7 Days to Die

7 Days to Die

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Billy Mayes Jul 3, 2016 @ 5:58pm
Moving a LOCAL Saved Game to a DEDICATED Server.
Billy Mayes Here with a Great new Post.

So you started a game of 7Days to Die with some friends, and now you want to leave the "Local" server running without actually being in game.

No Problem.

When you created the New Game, there are Two Field Values labled as Game World & Game Name:

For now let's say you entered in Random Gen & BOB respectively.

Your Local saved game info will be found here - titled "BOB"

C:\Users\ USERNAME \AppData\Roaming\7DaysToDie\Saves\Random Gen


Copy BOB over to this neat little place I like to call

C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Worlds\Random Gen


BUT WAIT ! THERE'S MORE !

Now lets head over to

C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die

Here there will be serverconfig.xml

create a copy of serverconfig.xml and rename it to something like OLDserverconfig.xml so this way you will not loose the original.

Now edit/open the serverconfig.xml ( not the OLD but the copy we made ) using notepad.exe or another text document application.

There are 2 Important lines here,

"<property name="GameWorld" value="Navezgane"/><!-- Navezgane, Random Gen -->
<property name="GameName" value=""/><!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED --> "

Because we used Random Gen and BOB for this, change Navezgane to Random Gen
and enter "GameName" value="BOB"

****START OF IMPORTANT****
Everything else here can be changed or left Default - Remeber this will be a Live Server on the Internet - Consult The Valve Developer Community Wiki to change important options, like Default Passwords etc...

https://developer.valvesoftware.com/wiki/7_Days_to_Die_Dedicated_Server
****END OF IMPORTANT****

Once you are done editing the file, save and close it.

There is a .bat file called startdedicated.bat located in

C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die

This is what actually starts the server. Double click / Run etc... this file and if everything has gone according to plan, your now Local Only server with friends, can be left running as a standalone Dedicated server.


NOTES:
-- MAP FOG (grey hidden areas not visible until explored) will be reset but Waypoints should remain visible / on the map.
-- I'll try and find a fix for that last one and update here if I can unless someone beats me too it.
-- If this is a duplicate post - Sorry - I was in this sitution and decided to write a document for the community outlining how I accomplished moving a Local Save to A Dedicated server as I did not find exactly what I was looking for on the formus / Internet.


That is all. Thank you for reading and I hope this helps.

EDIT: bad spelling.

****UPDATE****
-- MAP FOG : Turns out this just took a while to load in, revelaed portions are still revealed.
Last edited by Billy Mayes; Jul 4, 2016 @ 2:43pm
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Showing 1-15 of 15 comments
Slaughter Jul 4, 2016 @ 6:46am 
Thanks Billy! Will give this a try tonight.
Dogman Feb 9, 2019 @ 3:33am 
Where did they move the game save file? It is no longer in C:\Users\ USERNAME \AppData\Roaming\7DaysToDie\Saves\Random Gen.
Billy Mayes Feb 9, 2019 @ 5:36am 
Originally posted by Dogman:
Where did they move the game save file? It is no longer in C:\Users\ USERNAME \AppData\Roaming\7DaysToDie\Saves\Random Gen.




I think they modified quite a bit since this guide was written, but the world data can be found here;

\SteamLibrary\steamapps\common\7 Days To Die\Data\Worlds


There is Also a map seed previewer as well. So you can pull a seed from other worlds you like and generate those into "fresh" worlds.

Thank you for the Question.
angrydeath911 Jan 28, 2021 @ 3:33pm 
This is awesome.
I just built a spare computer for this purpose
thenevik2 Aug 25, 2023 @ 2:39pm 
This is easily the most helpful guide I've found online. Many thanks, cannot express how much time and energy you've saved me. <3

Originally posted by Billy Mayes:
Billy Mayes Here with a Great new Post.

So you started a game of 7Days to Die with some friends, and now you want to leave the "Local" server running without actually being in game.

No Problem.

When you created the New Game, there are Two Field Values labled as Game World & Game Name:

For now let's say you entered in Random Gen & BOB respectively.

Your Local saved game info will be found here - titled "BOB"

C:\Users\ USERNAME \AppData\Roaming\7DaysToDie\Saves\Random Gen


Copy BOB over to this neat little place I like to call

C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Worlds\Random Gen


BUT WAIT ! THERE'S MORE !

Now lets head over to

C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die

Here there will be serverconfig.xml

create a copy of serverconfig.xml and rename it to something like OLDserverconfig.xml so this way you will not loose the original.

Now edit/open the serverconfig.xml ( not the OLD but the copy we made ) using notepad.exe or another text document application.

There are 2 Important lines here,

"<property name="GameWorld" value="Navezgane"/><!-- Navezgane, Random Gen -->
<property name="GameName" value=""/><!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED --> "

Because we used Random Gen and BOB for this, change Navezgane to Random Gen
and enter "GameName" value="BOB"

****START OF IMPORTANT****
Everything else here can be changed or left Default - Remeber this will be a Live Server on the Internet - Consult The Valve Developer Community Wiki to change important options, like Default Passwords etc...

https://developer.valvesoftware.com/wiki/7_Days_to_Die_Dedicated_Server
****END OF IMPORTANT****

Once you are done editing the file, save and close it.


