7 Days to Die

7 Days to Die

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Darkstatus Mar 11, 2018 @ 4:25pm
best thing to craft and sell to trader?
looking for something i can craft that i can sell for a profit, maybe one of you know, thanks
Originally posted by JimmyIowa:
Originally posted by Darkstatus:
may i ask which items are an exploit?

You can find it this elsewhere, so I suppose there's no point in me playing hard to get.

Concrete items. With a forge, cement mixer, and the cement perk, you can make stacks of concrete items and sell them for ridiculous amounts. All it costs is sand and small stones. The thing about this is that there are a dozen concrete type times - blocks, corners, ramps, etc. And the vendor will buy several stacks of each, since it counts as a different item type. So you can sell a truly huge number of concrete items in one week.

I consider this a mistake in the pricing that needs to be fixed, since all other building materials are cheap, and concrete blocks sell for more than perfect weapons, etc. Also it's sort of silly, in a roleplay sense, to think you and hop on your minibike with 500 blocks of concrete to take to the trader.
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Showing 16-28 of 28 comments
1ostcat Mar 12, 2018 @ 10:03am 
I tend to sell wet concrete only because I do a lot of mining (love to get that mining exp), and I have stone coming out the wazoo (not literally, of course).
Last edited by 1ostcat; Mar 12, 2018 @ 10:03am
Darkstatus Mar 12, 2018 @ 11:24am 
welp, the answer is concrete, after doing both machetes and conrete, (the math) concrete is way cheaper and worth way more
Ryu Oki Mar 12, 2018 @ 11:51am 
Originally posted by Dies Fourth:
Dukes are great but very quickly the traders dont have anything i cant make/find myself.

Only very early on (like day 2 or 3 and you're looking at that mining helmet /drool ) they are desirable. But even then, you aint making concrete. You aint makin steel. Who really gives a s#!t about what the trader buys/sells, except late in the game where the only thing that cannot be crafted (steel polish) is needed from them (and it is still in limited quanties). By then, the game is boring because its just the same ole hum drum (unless you like trying to complete the quests within the time limits).
Ghostlight Mar 12, 2018 @ 12:07pm 
Originally posted by Darkstatus:
welp, the answer is concrete, after doing both machetes and conrete, (the math) concrete is way cheaper and worth way more

Remember the key factor is time, not profit made on the ingredients. I am going to test tonight myself too.

And then there is opportunity cost. My main problem is I run a 4 player co-op group, we have ZERO spare concrete to sell, even with 12 Forges and 6 Mixers dedicated to producing it 24/7. We build a LOT. Massive, complex fortress bases of various designs.

except late in the game where the only thing that cannot be crafted (steel polish) is needed from them

And Solar Panels, and Engines and most of all - BRASS - the biggest late game bottleneck of all assuming you like using rifles and autos (all cars/taps/lights within 6km are stripped already), and level 600 of all weapon types for all players. There's plenty to buy.
Last edited by Ghostlight; Mar 12, 2018 @ 12:41pm
Karma Mar 12, 2018 @ 12:47pm 
Originally posted by Harald_Olavsson:
Originally posted by JimmyIowa:

You can find it this elsewhere, so I suppose there's no point in me playing hard to get.

Concrete items. With a forge, cement mixer, and the cement perk, you can make stacks of concrete items and sell them for ridiculous amounts. All it costs is sand and small stones. The thing about this is that there are a dozen concrete type times - blocks, corners, ramps, etc. And the vendor will buy several stacks of each, since it counts as a different item type. So you can sell a truly huge number of concrete items in one week.

I consider this a mistake in the pricing that needs to be fixed, since all other building materials are cheap, and concrete blocks sell for more than perfect weapons, etc. Also it's sort of silly, in a roleplay sense, to think you and hop on your minibike with 500 blocks of concrete to take to the trader.

This^ lol

I think trader Joe could build 10 copies of manhattan in my save by now.

LOL

Agreed...prices definitely need tweaking for the Concrete Blocks.
Lerrasien Mar 12, 2018 @ 3:37pm 
If you're in single player just sell excess electrical, electronic and mechanical parts, car engines and batteries, etc. You'll make hundreds of thousands in a week, easy.
Coyote Mar 12, 2018 @ 3:57pm 
If you’re looking for currency do the treasure hunt. You’ll usually get a good amount of money in the chest once you find them.
Ghostlight Mar 12, 2018 @ 5:24pm 
Concrete blocks only stack to 500, so you can only sell 1500 per trader per 3 days. @ 70 dukes (Barter 92 at the time) per block that's 105k. So yeah better than Machete Blades (67k every 3 days) if you can spare the concrete. Might as well do both if you want max cash fast.
Speedbump (Banned) Mar 12, 2018 @ 6:14pm 
Originally posted by Ghostlight:
Machete Blades > all

Worth a lot and each Trader will buy them in huge numbers.
Not to mention they're easy as ♥♥♥♥ to craft. Natural resources.
TTVShadowVat Mar 12, 2018 @ 11:24pm 
B o o t y (__!__)
Dr. Grue Sep 20, 2018 @ 9:00am 
Oil barrels.
They are worth 500 dukes per barrel (stack to 500) and once you have the schematics necessary to make gas, you can make far more than you will ever be able to use from mining shale.
You can even use the facilities at the trading post until you can make your own chem station and workbench.
Last edited by Dr. Grue; Sep 20, 2018 @ 9:01am
OniMike Sep 20, 2018 @ 11:29am 
once you're settled make concrete blocks they stack to 500 and all concrete blocks are worth the same so you can make 3 stacks of each and sell it to him.
I agree that concrete is absolutely OP for trading. Next on the list is machete blades. Way more difficult to craft, but still can generate a crazy amount of duke tokens. I would agree that those two items should be nerfed to some degree (but still worth the effort).
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Date Posted: Mar 11, 2018 @ 4:25pm
Posts: 28