7 Days to Die

7 Days to Die

Προβολή στατιστικών:
Any A17 Base Successes?
My wife and I are big fans. Much of our enjoyement comes from building bases and infastructure. One of our most fun games in A16 was building a base dead center of a big city and working to rebuild all of the dipalidated buildings in the city.

Anyways, my (admittedly brief) efforts at a workable base in A17 have met with stark failure when facing the 7 day hordes. So i wanted to ask the community:

Has anyone been able to build viable bases for horde nights?

I'm not expecting the base to do all of the work. I expect to work hard to defend it. But my experiences so far have not yielded success in A17.
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I will point out that placing spikes on a ramp that leads up to your location causes the zombies to try and find an alternate path to you....and frequently failing.

The big parking garages make excelent first 7 day, and even second 7 day horde bases. Just put some wooden spikes up the entire length of each ramp, then build a wood hut on top and chill, or peak out over the edges and snipe some zeds.
Thanks for the response. We're not really looking to just hide out for the first horde night Rather we're looking to see if building a defendable base from scratch that we can use to hold off horde nights on an ongiong basis is an option anymore.

The game has the richest building options we've ever played and that's what we want to work with to build bases while fending off Zs.

I think the "trick" to the new AI is to funnel them on a way of least resisstance: I built a spiral-path around my tower with a ladder in the middle and then spiked, barbe-wired the whole path... As long as this path has less "hitpoints" than the walls (I had no door, if there had be no spikes, wire they could have just run to me), they will follow that path... So its more like a traditional tower-defence game now.... So create that "weakest point" for them. And make the way as long as possible.
Im here with 21 day 16 enemies (still increasing) with Insane difficulty and it's waaaay too easy.
https://steamcommunity.com/sharedfiles/filedetails/?id=1581234584
this is my small horde base
it require some repair but with an ak-47 and 200 ammos you can do it easy .
Nailgun recommended and 1k concrete mix every horde night
Outside there are 5 layers of spike and in front im trying to place 8 blade trap
So basically i shoot the cop so they can't explode theblade traps
and i focus the feral wight zombies because they deal lot of damage to walls . in case they break in I have a ladder to go at the top of the building and there is a room with another ladder to go on the roof ... there is a small bridge to go on my towers :
https://steamcommunity.com/sharedfiles/filedetails/?id=1589264849 then if they break the towers and horde base I go to my home with a large wall arround ,but that's when everything is broken ,and that's vry rare they break oanything since they focus one wall :D
https://steamcommunity.com/sharedfiles/filedetails/?id=1581236856
I'm actually at day 31 still have 200 ammos for day 35
when i reach lvl 100 i max barter to buy 100-200 ammos from traders(forest and burned forest) to get ready for the next horde
Difficulty settings :
Nomad , 120min
Drop on death : Bag only
ZOmbies run/walk : default
Loot :default
Air drop : Not marked,so I lost 9 boxes and only found 1
Loot respawn : 30 days

the only thing I did was focus on my wall,make a mine collect stone and dirt,craft cobblestone since day 2 , make rock walls . go to trader do quest , kill zombies for exp . the quest I started at lvl 20 ,they give lot of meat so I have 2500 meat, with the loot respawning from quests I find a lot of mod and other stuff,I never go out of mechanical parts and others so I can craft a lot of blade traps without having to worry .
Τελευταία επεξεργασία από Zombina; 12 Δεκ 2018, 11:49
Αναρτήθηκε αρχικά από Escapist83:
Αναρτήθηκε αρχικά από Köbi:
I think the "trick" to the new AI is to funnel them on a way of least resisstance: I built a spiral-path around my tower with a ladder in the middle and then spiked, barbe-wired the whole path... As long as this path has less "hitpoints" than the walls (I had no door, if there had be no spikes, wire they could have just run to me), they will follow that path... So its more like a traditional tower-defence game now.... So create that "weakest point" for them. And make the way as long as possible.

That's pretty awful if that's the direction they're taking the game.
TFP's have put themselves in this situation of which I have no idea how they didnt see the outcome.

For a very long time now (since many alphas ago) I have been vocal about their 'whack-a-mole' style of trying to plug exploits in the AI.