There is a .bat file called startdedicated.bat located in

C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die

This is what actually starts the server. Double click / Run etc... this file and if everything has gone according to plan, your now Local Only server with friends, can be left running as a standalone Dedicated server.


NOTES:
-- MAP FOG (grey hidden areas not visible until explored) will be reset but Waypoints should remain visible / on the map.
-- I'll try and find a fix for that last one and update here if I can unless someone beats me too it.
-- If this is a duplicate post - Sorry - I was in this sitution and decided to write a document for the community outlining how I accomplished moving a Local Save to A Dedicated server as I did not find exactly what I was looking for on the formus / Internet.


That is all. Thank you for reading and I hope this helps.

EDIT: bad spelling.

****UPDATE****
-- MAP FOG : Turns out this just took a while to load in, revelaed portions are still revealed.
hawley.kevin Sep 2, 2023 @ 10:02am 
go to YT and watch billy mayes vs ben franklin......... :steamthumbsup: :steamhappy:
Crimsioncash Mar 30, 2024 @ 6:27am 
Incase someone messed up like I did:
property name="GameWorld" (does not change) value="Random Gen" (does change)
property name'"GameName" (does not change) value="BOB" (does change)
For example mine is:
property name="GameWorld" value="PREGEN10k"
property name="GameName" value="The Server"
Is this method still viable? I noticed that the how-to was written in 2016 and with the 1.0 beta running my friends and I are wanting to migrate from local to dedicated after the release.
Billy Mayes Jul 5, 2024 @ 1:41pm 
Originally posted by DarkmindGames♟SLIVER:
Is this method still viable? I noticed that the how-to was written in 2016 and with the 1.0 beta running my friends and I are wanting to migrate from local to dedicated after the release.
I Have Not Tried With The 1.0 Update But As Long As The File / Path Structure Remained Constant Over The Years Then Yes, This Should Still Work.
Originally posted by Billy Mayes:
Originally posted by DarkmindGames♟SLIVER:
Is this method still viable? I noticed that the how-to was written in 2016 and with the 1.0 beta running my friends and I are wanting to migrate from local to dedicated after the release.
I Have Not Tried With The 1.0 Update But As Long As The File / Path Structure Remained Constant Over The Years Then Yes, This Should Still Work.
Awesome, I'll give it a try tonight then! Thanks, Billy Mayes!
Horus Aug 17, 2024 @ 3:33am 
Originally posted by DarkmindGames♟SLIVER:
Is this method still viable? I noticed that the how-to was written in 2016 and with the 1.0 beta running my friends and I are wanting to migrate from local to dedicated after the release.
I don't think it still works, I tried but failed. Any help please?
MuscleHamster Aug 22, 2024 @ 2:37am 
Originally posted by Horus:
Originally posted by DarkmindGames♟SLIVER:
Is this method still viable? I noticed that the how-to was written in 2016 and with the 1.0 beta running my friends and I are wanting to migrate from local to dedicated after the release.
I don't think it still works, I tried but failed. Any help please?

Yeah I've been trying the last couple of days and I can't get it either. Help us Billy Mayes I know you're still out there!
Horus Aug 22, 2024 @ 3:15am 
Originally posted by MuscleHamster:
Originally posted by Horus:
I don't think it still works, I tried but failed. Any help please?

Yeah I've been trying the last couple of days and I can't get it either. Help us Billy Mayes I know you're still out there!
I finally got it working. I think one of the explanations is wrong, the serverconfig.xml has to be put into the 7 days to die SERVER directory. Besides that it works.
Billy Mayes Aug 22, 2024 @ 3:15pm 
Originally posted by Horus:
Originally posted by MuscleHamster:

Yeah I've been trying the last couple of days and I can't get it either. Help us Billy Mayes I know you're still out there!
I finally got it working. I think one of the explanations is wrong, the serverconfig.xml has to be put into the 7 days to die SERVER directory. Besides that it works.

I've Been Covering For Vince The Last Two Weeks. You Are Correct. The serverconfig.xml Needs To Remain In The Server Directory Unless You Specify The Directory Path / File Location In A Few Different Spots. Glad To Hear It Is Working.
MrGowdy Sep 28, 2024 @ 10:38am 
Why, after all these years, why is setting up a server still such a dumpster fire in this game?

You have the name of the world, which is NOT selectable by the player. You then have the name of the save which you do get to provide.

For example, if you do a Random Gen world and enter the name "This is stupid"

It will create a world folder/file called something like "Super Mountains" and inside that it will place a folder named "This is stupid"

In any case, it then takes forever to figure out how to position these files, in which folders, and what files to edit, to get the game to actually use those files properly.
Last edited by MrGowdy; Sep 28, 2024 @ 10:39am
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