7 Days to Die

7 Days to Die

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Sephiroth Jan 8, 2017 @ 1:37pm
Spotlights are VERY weak...
Is it just me or are spotlights weak? I have a flashlight on my AK and it shines double the area that my spotlights shine on. As an example, the spotlights are up on a castle-style wall, five blocks off the ground. I turn the light on, stand on it, then turn on my AK light and I can see twice as far. What gives? Oh, and the spotlights require the same 76volt lights off of a train locomotive that my minibike requires (that HAS to be where the light came from on my bike) but it is weaker than any other light in the game, less the torches and candles. Is this normal or am I bugged?

*UPDATE*

I thought I would post screenshots of the scenario above. See the massive difference? Also, if the light on the minibike is so bright, why is the same light so dim here? Yes, my personal opinion is that the minibike light is a wee bit too bright (I own five motorcycles and would kill for that headlamp), but to each his own!

Spotlight only
Spotlight and AK light
Last edited by Sephiroth; Jan 8, 2017 @ 1:55pm
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Showing 1-4 of 4 comments
end_game_13 Jan 13, 2017 @ 9:31am 
Then compare the light on your little moped.. now thats a spotlight.. Its just hard to mount on a wall
Sephiroth Jan 13, 2017 @ 12:40pm 
So I should build thirty mopeds and place them on my wall? ACtually that would be funny as heck! I could see for miles. Hell, maybe I'd light it up enough so the cargo plane would land at my base and let me have ALL THE DROPS!
vv [FuMM] Feb 6, 2017 @ 12:11pm 
If they make the spot light too good then it'll slow the game down becasue ray tracing and optimization. I suspect they'll look into this stuff later. I've had spot lights on my base and I find they work much better over a wide arc.

The spot light is being supplied from a car battery while the one on your mini bike is powered mostly from your engine unless you turn the engine off and then it runs the battery down. The normal spot light is infinate. I suppose this is the trade off...
Sephiroth Feb 6, 2017 @ 4:38pm 
I don't believe the Unity Engine is a ray tracer. That would the the original Doom Engine. you know, for DOS. I actually wrote my own ray tracing engine in DOS years ago. Unity does not do this to my knowledge. If it uses OpenGL then it is likely using the light functionality in GL.

Also, as somebody who is big into antique equipment (bikes, tractors, cars, etc) I can tell you that the engine sound used on the minibike is from a 2-stroke (oil/gas mix) engine. These use magnetos for electricity generation and as such the light would be on battery unless running the engine wide open. I have an old 2-stroke motorcycle and can tell you that the reason cars were switched from magnetos to generators or alternators was because at idle your lights pulled on the battery. So technically the bike still should not be as bright as the landing lights on a 747-400.

Besides, my flashlights are brighter than the spotlights. My AK lights up mroe area brighter than the spotlight, so yeah. It's an alpha though, I just wanted it noted that the spotlight is the dimmest light in the game.
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Date Posted: Jan 8, 2017 @ 1:37pm
Posts: 4