7 Days to Die

7 Days to Die

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GamePil Jan 25, 2019 @ 11:16am
Is there any punishment for dying?
I usually play this game under the idea that not dying is the main goal but yesterday i played with my friend and he died and just said "There is no downside to dying anymore". That kinda got me thinking. What is the downside to dying now? I know that the hole point is not to die but as long as you can get back to your items there is not punishment for it. There at least used to be the punishment of losing Wellness that could cause your death at a problamatic moment (far away from the base for instance) but now there doesn't seem to be any punishment
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Showing 1-13 of 13 comments
Dies Fourth Jan 25, 2019 @ 11:28am 
What game version are you playing ?
Frostbringer Jan 25, 2019 @ 11:29am 
You will get a debut that lowers stats temporary if you die too often, but only real downside is risk of losing your gear if you can’t get back to it in time.
Akrab Jan 25, 2019 @ 11:53am 
I usually play with "item delete" option activated, so when you die, you lose everything you have "equiped and backpack". So for me it's the main point for staying alive
GamePil Jan 25, 2019 @ 12:14pm 
Originally posted by Dies Fourth:
What game version are you playing ?
Alpha 17.1
Dies Fourth Jan 25, 2019 @ 12:17pm 
Originally posted by GamePil:
Originally posted by Dies Fourth:
What game version are you playing ?
Alpha 17.1
Dieing even once applies a de-buff as far as im aware.
Sigh-Phi-Guy Jan 25, 2019 @ 12:29pm 
Originally posted by Dies Fourth:
Originally posted by GamePil:
Alpha 17.1
Dieing even once applies a de-buff as far as im aware.
a "small" 30 minute debuff.
prpl_mage Jan 25, 2019 @ 12:38pm 
As mentioned, dying gives you a debuff that reduces all your "stats" in the "skill tree", which in turn disables some passive skills, reduces your crafting level, decreases max hp and stamina, damage etc.
And as also mentioned, it lasts 30min, real life minutes, so half a day / a day depending on your setting.

Otherwise the normal game option for dying is that you drop all your equipped items and backpack but keep the toolbelt(hotbar) I think? This can be changed.
Priest Jan 25, 2019 @ 1:14pm 
When you die = Delete character
Serath Jan 25, 2019 @ 1:23pm 
Originally posted by Sadus Akrab:
I usually play with "item delete" option activated, so when you die, you lose everything you have "equiped and backpack". So for me it's the main point for staying alive

It still doesn't delete them though; you can still retrieve them. Unless full delete was an added option.

Originally posted by GamePil:
There at least used to be the punishment of losing Wellness that could cause your death at a problamatic moment (far away from the base for instance) but now there doesn't seem to be any punishment

Depends what you see as punishment. I'm pretty sure wellness could be recovered quickly if you were able to eat and drink right away; something easy once you get the ball rolling with resources at your base.

Now, the punishment is like your common RPG/MMO, in that you have pretty much all stats lowered, and this time there's nothing you can do to to recover from it other than simply waiting it out. 30 mins to start (real time, not game time), and I'm pretty sure if you continue to die before it ends that timer gets longer.


Karma Jan 25, 2019 @ 1:26pm 
Originally posted by Priest:
When you die = Delete character

Which is how I've always played 7D2D. So this change doesn't bug me at all.

But if I didn't play my own Dead Is Dead mode, holy crap. This change seems to penalize the player a little too much.

But those are my feelings and I have no facts to go on as I do not continue playthroughs in which I die. So my feelings about this change may be completely incorrect :)
baddoggs Jan 25, 2019 @ 1:58pm 
It seems a bit of a let off really, usually there is no coming back from death.
Any half way competent player will have dropped the sleeping bag before
a fight so mostly it is easy to recover your gear and the de-buffs are a little lame.
Not that much of an issue after the first week or so as you level off. But it CAN
be a P.I.T.A for the first week or so. These days i usually die from stupidity.
What i mean is, i normally die when im building and fall off a wall onto my
own spikes. So i spawn back in, suck up the de-buffs and get on with it.
Kryzzk Jan 25, 2019 @ 2:06pm 
A17 changes made it to where you don't really need to worry about getting killed, no real punishments to speak of.
Last edited by Kryzzk; Jan 25, 2019 @ 2:30pm
Dies Fourth Jan 25, 2019 @ 2:08pm 
Originally posted by Kryzzk:
no real punishment for dying, A17 changes made it to where you don't really need to worry about getting killed, no real punishments to speak of.


Originally posted by prpl_mage:
As mentioned, dying gives you a debuff that reduces all your "stats" in the "skill tree", which in turn disables some passive skills, reduces your crafting level, decreases max hp and stamina, damage etc.
And as also mentioned, it lasts 30min, real life minutes, so half a day / a day depending on your setting.

Otherwise the normal game option for dying is that you drop all your equipped items and backpack but keep the toolbelt(hotbar) I think? This can be changed.
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Date Posted: Jan 25, 2019 @ 11:16am
Posts: 13