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Only very early on (like day 2 or 3 and you're looking at that mining helmet /drool ) they are desirable. But even then, you aint making concrete. You aint makin steel. Who really gives a s#!t about what the trader buys/sells, except late in the game where the only thing that cannot be crafted (steel polish) is needed from them (and it is still in limited quanties). By then, the game is boring because its just the same ole hum drum (unless you like trying to complete the quests within the time limits).
Remember the key factor is time, not profit made on the ingredients. I am going to test tonight myself too.
And then there is opportunity cost. My main problem is I run a 4 player co-op group, we have ZERO spare concrete to sell, even with 12 Forges and 6 Mixers dedicated to producing it 24/7. We build a LOT. Massive, complex fortress bases of various designs.
And Solar Panels, and Engines and most of all - BRASS - the biggest late game bottleneck of all assuming you like using rifles and autos (all cars/taps/lights within 6km are stripped already), and level 600 of all weapon types for all players. There's plenty to buy.
LOL
Agreed...prices definitely need tweaking for the Concrete Blocks.
They are worth 500 dukes per barrel (stack to 500) and once you have the schematics necessary to make gas, you can make far more than you will ever be able to use from mining shale.
You can even use the facilities at the trading post until you can make your own chem station and workbench.