7 Days to Die

7 Days to Die

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Stuttering?
I haven't experienced this in the game before recently but the game occasionally begins to stutter; not "dropping frames" per se as much as I begin to move more slowly and then rubberband ahead suddenly about once every other second. Leaving and re-entering the game fixes it at least temporarily but I am at a loss as to how to address this via settings or if this is a bug.

The only setting I've changed since before I started experiencing this issue was I changed the refresh rate of my monitor to 144hz. I don't know if that's related to the issue but it's worth mentioning probably.

Edit: adding some clarifications: I am playing offline, single player 8k world, no mods, experimental branch
Last edited by Yextiny; Jan 16 @ 12:04pm
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Showing 1-15 of 15 comments
Cool, you have a 144hz monitor... do you have a computer powerful enough to provide 144fps?

Orange or Blue?
Red or Green?
-
Most likely solution is to turn on VRR/G-sync.
Yextiny Jan 16 @ 2:49pm 
Originally posted by Capt. Q. Schwartz:
Cool, you have a 144hz monitor... do you have a computer powerful enough to provide 144fps?

Orange or Blue?
Red or Green?
-
Most likely solution is to turn on VRR/G-sync.

I can run Cyberpunk at max settings with no issues so I'm pretty sure yes, I can.

GC: 4080 Super
Processor: i7 14700F
HD: NVME drive
Memory: 32gb DDR5

I don't understand the orange / blue / red / green question but I'll check out vrr/gsync
Cyberpunk is not a voxel game with constant structural integrity calculations... completely different processor load.

Orange = Ryzen/AMD
Blue = intel
Red = Radeon/AMD
Green = Nvidia
Yextiny Jan 16 @ 5:45pm 
I updated my nvidia drivers and turned on GSYNC but the issue occurred again. To further describe it, the game runs very smoothly as far as FPS goes, but starts running seemingly in slow motion and it then the enemies and the player jump forward. It's as if I was having high ping issues but I'm playing offline.
Yextiny Jan 18 @ 2:28pm 
Turning the refresh rate down seems to have fixed this
Originally posted by Yextiny:
I updated my nvidia drivers and turned on GSYNC but the issue occurred again. To further describe it, the game runs very smoothly as far as FPS goes, but starts running seemingly in slow motion and it then the enemies and the player jump forward. It's as if I was having high ping issues but I'm playing offline.

In case other people might have this issue in the future, another reason I found out, is if you're watching a video before you log into the game, then try to play, the game will do this stuttering/rubberbanding. However, if you close the video, while the game is already running, then load the video again, the issue stops.
Yextiny Jan 21 @ 11:05am 
Originally posted by FuriousWitchHamster:
In case other people might have this issue in the future, another reason I found out, is if you're watching a video before you log into the game, then try to play, the game will do this stuttering/rubberbanding. However, if you close the video, while the game is already running, then load the video again, the issue stops.

I am almost always watching a video while playing this game so this is relevant info for me as well

Originally posted by Yextiny:
Originally posted by FuriousWitchHamster:
In case other people might have this issue in the future, another reason I found out, is if you're watching a video before you log into the game, then try to play, the game will do this stuttering/rubberbanding. However, if you close the video, while the game is already running, then load the video again, the issue stops.

I am almost always watching a video while playing this game so this is relevant info for me as well

Same here. I get it with watching Netflix, Prime, or a standalone video off my hard drive. I wonder why having a video load before the game loads, make the game stutter, but not afterwards.
Last edited by GinsengSamurai; Jan 21 @ 2:40pm
Originally posted by GinsengSamurai:
Originally posted by Yextiny:

I am almost always watching a video while playing this game so this is relevant info for me as well

Same here. I get it with watching Netflix, Prime, or a standalone video off my hard drive. I wonder why having a video load before the game loads, make the game stutter, but not afterwards.

Bad windows memory allocation, always been an issue to some degree, was worse back when windows was 32bit (4GB limit).
Originally posted by Capt. Q. Schwartz:
Bad windows memory allocation, always been an issue to some degree, was worse back when windows was 32bit (4GB limit).

