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Loot respawn time is settable in options.
Ah, lame. It would be nice if D was enabled in the loot containers so you can just wipe through pressing D quickly to drop everything. I just have my inventory typically sorted so I don't like to press R and then cycle through it. I just end up drag and dropping.
However, if you do this and it -hasnt- respawned, then you'll reset the loot respawn timer.
They really need to make it so that once the container's been opened it has a 15 minute window for you to either collect, or not collect the loot. After which is gets emptied automatically for the refresh window after x time has passed.
There's probably a better way to do it, but manually dropping the items out of the container is not the most efficient way for sure. Having loot spawn immediately after you empty stuff is silly too. They need to sort that out.
It respawns instantly as long as the respawn period has passed? Wow, I didn't realize that. When did that change go in? I doesn't sound intended.
Nope, it never worked that way. (or not for many years anyway, although admittedly I wasn't around in the kickstarter days) Containers with anything in them (even random non-player created ones) didn't respawn if anything was in them. Didn't matter if it was something you put in or something that spawned in there and you left in there after looking in it. Nothing got overwritten. The only new part of this mechanic is the ability to effectively queue up an extra respawn, and have two loot spawns available in a container. Which is very new, which is why I was surprised, and why this still doesn't sound intended.
And I remember a time when whatever was in the container was lost, or at least that there was a/several bugs related to losing items to pre-existing containers that triggered their respawn. I've been playing since Alpha 1..mightve been 2. Long, long time. :D
I've been around for years myself. Not doubting your word at all, but I can say that being quite active on these forums and having an excellent memory, I do not remember seeing you here past couple of months ago, though perhaps you changed steam user names.
In any case, I can confidently say the loot respawn mechanic has been as I described, and not what you thought. And even if it was what you described back 6 years ago, you probably should not state it as if it is how the game works now or any time recently. Just sayin. ;)
You open a container, loot it. Open it again loot the new loot. That's queuing up a respawn. Even though yes, you had to look in the container previously. Which I, and apparently OP, do sometimes when I don't have enough room in inventory, btw. Which I think may have been OP's point too. Maybe you don't do that (check a container but not take everything). But you probably shouldn't assume other people don't. :)
And it still doesn't sound intended.
Thats good if some player want to put items in safe in out house or somethink
If it's working as intended, they really need to explain explicitly how the system works so the players can understand it. You shouldn't really be left wondering. The safest way I've found is simply by emptying out everything, but that's lame.
If people want to use containers as storage bins, that's okay... in theory. But a secure storage box is cheap, easy to make, and lockable. There shouldn't be any reason for anyone to store items in a house unless for immersion/aesthetic purposes.
IMO, they should have a system where after something is looted the items left inside are either despawn after X amount of time, or stacked with the other items that respawn after the timer is done. Containers should also have something to symbolise that they're on that timer. Perhaps and actual timer? That would be nice....
As a side note, they need to make it so you can edit your storage container description so you can label your boxes for different materials - other than the paints they have available. :P
I would tend to agree that manually emptying containers is something of a annoyance, even if a minor one. The main offender for me is always bird nests. Because I like checking all nests I pass for eggs. I like bacon and eggs for food. But then my inventory fills up with more stacks of feathers than I will ever use 10 playthru's. But feathers are far more common than eggs. So mainly I and up having to manually take out the feathers and drop them on the ground.
Loot filters would be also be nice. Like being able to define a filters for things to drop/move to storage with one key press.