7 Days to Die

7 Days to Die

[Base Design] BUILD the Best Horde Base Ever!
What's the best base design? Here it is! Well, out of mine anyhow! We're making the best base design for hordes in 7 days to die, which comes complete with the simple fall trap should the zeds break through (unlikely). Each wall is doubled up poles, protected by dual electric fences, dual shotgun turrets, dual blade traps and of course, dual dart traps!

Video guide --> BUILD the Best Horde Base Ever!

⚫ We use sod for the ground, with its great blast resistance!
⚫ Walls 6 x wide.
⚫ Towers on the corners. Standard design.
⚫ Don't forget the ramps!
⚫ Poles! Two deep where possible.
⚫ Dual blade traps
⚫ Dual shotgun turrets
⚫ Dual dart traps
⚫ Dual electric fences per side
⚫ Trip wire!

⚫ Wiring it all up! Some go on trip wire, some on switch.
⚫ Iron bars around for protection.
⚫ Don't forget the kill box, which gives a great view to fight from!
⚫ Concrete works, but steel works best!
⚫ Don't forget to make a ladder down to the drop trap, and a way out!

⚫ Sit back and relax, you're safe!

What's your best horde base build? What defense designs to you put in place?

I'll work on making this even better in future episodes, not that it's strictly necessary, but to give further ideas of how to extend and layer the defenses even more!

Do let me know below in the comment section what your horde base designs are :)


► Horde battle in the base! https://www.youtube.com/watch?v=dDQDyfzXuGA&list=PL5Z54hiemOAvaGeK8_3lOCst40s5vFYak

►Simple fall trap build guide: https://www.youtube.com/watch?v=TlZNoMvxPNw&list=PL5Z54hiemOAvaGeK8_3lOCst40s5vFYak
< >
115/24 megjegyzés mutatása
YamaKami (Kitiltva) 2018. jún. 8., 4:22 
I'm wondering which method's will work still and which will have to be revisited after A17 is rolled out and the AI has been improved....

I'm crossing my fingers for the Tourist zombie (aka Fat Hawaiian Shirt Guy) to be a pillar kamikaze as was mentioned before the HD model was mad and he was reintroduced.
YamaKami eredeti hozzászólása:
I'm wondering which method's will work still and which will have to be revisited after A17 is rolled out and the AI has been improved....

I'm crossing my fingers for the Tourist zombie (aka Fat Hawaiian Shirt Guy) to be a pillar kamikaze as was mentioned before the HD model was mad and he was reintroduced.

Yeah! Maybe they should shift the explosion to him instead of the cop, that would I think make gameplay better... spreads out abilities, and allows for better balancing. :) Right now the "tourist" is just lotsa HP. Would be nice to have some ability as well!

Explosion + high block damage but low entity damage (ie, slow and plowing, so won't damage player much, but works great as a wall buster:)
Do you have a video for a base you could actually make three weeks into game?
YamaKami eredeti hozzászólása:
I'm wondering which method's will work still and which will have to be revisited after A17 is rolled out and the AI has been improved....

I'm crossing my fingers for the Tourist zombie (aka Fat Hawaiian Shirt Guy) to be a pillar kamikaze as was mentioned before the HD model was mad and he was reintroduced.

me too, i've played a lot of a16 and almost forgotten about smell and noise mechanics from past alpha's, current zeds are the least difficult individually in any alpha since i started playing (a10.4).

death by animal is far more of a concern than death from zeds for me, but when the ai and the smell/noise mechanics are working properly i foresee a very challenging game.

steel poles having the same hp as a full steel block is what's making defence so easy atm imo, maybe the fatman could help with that if the pimps intend to keep poles as strong as whole blocks.

Danzigsam eredeti hozzászólása:
Do you have a video for a base you could actually make three weeks into game?

Hey, that's a good question!

I did have a starter base, but I never specifically made a 3 week type of base. But I actually made something like this 3 week in on my solo stream world, just it was only with electric fences and only 2 of the 4 sides (I was making it much bigger than this, so it represented a quarter).

My starter base build will last you to day 21.. probably day 28 too, which is generally enough to get this basic structure up with dart traps and electric fences, and possiblyt with blade traps... not likely shotgun turrets though, but those are nowhere needed for such an early horde :)

So for day 21, I'd probably go for the same design, towers, walls, electric fences and dart traps, but without the fall trap. The zeds are not going to break through for sure :)
Vedui eredeti hozzászólása:
Yeah! Maybe they should shift the explosion to him instead of the cop, that would I think make gameplay better... spreads out abilities, and allows for better balancing. :) Right now the "tourist" is just lotsa HP. Would be nice to have some ability as well!

Explosion + high block damage but low entity damage (ie, slow and plowing, so won't damage player much, but works great as a wall buster:)

Thats a good idea.
YamaKami (Kitiltva) 2018. jún. 9., 0:26 
Vedui eredeti hozzászólása:
YamaKami eredeti hozzászólása:
I'm wondering which method's will work still and which will have to be revisited after A17 is rolled out and the AI has been improved....

I'm crossing my fingers for the Tourist zombie (aka Fat Hawaiian Shirt Guy) to be a pillar kamikaze as was mentioned before the HD model was mad and he was reintroduced.

Yeah! Maybe they should shift the explosion to him instead of the cop, that would I think make gameplay better... spreads out abilities, and allows for better balancing. :) Right now the "tourist" is just lotsa HP. Would be nice to have some ability as well!

Explosion + high block damage but low entity damage (ie, slow and plowing, so won't damage player much, but works great as a wall buster:)
Bingo! That's what MM was talking about before he was returned to the game in full HD. Way I interpreted it was a kamikaze attack doing just as you decribe. So they could take out pillars for platform bases, or just breech a wall creating some tense moments no doubt :)
YamaKami (Kitiltva) 2018. jún. 9., 0:28 
oohbetty eredeti hozzászólása:
YamaKami eredeti hozzászólása:
I'm wondering which method's will work still and which will have to be revisited after A17 is rolled out and the AI has been improved....