That's a good point.

Your comment also reminded me to do something. Even though this is possibly not an end-user induced problem, as a just-in-case, I'm going to run a Memory Diagnostics test next time I start up my PC, just to be sure it's also not my RAM.

If you have any other ideas, please share your wisdom. I've been having this problem sporadically with Windows 10, but quite a lot more noticeable with Windows 11.
James Jan 22 @ 4:27am 
Originally posted by GinsengSamurai:
I'm going to run a Memory Diagnostics test next time I start up my PC, just to be sure it's also not my RAM.
IMO, don't rely on windows slow and inaccurate single-threaded memory test. Use a dedicated memory testing software that was was created specifically for memory testing. --you don't need the pro version; it's free.

memtest[www.memtest86.com]

I have been doing this line of work for about 20 years and I can't count how many times Windows diag told me the hard drive or memory was bad when I know for a fact it wasn't.

Please, for the love of whichever god you believe in, don't EVER depend on Microsoft's half-hazard software. They put very little effort into their built-in software and put in even LESS EFFORT in testing it. It's only there to give the impression that they care for users as a company, in order to preserve their reputation and appease shareholders and investors. That's it.

[MY RANT/THEORY] Although windows built-in diag tools have improved over time, they continue to fall short for a variety of reasons. One of the primary causes is Microsoft's [nasty] business practices, which encourage you to think that your computer is broken when it isn't, so they can profit from your increased expenditure on replacement parts. That's the short, straightforward gist of it. It's like going to a doctor and they tell you theres something wrong when there's not.

And if you don't believe it, then ask yourself this one simple question.

Why does the world's largest, most influential, most profitable, and most innovative company still fail to offer the BEST security and hardware testing software in 2025?

/End rant --Sorry I ad to get that off my chest when I read your post lol. It irks me that much.
Last edited by James; Jan 22 @ 4:28am
One of my computers started having this problem with 7 Days to Die recently. Using Half VSync seems like a workaround but what the heck happened? It was fine until very recently. Maybe it's related to the Windows 24h2 update which went live for me mid december?

To redescribe the problem: It's like a positional desync and rubberbanding in single player.
Last edited by dszombiex; Jan 22 @ 1:06pm
Yextiny Jan 22 @ 1:24pm 
Originally posted by dszombiex:
One of my computers started having this problem with 7 Days to Die recently. Using Half VSync seems like a workaround but what the heck happened? It was fine until very recently. Maybe it's related to the Windows 24h2 update which went live for me mid december?

To redescribe the problem: It's like a positional desync and rubberbanding in single player.

Changing my refresh rate to 60hz on my monitor fixed this; give that a shot (settings-home-display-advanced)
Originally posted by James:
Please, for the love of whichever god you believe in, don't EVER depend on Microsoft's half-hazard software. They put very little effort into their built-in software and put in even LESS EFFORT in testing it. It's only there to give the impression that they care for users as a company, in order to preserve their reputation and appease shareholders and investors. That's it.

Thanks for the heads up and reminder James. I totally forget about memtest. I haven't used it for quite a few years.
Originally posted by Yextiny:
Originally posted by dszombiex:
One of my computers started having this problem with 7 Days to Die recently. Using Half VSync seems like a workaround but what the heck happened? It was fine until very recently. Maybe it's related to the Windows 24h2 update which went live for me mid december?

To redescribe the problem: It's like a positional desync and rubberbanding in single player.

Changing my refresh rate to 60hz on my monitor fixed this; give that a shot (settings-home-display-advanced)

To be pedantic, that's a workaround. It should work at any refresh rate. Thanks for the suggestion it indeed stopped it but a driver update seems to have cleared it up for me. That computer can now run it without any problems above 60hz.

I decided to look at what nvidia drivers that other computer was running. It was running 560.11. So a bit old. I updated to the latest 566.36 and that seemed to fix it for that computer.

Maybe 560.11 had problems with Win 11 24h2...
Last edited by dszombiex; Jan 23 @ 8:42pm
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Date Posted: Jan 16 @ 12:03pm
Posts: 15