7 Days to Die

7 Days to Die

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Dester Jun 10, 2024 @ 6:32pm
Transporting Characters from one game into a new game?
Has anyone tried modifying character files from one game and moving them into a new game?

If yes... then maybe it would be possible moving a character from this version into the new official 1.0 version.
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Showing 1-7 of 7 comments
ShadedMJ Jun 10, 2024 @ 7:28pm 
I think this is a both a yes and no answer.
Yes - All the info for your beginning character can be copied over. This is mainly going to be appearance.
No - There is no character file that I know of. Only the character data in the save, which I don't think can be extracted. So no skill list or experience.

I don't see many players wanting to transfer characters. If players really want to do that, they'll creative mode drop the books/experience/other to make a new character the skill level they want.
Last edited by ShadedMJ; Jun 11, 2024 @ 5:21am
Desert Rat Jun 10, 2024 @ 9:25pm 
Originally posted by Dester:
Has anyone tried modifying character files from one game and moving them into a new game?

If yes... then maybe it would be possible moving a character from this version into the new official 1.0 version.

I don't know what you mean by "modifying" character files, but it is possible to move a character from one game to another. You have to copy the Player folder that you want into the World folder for the game you want the character in. The Player folder is found in

%AppData%/7DaysToDie/Saves/world folder/game folder

where "world folder" is the map name, and "game folder" is the name you gave to the game.

I have done this with games that use the same map. For instance, I take a character from the Navezgane map (with all of that character's traits and items in the backpack) and put that character into another game that uses the same (Navezgane) map. I don't know if it's possible to move from one map to another.

Sometimes there will be unexpected glitches, like missing items, or extra items showing up in the backpack that weren't there before, but for the most part I've had little problem doing this. As the usual warning goes, make a backup copy of your game and player folders before you try this.

Note that there are three files in the Player folder, with extensions .map, .ttp, and .bak. I THINK the .map file contains the explored areas of the map and all saved waypoints. If you wanted, you could probably move only the .ttp and .bak files. Again, make backups of anything that you don't want to lose before trying this.

As far as moving a Player folder into a new version of the game - I've never tried it, and I don't know if it would be possible. It would be an interesting experiment. Since the game allows one to install multiple versions, it would be possible for one to try this out. I have Alpha 19, 20, and 21 installed; if I get some time, I might give it a try.
Last edited by Desert Rat; Jun 10, 2024 @ 9:26pm
Dester Jun 15, 2024 @ 11:04am 
Originally posted by Desert Rat:

I don't know what you mean by "modifying" character files, but it is possible to move a character from one game to another. You have to copy the Player folder that you want into the World folder for the game you want the character in. The Player folder is found in

%AppData%/7DaysToDie/Saves/world folder/game folder

where "world folder" is the map name, and "game folder" is the name you gave to the game.

I have done this with games that use the same map. For instance, I take a character from the Navezgane map (with all of that character's traits and items in the backpack) and put that character into another game that uses the same (Navezgane) map. I don't know if it's possible to move from one map to another.

...

Note that there are three files in the Player folder, with extensions .map, .ttp, and .bak. I THINK the .map file contains the explored areas of the map and all saved waypoints. If you wanted, you could probably move only the .ttp and .bak files. Again, make backups of anything that you don't want to lose before trying this.

As far as moving a Player folder into a new version of the game - I've never tried it, and I don't know if it would be possible. It would be an interesting experiment. Since the game allows one to install multiple versions, it would be possible for one to try this out. I have Alpha 19, 20, and 21 installed; if I get some time, I might give it a try.

Thanks for the ideas and advice.

Moving a character from Alpha 21 map into a new Alpha 21 map should work with the only risk of appearing high in the sky or underground or in a wall. I haven't tried this yet, but figured maybe someone else had all the steps worked out already.

Moving a character from Alpha 21 into the new official 1.0 version on a different map will definitely be a big challenge due to the many changes, but I have a theory. If a new character is started on the new official 1.0 version and then editing the files of the new character to bring over different sections of the old character file to determine what works and what doesn't work.

The modders familiar with the character files would have greater success.
seven Jun 15, 2024 @ 11:42am 
A while ago I wrote up the procedure I follow when transferring a character to a new map in response to similar questions.

If you are using any mods that add skills, custom items, etc. it will probably break your character unless moving to a new world with the same mods.

This won't work for A21 to 1.0. It has new skills, items, etc. Just recreate your character with debug mode once you find out the new skills, etc.


Yes, you can transfer to a new map at least partly. You can take your character with all your known skills, levels etc. and anything you can carry in your inventory to a new world.

1. In your current game pickup or destroy any vehicles, drones, etc.
2. Load your inventory with as much good stuff as you can carry.
3. Go to the center of the map, then logout.

4. Start a new game and cancel the beginning quest. Go to the center and see if the area is relatively clear. Logout.

5. In your old world find EOS_xxxxxxx.ttp in the Player folder. Copy that file to the same location in the new world folder, overwriting the existing one.

6. Start up the new game and you should be in the new world with your old knowledge and inventory.

Some notes:

If you leave any vehicles out on the old world you will have an icon on your compass that you can't get rid of when you move to the new world. That's why you pick them up, put them in a box, or destroy them.

When you transfer the character it will login at the same coordinates on the new map. Near the center is usually rather safe. But to be sure you could play the initial character in the new world long enough to find a safe area, and then move the old character to those coordinates on the old map before the transfer.

This will make a mess of the timeline in your quest list. For the most part I've not had problems doing this.
pala0815 Oct 7, 2024 @ 6:06am 
it works (on my server) and we don`t have to start from the Beginning!
Thanks folks :steamthumbsup:
Dester Oct 7, 2024 @ 3:35pm 
Originally posted by pala0815:
it works (on my server) and we don`t have to start from the Beginning!
Thanks folks :steamthumbsup:

Great news ! Would love to hear more stories from the community regarding what has worked and what does not work. It might motivate myself or someone else to create a "Migrate your Character" user guide.
seven Oct 7, 2024 @ 6:15pm 
Originally posted by Dester:
Originally posted by pala0815:
it works (on my server) and we don`t have to start from the Beginning!
Thanks folks :steamthumbsup:

Great news ! Would love to hear more stories from the community regarding what has worked and what does not work. It might motivate myself or someone else to create a "Migrate your Character" user guide.

The procedure I outlined above no longer worked in 1.0. I haven't tried it in 1.1 but I'm doubtful that it will now work again. There was another topic on this subject recently where someone reported moving a number of other files over also and said that it worked. I haven't tried that either.
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Date Posted: Jun 10, 2024 @ 6:32pm
Posts: 7