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https://7daystodie.com/forums/showthread.php?30280-SinglePlayer-Map-Renderer
Doing the editing tool/game seed thing sounds more like what the TC might want.
If you're on a Random Map, flying to uncover all of it will take a long long long long time.
there seems to be limit of how much can be revealed at once.
Now, what I want is a tool to turn the entire map into an image file, POIs and all. Cheating, you say? Well, if the devs were to put something into the game where traders could tell you where other traders are in the game, or if there was a map item that did the same thing, then I wouldn't need to export my maps to an image file or screen capture, just so I could figure out how many traders are on my map, or where they are. If TFP were to put in the world generator an input box so that we could *specify* the exact number of traders on a map, that would negate the need for having to export to an image file just so we could track down how many traders there are on a map (and therefore, if a map is worth playing through or not; one or two traders on a 16K map is clearly not enough). Furthermore, if there's more blasted (wasteland) / desert / ice terrain than forest terrain, then that also is something I like to know. It would be very helpful if there was an input box in the map generator that allows us to specify the percentage of each type of terrain for a RNG map. Personally, I can do without blasted terrain, but I would minimize that percentage if there were a minimum. Forest biome should be the highest percentage, since (logically) the most people would settle in the most temperate climate. With the 7 RNG maps I've generated, only the first was relatively playable. The rest of them have been mostly blasted terrain and desert, neither of which are very playable (desert generally has fewer POIs, and blasted terrain has far too many vultures and dogs).
BTW, I only do SP maps, if that helps them make a decision. I like exploration as much as the next person, but the map generation in A17 is far too sparse on traders and habitable zones for my taste - A16 was a lot better for this. And yes, I know they'll be working on it. I'm hoping it will be fixed in the 17.2 update, though, the current map generator suuuuuuuuuuuuuuucks.