all night.
Day 14:
Same as above but upgraded blocks at ground level and one up to tier two wood.
Added wooden bars laid flat along the outside of the wall for a slotted walkway to shoot down and keep climbers down.
Dug out perimeter to two blocks with spikes.
Was expecting basically the same type of zombies, starters.. It was only day 14.
We were hit with cops, vultures, ferals, and dogs. They didn't even breach the walls.
I took one hit from a green blob and homie died twice to messups, but we cleared the horde with a few hours of night to spare.
Keep in mind this is with tier 2 compound bows we looted and wooden clubs. We're not power leveling, we're not even level 20 yet.
Wooden walls, one layer thick, can keep out bloodmoon hordes in A17 with only a couple rows of spikes and *HERE IS KEY* an overhang.
7 Days to Die - Fun with the zombo's
Not exactly- it's a concrete block i found in the creative menu that was indeed called concrete block
Uhh, the blocks don't really matter- they don't damage it a lot- I would say flagstone is more than enough for the first few 7th days