7 Days to Die

7 Days to Die

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Windmoor 2015 年 1 月 21 日 下午 2:14
Freezing Zombies, Lag?
First off must say; I would love to post this on the official forums, but refuse to link my account. I really don't understand the need for such a practice.

On to my problem.

I have been running a multi player server for my family for about a month now. We have been having fun, but a consistant issue that has been popping up is the Z's and frankly all living things besides players, keep freezing in place. Sometimes they start back up after a few minutes, but most times they won't move till you are almost in melee range. even if you shoot them, they die, but won't despawn or pop the blood animation till you are close.

We thought it was connected to us all building in really close proximity to each other and a small town. So after 130 (ig) days, we reset the world and decided to each go to a seperate biome. This has proved to doing nothing to resolve the issue. We are on day 13 and it has been happening since day 3. Its nice being able to peck off the Z's without worry of recourse, but does lead to it being quite boring.

The problem, other then feeling like playing in creative, is that the 7 day hoards are not spawning because there are Z's frozen nearby all the time. I have seen many videos where the distant honets are frozen during the 7 day hoards. This is what is happening to us, but at a much larger scale and close range, like at our front doors.

There a total of 4 players on the server, but 2 rarely are ever on; And the other 2 play at seperate times most of the time. So essentially there is usually only 1 person on the server at any given time. The server does a reset every 24hrs

Specs:

7DaysToDie Server manager V2 Version 1.0.3.8

No Mods

i5 3.20 GHz
NVIDIA GeForce GTX 970 4Gb Video Card
16 Gb ram + 10 Gb of SSD dedicated to ram (i know, I know, but it was needed at the time)
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Jᴧgᴧ (已封鎖) 2015 年 1 月 22 日 下午 1:01 
Of those three, the g930 wireless headset would be the most likely to produce the described microstutter. The wireless and the microphone (both USB) have been problematic for other people in the past with certain hardware.

It would be easy to test - shut down 7DTD and Steam (and the dedicated server if you're running that on the computer in question), unplug the USB dongle for it, then re-launch everything.

Whether or not this would affect the zombies freezing/unfreezing I don't know. It's a very strange symptom. But an easy test to rule it out.
Violentmouse 2015 年 2 月 4 日 上午 12:02 
引用自 Jᴧgᴧ
Well blech. Let's try what someone else has: https://7daystodie.com/forums/showthread.php?20168-NPCs-%28Zombies-Animals%29-frozen-Server-restart-is-not-helping

Similar circumstances, the solution was to delete one or more of the players' data from the server (corrupt player data was their problem).

Edit 2: Here the complete workaround how i "unstuck" the server and got all players back to have their data. It is NOT tested with all existing players logging back on, so a specific player with "broken" data logging in might break the server again.

1. Shut down server
2. BACKUP, then wipe the content of the /Player subdirectory of your World Save Directory
3. Restart the server
4. Log in and check if the NPCs/Animals are working as intended again. If not, hit a Zombie or Animal until they start moving "normally"; This pretty much "unstucks" everything.
5. Leave the game again and shut down the server.
6. copy back the data from your backup to your /Player directory
7. Restart the Server. All Players should be back with their stuff, map and position.

Bottom line - one or more of the player's data may be corrupt. You can re-do this with just 1 player's data at a time, or all and then test before each one logs in and find out who "stops the zombies".


The quoted solution was for zombies and animals that do not move whatsoever.

This user clearly described a problem I have seen quite often in game myself. I saw this in the 9.X and 10.X alphas.

Imagine a horde running at you in the night. And suddenly just as they get near you, they stop.

They just stand there and stare at you. If you get near them, they will start moving again. Some just stop moving again if you run away.

If they are stopped and you head shot them. Sometimes they fall sometimes they don't.

As you approach them to loot them you suddenly see a huge splash of blood and if they didn't fall earlier they usually do at this point.

it's quite annoying.
Windmoor 2015 年 2 月 4 日 下午 6:37 
this is exactly what i've been expeirencing. I have since this post, uninstalled and removed all files for 7dtd and the server. Reinstalled and remade server. All this was in vein, the very first day we started seeing the same issues. I have also seen many videos where I see in the distance Z's frozen. Nobody has commented about it, cause its usually off the side, and they are usually rambling about other things, or on task that doesn't invole said Z's.
Windmoor 2015 年 2 月 4 日 下午 6:41 
And i'm sry, the headset comment to me seem so far fetched, a stretch that I've never seen before. I understand its "Alpha", but in today's maket Alpha is not the same as it was 5-10 years ago. Today it means we are releasing the game, but will still be implimenting changes as we monitor reception. To say anything other then this is to lie to yourself and your customers.
Jᴧgᴧ (已封鎖) 2015 年 2 月 4 日 下午 8:44 
引用自 Windmoor
And i'm sry, the headset comment to me seem so far fetched, a stretch that I've never seen before. I understand its "Alpha", but in today's maket Alpha is not the same as it was 5-10 years ago. Today it means we are releasing the game, but will still be implimenting changes as we monitor reception. To say anything other then this is to lie to yourself and your customers.

I'm not a developer - don't misconstrue what I suggest as official tech support. All my time out here is volunteered. And given that USB devices (microphones specifically) have been the cause of microstutter and timing issues in the past, it is just one more thing to try and rule out when troubleshooting, especially with co-op games.

Guess you've seen it now.
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張貼日期: 2015 年 1 月 21 日 下午 2:14
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