I'm crossing my fingers for the Tourist zombie (aka Fat Hawaiian Shirt Guy) to be a pillar kamikaze as was mentioned before the HD model was mad and he was reintroduced.

me too, i've played a lot of a16 and almost forgotten about smell and noise mechanics from past alpha's, current zeds are the least difficult individually in any alpha since i started playing (a10.4).

death by animal is far more of a concern than death from zeds for me, but when the ai and the smell/noise mechanics are working properly i foresee a very challenging game.

steel poles having the same hp as a full steel block is what's making defence so easy atm imo, maybe the fatman could help with that if the pimps intend to keep poles as strong as whole blocks.
I self impose a no 50 pillar rule as it seems to cheese and OP presently. Instead I opt of walls rimmed with iron bars so I can shoot straight down at the base of the wall. Then I layer the exterior of the wall with log spikes. that way I have a "safe" place to shoot from without feeling like a gamed the mechanics.
oohbetty eredeti hozzászólása:
steel poles having the same hp as a full steel block is what's making defence so easy atm imo, maybe the fatman could help with that if the pimps intend to keep poles as strong as whole blocks.

To be honest, I never used poles much until A16. I did use 50 pillars tho. But I have a problem with them same as you do. The worst thing tho, is that either you a) fight from on top, where the AI has huge problems and just mill about, and then I feel like I'm safe because the AI is crappy, or b) you use pole/pillar walls to fight behind, where the zombies WILL bash through given time, but you're sorta abusing the hp of the blocks, and a gap they should be able to crawl through and can't.

I always advocate for them fixing the AI, so that if the player is above/unreachable, send them into berserker mode doing tripple damage or something and seeks out all blocks within 10-15 distance, so that you can't just happily stand above firing down without any danger.
YamaKami eredeti hozzászólása:
Vedui eredeti hozzászólása:

Yeah! Maybe they should shift the explosion to him instead of the cop, that would I think make gameplay better... spreads out abilities, and allows for better balancing. :) Right now the "tourist" is just lotsa HP. Would be nice to have some ability as well!

Explosion + high block damage but low entity damage (ie, slow and plowing, so won't damage player much, but works great as a wall buster:)
Bingo! That's what MM was talking about before he was returned to the game in full HD. Way I interpreted it was a kamikaze attack doing just as you decribe. So they could take out pillars for platform bases, or just breech a wall creating some tense moments no doubt :)

That would be good! Just wish they would talk more about their zombie and ai plans. A lot of talk of their terrain or trees or decorations, but nothing much other than having done AI improvements :P
YamaKami (Kitiltva) 2018. jún. 9., 5:06 
Vedui eredeti hozzászólása:
YamaKami eredeti hozzászólása:
Bingo! That's what MM was talking about before he was returned to the game in full HD. Way I interpreted it was a kamikaze attack doing just as you decribe. So they could take out pillars for platform bases, or just breech a wall creating some tense moments no doubt :)

That would be good! Just wish they would talk more about their zombie and ai plans. A lot of talk of their terrain or trees or decorations, but nothing much other than having done AI improvements :P
MM does seem to like his surprises.
YamaKami eredeti hozzászólása:
MM does seem to like his surprises.

Indeed. Would be nice to get some good surprises for once tho ;)
Vedui eredeti hozzászólása:
Danzigsam eredeti hozzászólása:
Do you have a video for a base you could actually make three weeks into game?

Hey, that's a good question!

I did have a starter base, but I never specifically made a 3 week type of base. But I actually made something like this 3 week in on my solo stream world, just it was only with electric fences and only 2 of the 4 sides (I was making it much bigger than this, so it represented a quarter).

My starter base build will last you to day 21.. probably day 28 too, which is generally enough to get this basic structure up with dart traps and electric fences, and possiblyt with blade traps... not likely shotgun turrets though, but those are nowhere needed for such an early horde :)

So for day 21, I'd probably go for the same design, towers, walls, electric fences and dart traps, but without the fall trap. The zeds are not going to break through for sure :)

UGH, I hate being congratulated on my line of questioning.

I guess you get to electricals quicker than I do. Link it? I like practical survival solutions. (Honestly though, spikes will probably do ya for the first three weeks anyway.)





Danzigsam eredeti hozzászólása:

UGH, I hate being congratulated on my line of questioning.

I guess you get to electricals quicker than I do. Link it? I like practical survival solutions. (Honestly though, spikes will probably do ya for the first three weeks anyway.)

Was a good question though ;) As normally I've done early starting bases, and more advanced, but not specifically a mid-game base. Rather I tend to make a simple one that lasts me 2-3 weeks, while I gather resources, and then I do a better base in a few stages which gets expanded to handle tougher hordes.

https://www.youtube.com/watch?v=4ZhD0PIUdVU&list=PL5Z54hiemOAvaGeK8_3lOCst40s5vFYak for a d1 base which can easily handle d7/14 hordes, and with a few more spike layers d21 shouldn't be a major issue.

I think the key is getting the concrete. Electric fence being an early tier electricity item is easy to unlock, and it's almost too effective against early hordes as the stun puts them out of action, and leaves them open for quick headshots/bashes. Few layers of wooden spikes to soak up zombies, and it's too easy. I think for A17 they need to ramp up difficult d7-d28 a lot more, because it's way too easy now. :)
Thats about exactly what I do in effect. I make a frame ramp instead of a staircase though, don't build so high.

How about a solution that lets you loot more bodies?
< >
115/24 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2018. jún. 8., 4:17
Hozzászólások: 24