7 Days to Die

7 Days to Die

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Kunovega Jun 22, 2017 @ 10:12pm
How to spawn permanent trader? (solved)
Edit, solution:

Settings at the top of the spawn menu, change from dynamic to static
Last edited by Kunovega; Nov 3, 2017 @ 12:42pm
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Showing 1-15 of 16 comments
Gilamex Jul 14, 2017 @ 2:05pm 
Our trader is broken as well... super annoying. Can't find debug/spawn menu either.
Kunovega Jul 14, 2017 @ 3:47pm 
Originally posted by ♢ ⓟⓘⓝⓚ ♢:
Our trader is broken as well... super annoying. Can't find debug/spawn menu either.

Debug and spawn menu are simple...

F1 for console
Type:
dm

There, debug mode is on

Among the various things you can do with debug mode turned on is F6 to open the spawn menu. Simply click the button for Trader Joel (or trader whoever)

Settings at the top: dynamic for temporary, static for permanent. "look at you" to have him face you when you spawn him. Push them around by walking into them

Creative menu is cm, other console commands are here:
http://7daystodie.gamepedia.com/Command_Console

If you spawn one in the wrong place you will need alocs mod with coppis additions to removeentity a static spawned trader
Last edited by Kunovega; Nov 3, 2017 @ 12:44pm
Gilamex Jul 14, 2017 @ 4:33pm 
Any idea how long they last? I'll need to create one.
Kunovega Jul 14, 2017 @ 4:36pm 
Originally posted by ♢ ⓟⓘⓝⓚ ♢:
Any idea how long they last? I'll need to create one.

Until everyone leaves the region and the chunk it was spawned in is no longer being tracked as active by the server
Last edited by Kunovega; Nov 3, 2017 @ 12:46pm
Surmene Jul 14, 2017 @ 4:56pm 
If something can be found regarding this query, I'd like to know since once in a while I've had traders go poof.
templar_ths Jul 30, 2017 @ 12:55am 
Need a solution to reseting my trader, its a fair hike on our server, he bugged out about 50 days in, and has been broken since, maybe a vulture ate him :)
Everytime you get close to the trader base he teleports you away
Kunovega Jul 30, 2017 @ 5:45pm 
Originally posted by templar_ths:
Need a solution to reseting my trader, its a fair hike on our server, he bugged out about 50 days in, and has been broken since, maybe a vulture ate him :)
Everytime you get close to the trader base he teleports you away

They bug out if people build or transform land near them

Two ways to fix:

1. Delete the region file they were in (this will reset the region, a 512x512 area, back to defaults removing anything in that region)

2. Spawn in a new trader into the traders zone

Depending on what type of game you have running:

a) single/multi normal hosted game you can use god mode (Q) fly into the broken trade zone and perma spawn in a new trader. This will fix the area

b) a dedicated server ~ you won't be able to god mode into the trade zone ~ so, stand at the very edge of the trade zone and spawn in a DYNAMIC (TEMPORARY) trader inside the trade zone (anywhere). Now walk to where you want the real trader to be: spawn in a STATIC (permanent) trader where you want him to remain

Once a trader exists you can use a trade zone, just be sure you are static/dynamic depending on what you are trying to accomplish

If you spawn statics in locations where you do not want them you will need allocs mocs with coppis additions to use removeentity (in console) to get rid of a static trader. The vanilla game will not remove them
Last edited by Kunovega; Nov 3, 2017 @ 12:52pm
deNully Nov 3, 2017 @ 11:39am 
and how do you perma spawn the trader ? it keeps going away after you leave the area
Did you try console command "traderarea" standing in front of the locked door instead of spawning in new traders? Had a broken trader recently and this console command worked fine

Edit: oh, old topic! I don't know how to spawn in persistent traders, sorry
Last edited by Duncan Mac Havoc Jr.; Nov 3, 2017 @ 12:06pm
Kunovega Nov 3, 2017 @ 12:40pm 
Originally posted by deNully:
and how do you perma spawn the trader ? it keeps going away after you leave the area

F6 (spawn menu)

Change the settings at the top from dynamic to static

Use "look at you" if you want to place with some precision, and after that you can push him around a bit if you didn't line him up perfectly
Last edited by Kunovega; Nov 3, 2017 @ 12:41pm
deNully Nov 3, 2017 @ 1:44pm 
ah how did i miss the static option :D hehe didnt even see those
Thanks.
Kunovega Nov 3, 2017 @ 1:48pm 
Originally posted by deNully:
ah how did i miss the static option :D hehe didnt even see those
Thanks.

Because it's a visually busy menu with too many buttons. I didn't notice it either until I asked and someone pointed it out to me too

Plus it's not common terminology: "dynamic" "static"

Until you test it, you'd be guessing what the change means.My first guess would have been dynamic for "moving" zombies and "static" for non-moving corpses/posed. At a glance it doesn't instantly translate to "temporary" and "permament" though once you've used them it's synonomous enough to remember
Last edited by Kunovega; Nov 3, 2017 @ 1:51pm
deNully Nov 3, 2017 @ 4:21pm 
Originally posted by Kunovega:
Originally posted by deNully:
ah how did i miss the static option :D hehe didnt even see those
Thanks.

Because it's a visually busy menu with too many buttons. I didn't notice it either until I asked and someone pointed it out to me too

Plus it's not common terminology: "dynamic" "static"

Until you test it, you'd be guessing what the change means.My first guess would have been dynamic for "moving" zombies and "static" for non-moving corpses/posed. At a glance it doesn't instantly translate to "temporary" and "permament" though once you've used them it's synonomous enough to remember

agreed they could have both designed it better and used more common terms.
AnyK Nov 21, 2019 @ 10:38pm 
why don't the devs just make traders invulnerable and always present in the trade buildings, is it part of the game that the traders just randomly wig out? leaves too much of the game to random chance.
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Date Posted: Jun 22, 2017 @ 10:12pm
Posts: 16