7 Days to Die

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Red Feb 10, 2018 @ 10:12pm
How to view a world map as in image
I am in a random generated world and would like to export the map as an image, so that i could see whole map as an image on one screen rather than scrolling around slowly and manually in game. Is there any way to do this? I do have admin rights on the server. I'd also like to draw on it, like put arrows and highlight areas and share with other coop players.
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Showing 1-11 of 11 comments
Blue_Skies Feb 10, 2018 @ 11:13pm 
Official forums have tools for a map renderer, but drawing on it you would need a photo editing program, photoshop, paint, etc

https://7daystodie.com/forums/showthread.php?30280-SinglePlayer-Map-Renderer
Kara Feb 10, 2018 @ 11:19pm 
You could go to the editing tool in the main menu and type in your game seed and the size as 5. once its loaded up zoom out without pivoting the map around. take a screenshot. use a program like the last person said to draw on it. upload the image file to imgur, google drive or something. give your teammate the url in steam chat.
CatPerson Feb 11, 2018 @ 12:41am 
Originally posted by squeeze1out:
Official forums have tools for a map renderer, but drawing on it you would need a photo editing program, photoshop, paint, etc

https://7daystodie.com/forums/showthread.php?30280-SinglePlayer-Map-Renderer
Last I knew that map renderer only draws the parts of the map that you've explored/exposed. Thus for a complete map ppl would use the Fly cheat and expose it all by flying everywhere. I haven't tried it recently tho, maybe it's different now, not sure what Region viewing means.

Doing the editing tool/game seed thing sounds more like what the TC might want.
Red Feb 11, 2018 @ 1:09am 
Awesome, map renderer does the trick :) But yes it only shows places i've been, so i will still need to explore it. Hopefully flying around is all that i really need to do.
Last edited by Red; Feb 11, 2018 @ 1:10am
CatPerson Feb 11, 2018 @ 1:22am 
If you have cheat mode on you can click (or double click?) on a spot on the map and it'll teleport you there, so you can "jump" in rapid small increments to expose the map instead of fly manually. It's actually faster and ignores stamania. But be in fly mode so you don't teleport into deep water or lava or whatnot. :)

If you're on a Random Map, flying to uncover all of it will take a long long long long time.
Red Feb 11, 2018 @ 1:27am 
Yeah i'm worried it will take a long time too. Have only just touched it but will see if there is a way to just get the map without exploring.
Kara Feb 11, 2018 @ 7:51am 
Originally posted by Redhotjets:
Awesome, map renderer does the trick :) But yes it only shows places i've been, so i will still need to explore it. Hopefully flying around is all that i really need to do.
no flying needed. if youre going to spoil where everything is for you, use the editing tool LOL. But whatever blows your skirt up...
pApA^LeGBa Feb 11, 2018 @ 8:41am 
i am not sure how it is now. but you couldn´t uncover the whole map. well you could, but at a certain amount of revealed area, it started to delete alerady discovered areas from the map again when showing new parts.

there seems to be limit of how much can be revealed at once.
Last edited by pApA^LeGBa; Feb 11, 2018 @ 8:41am
Red Eagle LXIX Feb 11, 2018 @ 8:56am 
Originally posted by pApA^LeGBa:
i am not sure how it is now. but you couldn´t uncover the whole map. well you could, but at a certain amount of revealed area, it started to delete alerady discovered areas from the map again when showing new parts.

there seems to be limit of how much can be revealed at once.
This is still the case. Although, a server operator can set the amount revealed and retained per player higher now if chosen in the serverconfig.xml (at the expense of memory and disk storage obviously).
Andi Feb 11, 2018 @ 8:58am 
Originally posted by pApA^LeGBa:
i am not sure how it is now. but you couldn´t uncover the whole map. well you could, but at a certain amount of revealed area, it started to delete alerady discovered areas from the map again when showing new parts.

there seems to be limit of how much can be revealed at once.
Kara is talking bout the Editor Tool. Not the ingame map!
kkitts Jan 29, 2019 @ 12:57pm 
You can also take a screenshot immediately after you do the advanced world generation stuff. When you finish generating the map, it shows you a zoomed-in image of the world at its center. You can hold down the "S" key to slowly, slowly, OMG-ITS-SO-SLOW, slowly zoom out. However, as you zoom out, you can't make out any POIs because they're too small to be distinctive. So, if all you want is the biome distribution for the whole map, this will do the trick.

Now, what I want is a tool to turn the entire map into an image file, POIs and all. Cheating, you say? Well, if the devs were to put something into the game where traders could tell you where other traders are in the game, or if there was a map item that did the same thing, then I wouldn't need to export my maps to an image file or screen capture, just so I could figure out how many traders are on my map, or where they are. If TFP were to put in the world generator an input box so that we could *specify* the exact number of traders on a map, that would negate the need for having to export to an image file just so we could track down how many traders there are on a map (and therefore, if a map is worth playing through or not; one or two traders on a 16K map is clearly not enough). Furthermore, if there's more blasted (wasteland) / desert / ice terrain than forest terrain, then that also is something I like to know. It would be very helpful if there was an input box in the map generator that allows us to specify the percentage of each type of terrain for a RNG map. Personally, I can do without blasted terrain, but I would minimize that percentage if there were a minimum. Forest biome should be the highest percentage, since (logically) the most people would settle in the most temperate climate. With the 7 RNG maps I've generated, only the first was relatively playable. The rest of them have been mostly blasted terrain and desert, neither of which are very playable (desert generally has fewer POIs, and blasted terrain has far too many vultures and dogs).

BTW, I only do SP maps, if that helps them make a decision. I like exploration as much as the next person, but the map generation in A17 is far too sparse on traders and habitable zones for my taste - A16 was a lot better for this. And yes, I know they'll be working on it. I'm hoping it will be fixed in the 17.2 update, though, the current map generator suuuuuuuuuuuuuuucks.
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Date Posted: Feb 10, 2018 @ 10:12pm
Posts: 11