I said (nearly verbatim) that this is a sandbox , voxel world and no matter what you do with the AI, the nature of the game is that people will inevitable use their creativity to find ways to render the AI useless...To underestimate the creativity, versatility and intellect of an entire player base in a dynamic , sandbox world results in this...

TONS of wasted time on AI that ultimately isnt fun-

And yet they continue.

At this point this looks like a game of Dungeons and Dragons where the campaign was designed by a 10 year old just trying to make it "hard"- Immersive environmental world building has been tossed out the window for "dungeon" POI's where they literally have a 'correct path' to go guided by flashlights and these pois no longer even seem like realistic houses at one point...Stupid sleeper zombies 100 to a house, and the most exploitable AI yet.

I honestly have no idea what theyre thinking- Nor do I see things turning around at this point. The "fixes" in this patch ignore the real issues.

Ive yet to fight a bloodmoon in this new build...
If the AI is to stay the same...
...the only solution i see to keep it fun is to nerf zombies damage to blocks...by a lot


This AI would be just as exploitable, the ramp setup would work the same...all other cheeses too (running, vehicules, running circles in elevated platforms...)...
...but one could also play a more normal base setup

Heck, even a ground based base with a normal door could be playable...and interesting
Underground would work again, not totally immune because digging...but slow digging would still make it possible...


Much more enjoyable (to me) than align headshots on zombies-on-the-loop-doing-nothing or base destroyed in 5 minutes
So after day 7 and getting summarily wrecked by mechanics I'd never seen (took a rather long hiatus) I did not have the most faith in day 14... Took one hit.

Details:
Day 7:
Basic wall surrounding a ranger's house. No front door to the wall, just an opening with spikes.
Three blocks high plus one block down, all tier one wood. One row of wood spikes surrounding it. Mass of spikes in the wall opening.

Zombies massed together to the side of one wall and climbed up it. I died in less than a minute, he ran to a lake and sat on a platform all night.

Day 14:
Same as above but upgraded blocks at ground level and one up to tier two wood.
Added wooden bars laid flat along the outside of the wall for a slotted walkway to shoot down and keep climbers down.
Dug out perimeter to two blocks with spikes.

Was expecting basically the same type of zombies, starters.. It was only day 14.
We were hit with cops, vultures, ferals, and dogs. They didn't even breach the walls.
I took one hit from a green blob and homie died twice to messups, but we cleared the horde with a few hours of night to spare.

Keep in mind this is with tier 2 compound bows we looted and wooden clubs. We're not power leveling, we're not even level 20 yet.
Wooden walls, one layer thick, can keep out bloodmoon hordes in A17 with only a couple rows of spikes and *HERE IS KEY* an overhang.
Maybe you could take a look at this one, it'll get you somewhere for not too much effort?

7 Days to Die - Fun with the zombo's
Αναρτήθηκε αρχικά από Escapist83:
Αναρτήθηκε αρχικά από GreaseMonk:
Maybe you could take a look at this one, it'll get you somewhere for not too much effort?

7 Days to Die - Fun with the zombo's

That's concrete, right?

Not exactly- it's a concrete block i found in the creative menu that was indeed called concrete block

Uhh, the blocks don't really matter- they don't damage it a lot- I would say flagstone is more than enough for the first few 7th days
I was in the same situation after coming back from a bit of a break I tried to make a base the way I used to and it failed to survive the horde. Then a friend showed me a youtube channel with a ton of bases that can survive the hordes (some even work if you are afk but I prefer to actually play the game). Anyway, below is a link to the channel so you can see them yourself but keep in mind he cares a lot about the way things look and so some of the things he does/uses are not needed or could be better if done differently. I even made a comment on 1 of his videos pointing out a way to make his trapdoor drawbridge better/safer but because it did not look as nice as his way did he told me he would rather keep it as is). https://www.youtube.com/channel/UCJNeiS810mGG98ctG45M1WA
Τελευταία επεξεργασία από Evil_Lee; 15 Μαρ 2019, 11:44
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Ημ/νία ανάρτησης: 12 Δεκ 2018, 10:55
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